graph
- Fixed buffer overflows in resamplers.2009-12-28, by Ryan C. Gordon
- Added missing include for stdio2009-12-24, by Sam Lantinga
- Updated to include new files2009-12-24, by Sam Lantinga
- Updated to compile on Windows2009-12-24, by Sam Lantinga
- Added rectangle test2009-12-24, by Sam Lantinga
- Fixed bug #9122009-12-23, by Sam Lantinga
- Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.2009-12-23, by Sam Lantinga
- Make it possible to slim SDL down quite a bit for people who just want OpenGL2009-12-18, by Sam Lantinga
- Added SDL_DrawRect(), SDL_DrawRects(), SDL_BlendRect() and SDL_BlendRects()2009-12-18, by Sam Lantinga
- In the process of adding rectangle drawing2009-12-18, by Sam Lantinga
- Fixed compile error on Windows.2009-12-17, by Sam Lantinga
- Updated test code to use SDL_setenv()2009-12-17, by Sam Lantinga
- Fixed crash in joystick handling code. Newer 2.6 kernels add an additional 'resolution' field to input_absinfo. Note that we don't use that structure since we want to have enough space for the values even when building with an older kernel.2009-12-17, by Sam Lantinga
- Fixed bug #8412009-12-17, by Sam Lantinga
- Fixed bug #8432009-12-17, by Sam Lantinga
- Implemented 64-bit version of cpuid code2009-12-17, by Sam Lantinga
- Added support for querying the number of CPUs available on Linux. This also happens to work on Mac OS X.2009-12-17, by Sam Lantinga
- Initial band-aids on SDL_GetMouseState() API breakage. More work to come.2009-12-16, by Ryan C. Gordon
- Fixed cpuid assembly to work on PIC code2009-12-16, by Sam Lantinga
- Allocate memory only if we're going to overwrite an environment variable2009-12-16, by Sam Lantinga
- Updated svn:ignore.2009-12-16, by Ryan C. Gordon
- Implemented SDL_setenv(), moved SDL_putenv() to compat.2009-12-16, by Ryan C. Gordon
- Implemented Windows version of SDL_GetCPUCount()2009-12-16, by Sam Lantinga
- Added SDL_GetCPUCount() to see how many cores are available.2009-12-16, by Sam Lantinga
- Fixed bug #7412009-12-16, by Sam Lantinga
- Fixed bug #7362009-12-16, by Sam Lantinga
- Added testfill to test raw fill performance2009-12-16, by Sam Lantinga
- Nuffin'2009-12-16, by Sam Lantinga
- Fixed bug #6852009-12-16, by Sam Lantinga
- Fixed bug #6662009-12-16, by Sam Lantinga
- Fixed bug #6422009-12-16, by Sam Lantinga
- Default to allow either accelerated or not2009-12-15, by Sam Lantinga
- OpenGL hardware acceleration defaults on2009-12-15, by Sam Lantinga
- Fixed bug #8152009-12-15, by Sam Lantinga
- Fixed bug #8182009-12-15, by Sam Lantinga
- Added a warning comment to SDL_putenv().2009-12-15, by Ryan C. Gordon
- Fixed bug #9052009-12-15, by Sam Lantinga
- Fixed bug #9062009-12-15, by Sam Lantinga
- Add a dummy function if SDL doesn't have STDIO support2009-12-15, by Sam Lantinga
- Added notes from e-mail on desktop window implementation2009-12-15, by Sam Lantinga
- Need to test the multi-draw APIs2009-12-15, by Sam Lantinga
- Added svn checkout install step2009-12-14, by Sam Lantinga
- The SDL 1.3 tests have been cleaned up not to include any 1.2 compatibility code.2009-12-14, by Sam Lantinga
- Implemented read/write pixels for the X11 renderer2009-12-14, by Sam Lantinga
- Added a test to check the read/write pixels API2009-12-14, by Sam Lantinga
- Added support for SDL_PIXELFORMAT_RGB24 and SDL_PIXELFORMAT_BGR24 to SDL_PixelFormatEnumToMasks()2009-12-14, by Sam Lantinga
- Added a BLENDMODE_MASK pixel shader so render tests succeed2009-12-14, by Sam Lantinga
- The SDL_PaletteWatch structure is really internal-only.2009-12-13, by Sam Lantinga
- Name the audio callback for documentation clarity.2009-12-13, by Sam Lantinga
- Note that the WritePixels call is unsupported right now.2009-12-13, by Sam Lantinga
- Fixed windows.h include2009-12-13, by Sam Lantinga
- Fixed line drawing for D3D2009-12-12, by Sam Lantinga
- Minor documentation fix2009-12-12, by Sam Lantinga
- Finished implementing RenderReadPixels()2009-12-12, by Sam Lantinga
- Removed the obsolete testcdrom target2009-12-12, by Sam Lantinga
- Fixed building on iPhone2009-12-12, by Sam Lantinga
- Allow points to be outside the window bounds, stress testing the clipping code.2009-12-12, by Sam Lantinga
- Added mouse position for button handling2009-12-12, by Sam Lantinga
- minor notes to self2009-12-12, by Sam Lantinga
- Fixed X11 line implementation - clip lines that are going to go outside the window.2009-12-11, by Sam Lantinga
- Make sure we fully clip the first point before starting to adjust the second point.2009-12-11, by Sam Lantinga
- Added an automated test for rectangle routines, currently only testing line clipping.2009-12-11, by Sam Lantinga
- Fixed constness in RenderRects() parameter2009-12-11, by Sam Lantinga
- Fixed bug #8962009-12-11, by Sam Lantinga
