graph
- Initial work on power subsystem for SDL 1.3.2009-06-07, by Ryan C. Gordon
- indent2009-06-07, by Sam Lantinga
- Hi,2009-06-07, by Sam Lantinga
- Added a #ifndef SDL_NO_COMPAT around SDL_ActiveEvent and SDL_ResizeEvent so that code2009-06-05, by Bob Pendleton
- Best pixel formats with alpha search code has been added to function which converts surface to texture with enabled color keys. Now "testsprite2 --renderer opengl_es" works fine with all pixel formats with alpha. This affects other renderers too.2009-06-05, by Mike Gorchak
- QNX quirk has been added, QNX OpenGL ES implementation is broken regarding support of textures with packed pixel formats.2009-06-05, by Mike Gorchak
- Added an ifdef so that if you2009-06-04, by Bob Pendleton
- Support for BGR565 pixel format has been added, mainly for OpenGL ES renderer. OpenGL ES renderer now have new texture formats.2009-06-03, by Mike Gorchak
- Von: Thomas Zimmermann2009-06-03, by Sam Lantinga
- OpenPandora support added by David Carré2009-05-31, by Sam Lantinga
- error message typo fix2009-05-28, by Sam Lantinga
- Added framebuffer mapping.gsoc2009_ps3 2009-11-12, by Martin Lowinski
- created env (fbcon-1.3) and added basic filesgsoc2009_ps3 2009-11-07, by Martin Lowinski
- Added comments, clean up.gsoc2009_ps3 2009-08-27, by Martin Lowinski
- Rewritten Makefile (fixed bug) and cleanup for yuv2rgb.gsoc2009_ps3 2009-08-14, by Martin Lowinski
- Checking for spu-progs and libs.gsoc2009_ps3 2009-08-11, by Martin Lowinski
- Added Makefile rule for spu programs. Added Readme.gsoc2009_ps3 2009-08-10, by Martin Lowinski
- Fixed bug in texture format.gsoc2009_ps3 2009-08-10, by Martin Lowinski
- Working 1080p, 720p, 480p videomodes and double buffering.gsoc2009_ps3 2009-08-06, by Martin Lowinski
- Moved mode functions to SDL_ps3modes and fixed minor stuff.gsoc2009_ps3 2009-07-21, by Martin Lowinski
- Code reviewed and added SPE API documentation.gsoc2009_ps3 2009-07-19, by Martin Lowinski
- configure.in changes missing in last commit.gsoc2009_ps3 2009-06-21, by Martin Lowinski
- Scaling (bilinear) of YUV-Textures working.gsoc2009_ps3 2009-06-19, by Martin Lowinski
- Support all YUV texture formats using SW_Textures.gsoc2009_ps3 2009-06-18, by Martin Lowinski
- YUV-Textures with SPU-support working.gsoc2009_ps3 2009-06-15, by Martin Lowinski
- Initialise 720p and 1080p display modes in VideoInit().gsoc2009_ps3 2009-06-13, by Martin Lowinski
- Moved SPE-functions to SDL_ps3spe.c.gsoc2009_ps3 2009-06-10, by Martin Lowinski
- Fixed centering. Added debug msgs for RenderCopy().gsoc2009_ps3 2009-06-06, by Martin Lowinski
- Roughly working framebuffer.gsoc2009_ps3 2009-06-04, by Martin Lowinski
- Added ps3 video driver based on the dummy driver.gsoc2009_ps3 2009-05-29, by Martin Lowinski
- Creating GSoC 2009 code branchgsoc2009_ps3 2009-05-23, by Sam Lantinga
- indent2009-05-23, by Sam Lantinga
- Disable a debug message.gsoc2009_IME 2009-08-20, by Jiang Jiang
- Update testime program to accept font parameter.gsoc2009_IME 2009-08-06, by Jiang Jiang
- Further polish API, fix crash in test program.gsoc2009_IME 2009-08-06, by Jiang Jiang
- Update API, first step: make it buildgsoc2009_IME 2009-08-06, by Jiang Jiang
- Polish test codegsoc2009_IME 2009-08-06, by Jiang Jiang
- Draw cursor, underline marked textgsoc2009_IME 2009-07-01, by Jiang Jiang
- Add SDL_TEXTEDTING event to inform application about marked text.gsoc2009_IME 2009-07-01, by Jiang Jiang
- Add IME test programgsoc2009_IME 2009-07-01, by Jiang Jiang
- Basic text input APIgsoc2009_IME 2009-06-26, by Jiang Jiang
- Basic marked text handlinggsoc2009_IME 2009-05-31, by Jiang Jiang
- Support system-wide keyboard shortcuts on Macgsoc2009_IME 2009-05-25, by Jiang Jiang
- Get basic text input support working for Cocoagsoc2009_IME 2009-05-25, by Jiang Jiang
- Creating GSoC 2009 code branchgsoc2009_IME 2009-05-23, by Sam Lantinga
- Few new video modes have been added.2009-05-15, by Mike Gorchak
- More checks for current GF state were added.2009-05-14, by Mike Gorchak
- Set audio device handle to NULL in case of open was not successful.2009-05-14, by Mike Gorchak
- OpenGL ES renderer state fixes. Now GL_TEXTURE_2D is not enabled by default.2009-05-14, by Mike Gorchak
- Reminder to implement landscape mode for iPhone2009-05-07, by Sam Lantinga
- Temporary workaround for building on 64-bit Mac OS X2009-05-07, by Sam Lantinga
- Fixed dynamic loading on Windows CE2009-05-07, by Sam Lantinga
- Added few OpenGL ES 1.0 defines, which are not present in OpenGL ES 1.1 and 2.0.2009-05-06, by Mike Gorchak
- Added _OES suffix for GL_OES_vertex_buffer_object extension for OpenGL ES.2009-05-06, by Mike Gorchak
- Added support for single buffering, if double buffering is not available.2009-05-05, by Mike Gorchak
- Added handler for all window events.2009-05-05, by Mike Gorchak
- GF header must be included before Photon header for QNX.2009-04-28, by Mike Gorchak
- Added hiddi library linkage when GF target is available for QNX2009-04-28, by Mike Gorchak
- New last cursor position must rely on the clamped coordinates.2009-04-28, by Mike Gorchak
- Default video mode has been changed from 320x200 to 640x480, since fullscreen 320x200 is often unavailable.2009-04-28, by Mike Gorchak
- Added OpenGL ES context creation for the each window which has been created (for --windows=N option).2009-04-28, by Mike Gorchak
- Support for HID devices (mice and keyboards only for now) has been added2009-04-28, by Mike Gorchak
- Continue working on QNX Photon with OpenGL ES support2009-04-28, by Mike Gorchak
- Update README for QNX 6.x2009-04-24, by Mike Gorchak
- Added a reminder for the jobs mailing list2009-04-13, by Sam Lantinga
- Fixed bug #7212009-04-03, by Sam Lantinga
- Fixed undefined references to joystick code2009-04-03, by Sam Lantinga
- Added SDL_GetColorKey()2009-04-03, by Sam Lantinga
- Oops2009-03-28, by Sam Lantinga
- Added credits for OpenGL 3.0 support2009-03-24, by Sam Lantinga
- Date: Sun, 22 Mar 2009 12:52:29 +00002009-03-24, by Sam Lantinga
- Date: Mon, 23 Mar 2009 09:17:24 +02002009-03-24, by Sam Lantinga
- Date: Thu, 05 Feb 2009 17:27:54 +01002009-03-23, by Sam Lantinga
- Date: Thu, 05 Feb 2009 18:07:35 +01002009-03-23, by Sam Lantinga
- Date: Tue, 17 Feb 2009 14:00:25 +01002009-03-23, by Sam Lantinga
- Date: Sat, 21 Mar 2009 19:41:52 -0700 (PDT)2009-03-23, by Sam Lantinga
- Fixed potential crash in testbitmap2009-03-22, by Sam Lantinga
- Fixed iPhone demos2009-03-17, by Sam Lantinga
- Date: Thu, 12 Mar 2009 15:14:38 +02002009-03-17, by Sam Lantinga
- Fixed return value for SDL_CreateRenderer()2009-03-15, by Sam Lantinga