- X11 driver compiles again, lines are not yet implemented2009-12-10, by Sam Lantinga
- Switch to mixed case for consistency with other enumerations2009-12-10, by Sam Lantinga
- Added interfaces for batch drawing of points, lines and rects:2009-12-09, by Sam Lantinga
- Hey, those automated tests are coming in handy! Fixed GDI rendering semantics2009-12-07, by Sam Lantinga
- Implemented RenderReadPixels() and RenderWritePixels() for GDI renderer.2009-12-07, by Sam Lantinga
- This fixes the OpenGL rendering test, at least with my ATI card...2009-12-07, by Sam Lantinga
- Fixed crash initializing the dummy driver2009-12-07, by Sam Lantinga
- On Windows the minimum window size may be larger than 80, so explicitly request the expected rectangle.2009-12-07, by Sam Lantinga
- The window position is display relative, at least for now...2009-12-06, by Sam Lantinga
- Fixed crash2009-12-06, by Sam Lantinga
- Added an API function to query geometry of multiple monitors:2009-12-06, by Sam Lantinga
- Fixed to use the correct display adapter2009-12-06, by Sam Lantinga
- Fixed compiler warnings2009-12-05, by Sam Lantinga
- Fixed compilation on Mac OS X 10.42009-12-05, by Sam Lantinga
- Allow overriding the number of build jobs2009-12-05, by Sam Lantinga
- Made the window flag comments more consistent2009-12-05, by Sam Lantinga
- Added related functions2009-12-05, by Sam Lantinga
- Don't add any renderers if you can't add any displays2009-12-04, by Sam Lantinga
- Fixed calls to SDL_AddRenderDriver()2009-12-04, by Sam Lantinga
- Fixed compiling the D3D renderer2009-12-04, by Sam Lantinga
- Added support for SDL 1.2 environment variables:2009-12-03, by Sam Lantinga
- Fixed mouse events for fullscreen windows on Mac OS X2009-12-03, by Sam Lantinga
- Restore the video mode after shutting down the renderer, which fixes an error deleting the OpenGL context on Mac OS X.2009-12-03, by Sam Lantinga
- Missing pop over a jump2009-12-03, by Sam Lantinga
- Added Ctrl-Z common key binding2009-12-02, by Sam Lantinga
- Restore the desktop mode when requested2009-12-02, by Sam Lantinga
- If we're fullscreen on a single-head system and lose focus, minimize2009-12-02, by Sam Lantinga
- On multi-display systems it's perfectly reasonable to have focus on a window on another monitor while the application is fullscreen.2009-12-02, by Sam Lantinga
- Don't need to hide the menu bar if we're not on the main display2009-12-02, by Sam Lantinga
- Changed so that it's obvious that the two code blocks are related.2009-12-02, by Sam Lantinga
- Fixed mouse coordinates for fullscreen mode2009-12-02, by Sam Lantinga
- The window positions are relative to the origin of the windowing system (upper left of the primary display).2009-12-01, by Sam Lantinga
- Added support for placing windows on different displays2009-12-01, by Sam Lantinga
- Ensure that the main display is picked up first2009-12-01, by Sam Lantinga
- Allow mirrored displays, but only the primary display in a mirrored set.2009-12-01, by Sam Lantinga
- Explicitly clear fullscreen status rather than relying on the window focus behavior.2009-12-01, by Sam Lantinga
- Whenever a window becomes fullscreen, shown, unminimized, and has input focus it will change the display to the corresponding fullscreen video mode.2009-12-01, by Sam Lantinga
- Removed a little redundancy in the naming2009-12-01, by Sam Lantinga
- Work in progress on multi-display support:2009-12-01, by Sam Lantinga
- Reduced the push/pop sequence to a single pair, and ported this fix over to the other architectures.2009-11-30, by Sam Lantinga
- Fixed crash - need to save and restore rbx around cpuid, since the compiler may be assuming the stack pointer isn't being modified when filling in %0.2009-11-30, by Sam Lantinga
- Added support for 32-bit BMP files with an alpha channel2009-11-30, by Sam Lantinga
- Joe 2009-11-23 21:31:10 PST2009-11-27, by Sam Lantinga
- Adam Strzelecki to SDL2009-11-27, by Sam Lantinga
- Adam Strzelecki to SDL2009-11-26, by Sam Lantinga
- SDL_CreateWindowFrom() is actually going to be supported. :)2009-11-25, by Sam Lantinga
- Clarified the windowID parameter2009-11-25, by Sam Lantinga
- Add error messages for failure cases2009-11-25, by Sam Lantinga
- Added the automated test to the Visual Studio 2008 project2009-11-25, by Sam Lantinga
- Override renderer for OpenGL window, only in case if OpenGL or OpenGL ES renderers are enabled.2009-11-24, by Mike Gorchak
- Fixed bug #7712009-11-24, by Sam Lantinga
- Eric Wing to Sam, hfutrell2009-11-24, by Sam Lantinga
- Fixed bug #8912009-11-24, by Sam Lantinga
- Mason Wheeler to sdl2009-11-24, by Sam Lantinga
- Set the error so someone can get more information2009-11-22, by Sam Lantinga
- Made the comment actually mean something. :)2009-11-22, by Sam Lantinga