- Fixed OpenGL library linking issue2009-03-12, by Sam Lantinga
- Fixed potential double-free crash2009-03-06, by Sam Lantinga
- Reverted dangerous change that could remove /bin/sh :)2009-03-06, by Sam Lantinga
- Date: Wed, 4 Mar 2009 15:38:22 +02002009-03-04, by Sam Lantinga
- Updated config.guess and config.sub2009-03-04, by Sam Lantinga
- Updated libtool from version 1.5.22 to 2.2.6a, so it works on current QNX2009-03-04, by Sam Lantinga
- Mac OS X and iPhoneOS have the full math library2009-03-03, by Sam Lantinga
- Date: Mon, 2 Mar 2009 16:27:42 +02002009-03-03, by Sam Lantinga
- Removed unicows dependency, at least for now...2009-02-27, by Sam Lantinga
- Missing API function2009-02-27, by Sam Lantinga
- More verbosity and error checking.2009-02-21, by Edgar Simo
- Fixed haptic subsystem on linux 2.6.28 by lowering the EV_IsJoystick check (seems like some stuff was changed). Shouldn't break anything with earlier versions. Might need to be more robust if false positives show up.2009-02-21, by Edgar Simo
- indent2009-02-19, by Sam Lantinga
- Implemented X11 maximized state control2009-02-19, by Sam Lantinga
- Use the default arrow cursor until we implement the cursor API2009-02-19, by Sam Lantinga
- Fixed bug using SDL_WINDOWPOS_CENTERED with SDL_SetWindowPosition()2009-02-19, by Sam Lantinga
- Added missing files2009-02-19, by Sam Lantinga
- NDS compiles again, but may not yet work. Sprite support has been removed for the time being while it is re-worked.2009-02-18, by Darren Alton
- Fixed bug #6842009-02-17, by Sam Lantinga
- indent2009-02-17, by Sam Lantinga
- Fixed bug #6812009-02-17, by Sam Lantinga
- Date: Thu, 27 Dec 2007 07:38:25 +00002009-02-17, by Sam Lantinga
- Fixed bug #6332009-02-17, by Sam Lantinga
- Fixed bug #5372009-02-17, by Sam Lantinga
- Fixed destination of XCopyArea()2009-02-15, by Sam Lantinga
- Added reminder for shaped windows2009-02-14, by Sam Lantinga
- Suggestion from the mailing list2009-02-14, by Sam Lantinga
- Fixed off by one error in line drawing code2009-02-12, by Sam Lantinga
- We need to figure out whether we should handle events on foreign windows2009-02-09, by Sam Lantinga
- More of the same2009-02-09, by Sam Lantinga
- Implemented Win32 version of the native window test2009-02-09, by Sam Lantinga
- Whoops, missed a file2009-02-09, by Sam Lantinga
- Throw a FIXME in there, we'll need to take care of this later.2009-02-09, by Sam Lantinga
- Added test program for SDL_CreateWindowFrom()2009-02-09, by Sam Lantinga
- Oh, Polyline() uses a pen, not a brush. Doh! :)2009-02-08, by Sam Lantinga
- indent2009-02-07, by Sam Lantinga
- Fixed alpha blending textures with the GDI renderer2009-02-07, by Sam Lantinga
- When creating a software texture, synchronize the surface with the texture.2009-01-30, by Sam Lantinga
- indent2009-01-30, by Sam Lantinga
- (none)2009-01-29, by Sam Lantinga
- Fixed Altivec blitters for PPC2009-01-25, by Sam Lantinga
- More Mac OS X 10.3.9 fixes2009-01-19, by Sam Lantinga
- Fixed compilation on Mac OS X 10.3.92009-01-19, by Sam Lantinga
- Updated for older versions of subversion2009-01-19, by Sam Lantinga
- Fix recommended by Eddy L O Jansson2009-01-19, by Sam Lantinga
- Some more safety around the SDL_HelperWindow stuff to avoid double creations.2009-01-18, by Edgar Simo
- Changes to hopefully handle the creation of a colormap for 8 bit PseudoColor visuals in X112009-01-15, by Bob Pendleton
- Unfortunately, adding the file means that every commit marks this file as2009-01-14, by Sam Lantinga
- Added a dummy revision to fix IDE builds2009-01-14, by Sam Lantinga
- Fixed OpenGL state issue reported by Dmytro Bogovych2009-01-14, by Sam Lantinga
- indent2009-01-14, by Sam Lantinga
- Fix fullscreen crash with DirectFB <= 1.2.02009-01-13, by Couriersud
- Fixed MakeSubSurface compiling issue for DirectFB <= 1.2.02009-01-13, by Couriersud
- Added DFB_VERSION_ATLEAST macro2009-01-13, by Couriersud
- Added2009-01-13, by Bob Pendleton
- Removed Rafal Bursig's MMX RLE code, at his request.2009-01-13, by Sam Lantinga
- Fixed NULL pointer dereference2009-01-13, by Sam Lantinga
- Fix third party "-Wall -Werror" builds2009-01-12, by Couriersud
- Fixed Visual C++ build2009-01-12, by Sam Lantinga
- Don't complain when the GNOME screensaver isn't running (or available)2009-01-12, by Sam Lantinga
- This is so wrong, it hurts.2009-01-12, by Sam Lantinga
- Re-enable the screensaver at exit, just in case it's needed...2009-01-12, by Sam Lantinga
- Don't disable the screen saver by default for windows applications2009-01-12, by Sam Lantinga
- Fixed snapshot target2009-01-12, by Sam Lantinga
- Reverted SDL_LoadICO_RW() addition, this should go in SDL_image2009-01-12, by Sam Lantinga
- Added an API to enable/disable the screen saver.2009-01-12, by Sam Lantinga
- Add SDL_LoadICO_RW to SDL. Loads best quality icon from *.ico file.2009-01-11, by Couriersud
- DirectFB cleanups & simple window manager2009-01-11, by Couriersud
- Fix a 64bit issue in linux/SDL_sysjoystick (int != long on 64bit)2009-01-11, by Couriersud
- First shot at new audio resampling code.2009-01-11, by Ryan C. Gordon
- NULL-terminate the lists of autogenerated converters.2009-01-11, by Ryan C. Gordon
- Allow builds that reduce or eliminate the converters/resamplers.2009-01-11, by Ryan C. Gordon
- testresample.c: Write out correct size for resampled buffer.2009-01-11, by Ryan C. Gordon
- Added testresample.c2009-01-11, by Ryan C. Gordon
- Added svn ignore property for SDL_revision.h2009-01-11, by Sam Lantinga
- Removed extra debug output2009-01-10, by Sam Lantinga
- Check for functions after including the libraries that they might be in.2009-01-10, by Sam Lantinga
- Reverted Bob's indent checkin2009-01-10, by Sam Lantinga
- Fixed Visual C++ release build for Visual C++ 20052009-01-10, by Sam Lantinga
- I ran a global "make indent" it modified the following files.2009-01-09, by Bob Pendleton
- Modified and totally untested code to load the color tables for DirectColor and PseudoColor windows.2009-01-09, by Bob Pendleton
- Changed and hopefully fixed support for DirectColor with support for gammaramps.2009-01-09, by Bob Pendleton
- First shot at autogenerated audio resamplers.2009-01-09, by Ryan C. Gordon
- Date: Fri, 9 Jan 2009 19:18:23 +06002009-01-09, by Sam Lantinga
- Implemented by Donny Viszneki2009-01-06, by Sam Lantinga
- Added Donny Viszneki to the credits for finding and fixing SDL 1.3 bugs2009-01-05, by Sam Lantinga
- Fixed lines intersecting the top corners of a rectangle2009-01-05, by Sam Lantinga
- Fixed mouse events with --disable-video-x11-xinput2009-01-05, by Sam Lantinga
- define this value if it's not in the system headers2009-01-05, by Sam Lantinga
- Fixed bug #6692009-01-05, by Sam Lantinga
- Whoops, missing files from Couriersud's update2009-01-05, by Sam Lantinga
- Fixed missing include for SDL_INIT_EVENTTHREAD2009-01-04, by Sam Lantinga
- Date: Sun, 04 Jan 2009 20:53:30 +01002009-01-04, by Sam Lantinga
- indent2009-01-04, by Sam Lantinga
- Added missing void2009-01-04, by Sam Lantinga
- Added more info for precise waiting in SDL_WaitEvent()2009-01-04, by Sam Lantinga
- Date: Sat, 3 Jan 2009 22:11:18 -05002009-01-04, by Sam Lantinga
- Technically more correct2009-01-04, by Sam Lantinga
- The core pointer is comprised of merging the inputs of all mice.2009-01-04, by Sam Lantinga
- Implemented svn revision support2009-01-04, by Sam Lantinga
- indent2009-01-04, by Sam Lantinga
- Make the SDL keysyms that represent unprintable ASCII values actually have2009-01-04, by Sam Lantinga
- Added keyrepeat to the TODO list2009-01-04, by Sam Lantinga
- Added the Google Summer of Code folks to the credits.2009-01-04, by Sam Lantinga
- Updated the snapshot script for use on the website2009-01-04, by Sam Lantinga
- Fixed some dependency issues with SDL_revision.h2009-01-04, by Sam Lantinga
- Fixed some dependency issues with SDL_revision.h2009-01-04, by Sam Lantinga
- Fine tuned revision code, updated testver2009-01-04, by Sam Lantinga
- Make the current revision number available2009-01-04, by Sam Lantinga
- Good ideas, added to the TODO list2009-01-03, by Sam Lantinga
- Bug 653 bugfix2009-01-03, by Szymon Wilczek
- Fixed crash on Windows2009-01-03, by Sam Lantinga
- Added a few things to the TODO list.2009-01-03, by Sam Lantinga
- Icons with translucency are implemented2009-01-03, by Sam Lantinga
- Added bug reports to the credits2009-01-03, by Sam Lantinga
- Fixed bug #6632009-01-03, by Sam Lantinga
- The mouse position is relative to the client window.2009-01-03, by Sam Lantinga
- Improved Direct3D YUV texture support2009-01-03, by Sam Lantinga
- Query available formats before advertising them.2009-01-03, by Sam Lantinga
- Should we also set the icon in the task manager?2009-01-03, by Sam Lantinga
- Added support for translucent icons on Windows2009-01-03, by Sam Lantinga
- Added support for saving 32-bit BMP with alpha channel (disabled by default)2009-01-03, by Sam Lantinga
- Date: Fri, 02 Jan 2009 23:22:39 +01002009-01-02, by Sam Lantinga
- Implemented SDL_SetWindowIcon(), with translucent icon support under X11.2009-01-02, by Sam Lantinga
- There are still 8-bit applications that can take advantage of these (like Diablo 2)2009-01-02, by Sam Lantinga
- Maybe add a timeout for SDL_WaitEvent()2009-01-02, by Sam Lantinga
- indent2009-01-02, by Sam Lantinga
- Don't use DirectColor visuals until we implement DirectColor colormap support2009-01-02, by Sam Lantinga
- Hopefully fixed crash when there are no input devices2009-01-02, by Sam Lantinga
- The _NET_WM_ICON protocol doesn't require the icon to be set before the window is shown.2009-01-02, by Sam Lantinga
- It's probably not worth pushing palettized textures. The memory optimization2009-01-02, by Sam Lantinga
- Now that we don't have to worry about 8-bit displays, maybe we can add alpha2009-01-02, by Sam Lantinga
- Bye bye PseudoColor! :)2009-01-02, by Sam Lantinga
- Ryan doesn't like hung programs to lock up his system. Silly, huh?2009-01-02, by Sam Lantinga
- Fixed off-by-one in audio converters, when growing a data type's size.2009-01-02, by Ryan C. Gordon
- Avoid unnecessary assignment in generated audio type converters.2009-01-02, by Ryan C. Gordon
- Whoops, we need to actually fill the colormap on DirectColor visuals.2009-01-02, by Sam Lantinga
- Added Couriersud to credits for finding bugs2009-01-02, by Sam Lantinga
- Date: Fri, 02 Jan 2009 00:54:48 +01002009-01-02, by Sam Lantinga
- Don't check in personal files2009-01-02, by Sam Lantinga
- Added target testdraw2 for running the test/testdraw2.c test.2009-01-01, by Holmes Futrell
- Modified OpenGL ES render driver to support new SDL_RenderFill, SDL_RenderLine, and SDL_RenderPoint.2009-01-01, by Holmes Futrell
- Re-enabled joystick support during compilation.2009-01-01, by Holmes Futrell
- Date: Thu, 01 Jan 2009 21:32:12 +01002009-01-01, by Sam Lantinga
- Kicking off the great SDL Bug Hunt for January 20092009-01-01, by Sam Lantinga
- Fixed DirectColor visual window creation problem2009-01-01, by Sam Lantinga
- Windows line drawing support is implemented2009-01-01, by Sam Lantinga
- Oh yeah, it's an XInput symbol2009-01-01, by Sam Lantinga
- indent2009-01-01, by Sam Lantinga
- Added missing symbol2009-01-01, by Sam Lantinga
- Fixed X11 mouse motion/button events - it's not actually safe to cast mouse events to device events.2009-01-01, by Sam Lantinga
- Audio driver priority: favor PulseAudio and ALSA over OSS.2009-01-01, by Ryan C. Gordon
- Adjusted default choice of audio driver.2009-01-01, by Ryan C. Gordon
- Removed unused variable2008-12-31, by Sam Lantinga
- iPhone build compiles again (drawing routines need to be implemented)2008-12-31, by Sam Lantinga
- Added testdraw2 to Visual C++ tests2008-12-31, by Sam Lantinga
- Fixed logic problem with SDL_RestoreWindow()2008-12-31, by Sam Lantinga
- indent2008-12-31, by Sam Lantinga
- Implemented Direct3D line and point drawing2008-12-31, by Sam Lantinga
- Date: Mon, 29 Dec 2008 23:29:52 +01002008-12-30, by Sam Lantinga
- Date: Mon, 29 Dec 2008 23:29:52 +01002008-12-30, by Sam Lantinga
- indent2008-12-30, by Sam Lantinga
- Fixed missing return value2008-12-30, by Sam Lantinga
- SetDrawColor() and SetDrawBlendMode() are optional2008-12-30, by Sam Lantinga
- In theory this implements GDI rendering, but it doesn't work for some reason.2008-12-30, by Sam Lantinga
- Swapped functions to match the other renderer files2008-12-30, by Sam Lantinga
- Added project for testdraw22008-12-30, by Sam Lantinga
- Visual C++ 5 and 6 are no longer supported. You can use Visual C++ Express Edition to build SDL.2008-12-30, by Sam Lantinga
- Significant performance boost with blend mode none2008-12-29, by Sam Lantinga
- Don't forget OpenGL 3.0 support2008-12-25, by Sam Lantinga
- indent2008-12-25, by Sam Lantinga
- Fixed compiling Windows renderers. Lines and points will be implemented later.2008-12-25, by Sam Lantinga
- Updated to build on Windows2008-12-25, by Sam Lantinga
- Updated project with new source files2008-12-25, by Sam Lantinga
- Fixed pitch alignment problem causing MITSHM error on 16-bit displays2008-12-25, by Sam Lantinga
- Fixed CPU feature detection on x86_64 platform2008-12-24, by Sam Lantinga
- Correct the test program2008-12-24, by Sam Lantinga
- Don't unlock a surface we didn't lock2008-12-24, by Sam Lantinga
- Fixed clipping source rect to match destination rect clipping2008-12-23, by Sam Lantinga
- Need diagonal line clipping2008-12-23, by Sam Lantinga
- Fixed argument order to the line clipping routine2008-12-23, by Sam Lantinga
- Added line clipping2008-12-23, by Sam Lantinga
- Added clipping for render copy2008-12-23, by Sam Lantinga
- typo fix2008-12-22, by Sam Lantinga
- /* FIXME FIXME FIXME2008-12-22, by Sam Lantinga
- Fixed crash when resizing the window with the software renderer.2008-12-22, by Sam Lantinga
- Fixed clip_rect when drawing points and lines with software renderer.2008-12-21, by Sam Lantinga
- Working Bresenham line drawing algorithm. We can optimize later, if needed.2008-12-21, by Sam Lantinga
- Fixed crash in testdraw2, added more points2008-12-21, by Sam Lantinga
- Added RenderPiont() API2008-12-21, by Sam Lantinga
- Make it possible to switch algorithms in the future2008-12-21, by Sam Lantinga
- Added ARGB optimized case for Mac OS X2008-12-21, by Sam Lantinga
- Share code between fill and line drawing2008-12-21, by Sam Lantinga
- Added test program to verify fill functionality2008-12-21, by Sam Lantinga
- Date: Sat, 20 Dec 2008 23:25:19 +01002008-12-20, by Sam Lantinga
- indent2008-12-20, by Sam Lantinga
- Added missing return2008-12-20, by Sam Lantinga
- Turn on line antialiasing (requires blending to be enabled)2008-12-20, by Sam Lantinga
- Add a few test pattern lines2008-12-20, by Sam Lantinga
- indent2008-12-20, by Sam Lantinga
- Placeholder for line drawing algorithm (current code doesn't work)2008-12-20, by Sam Lantinga
- Fixed crash in software line drawing2008-12-20, by Sam Lantinga
- Added stubs for software implementations of blending fills and line drawing2008-12-20, by Sam Lantinga
- Added a test program for line drawing2008-12-20, by Sam Lantinga
- Minor corrections2008-12-20, by Sam Lantinga
- indent2008-12-20, by Sam Lantinga
- Date: Fri, 19 Dec 2008 20:17:35 +01002008-12-20, by Sam Lantinga
- indent2008-12-20, by Sam Lantinga
- Fixed crash when resizing YUV textures2008-12-20, by Sam Lantinga
- More resampling fixes.2008-12-19, by Ryan C. Gordon
- Allocate SDL_AudioCVT::coeff before using it.2008-12-19, by Ryan C. Gordon
- Use SDL_zerop instead of SDL_memset.2008-12-19, by Ryan C. Gordon
- Zero out SDL_AudioCVT struct before using it, to ensure it's all initialized.2008-12-19, by Ryan C. Gordon
- Reminder to implement icon support2008-12-19, by Sam Lantinga
- indent2008-12-17, by Sam Lantinga
- * Implemented X11 fullscreen input grab2008-12-17, by Sam Lantinga
- indent2008-12-16, by Sam Lantinga
- Progress on fullscreen mode switching on X112008-12-16, by Sam Lantinga
- Use the desktop format instead of an arbitrary one.2008-12-16, by Sam Lantinga
- Corrected case for TargetConditionals.h2008-12-14, by Sam Lantinga
- The X11 window and all pixmaps and images share the same visual and depth.2008-12-14, by Sam Lantinga
- Whoops, the X11 driver doesn't support fullscreen modes (yet)2008-12-13, by Sam Lantinga
- Fixed BadMatch error in X11 renderer2008-12-13, by Sam Lantinga
- Updated test for API changes2008-12-13, by Sam Lantinga
- Fixed SDL 1.2 compatibility problem.2008-12-13, by Sam Lantinga
- indent2008-12-13, by Sam Lantinga
- Updated TODO list2008-12-13, by Sam Lantinga
- Some error checking when destroying the HelperWindow.2008-12-12, by Edgar Simo
- Added current_w and current_h to SDL_VideoInfo for SDL 1.2 compatibility2008-12-12, by Sam Lantinga
- Updated TODO list2008-12-10, by Sam Lantinga
- Date: Sun, 07 Dec 2008 13:35:23 +01002008-12-08, by Sam Lantinga
- Updated copyright date2008-12-08, by Sam Lantinga
- A little cleanup for SDL snapshot release2008-12-08, by Sam Lantinga
- Don't need multi-threaded X11 for SDL 1.32008-12-07, by Sam Lantinga
- Default SSE2 off on iX86, since gcc will use it for floating point operations2008-12-07, by Sam Lantinga
- Fixed palette sharing2008-12-07, by Sam Lantinga
- Fixed updating the video surface when the palette changes2008-12-07, by Sam Lantinga
- Fixed picking blit function when RLE fails2008-12-07, by Sam Lantinga
- Better default format for Mac OS X2008-12-07, by Sam Lantinga
- Fixed crash in testpalette and potential crash in SDL_LoadBMP_RW()2008-12-07, by Sam Lantinga
- Whoops, fixed pitch bug after resizing a surface2008-12-07, by Sam Lantinga
- There's no reason to add extra code to notify the mice of window size changes.2008-12-07, by Sam Lantinga
- Comment cleanup.2008-12-07, by Ryan C. Gordon
- Don't hardcode RECT for fragment program texture targets.2008-12-07, by Ryan C. Gordon
- Slight optimization of the shader, no need to scale into 0..2552008-12-07, by Sam Lantinga
- Added official support for GL_APPLE_ycbcr_422 and GL_MESA_ycbcr_texture2008-12-07, by Sam Lantinga
- The YCbCr texture extension works now that bytes_per_pixel() returns the2008-12-06, by Sam Lantinga
- Fixed the shader fragment problems using 2 byte YUV data in a 4 byte RGB2008-12-06, by Sam Lantinga
- Date: Sat, 06 Dec 2008 15:27:00 +01002008-12-06, by Sam Lantinga
- Date: Sat, 06 Dec 2008 14:54:10 +01002008-12-06, by Sam Lantinga
- The previous checkin fixes the crash, so at least we're not overrunning2008-12-06, by Sam Lantinga
- Progress, maybe. :)2008-12-06, by Sam Lantinga
- Fixed SDL_SetAlpha compatibility function to match the documentation2008-12-06, by Sam Lantinga
- Fixed bug picking blitters2008-12-06, by Sam Lantinga
- Rebind the context to the window area and update matrices when the window size changes2008-12-06, by Sam Lantinga
- Initial pixel shader support for YUV textures in the GL renderer.2008-12-06, by Ryan C. Gordon
- minor bug2008-12-05, by Sam Lantinga
- Whoops, can't call glOrtho() repeatedly2008-12-05, by Sam Lantinga
- The matrices have already been set, so you don't have to re-set them.2008-12-05, by Sam Lantinga
- Fixed crashes when resizing video modes2008-12-05, by Sam Lantinga
- fixed formatting2008-12-05, by Sam Lantinga
- Allow resizing of SDL 1.2 compatibility video mode2008-12-04, by Sam Lantinga
- Added very slow software scaling to the X11 renderer2008-12-03, by Sam Lantinga
- If scaling isn't supported, do an unscaled copy instead of not showing anything.2008-12-03, by Sam Lantinga
- Fixed crash on 64-bit systems2008-12-03, by Sam Lantinga
- Date: Tue, 02 Dec 2008 23:38:26 +01002008-12-03, by Sam Lantinga
- Added slow but complete blit fallback2008-12-02, by Sam Lantinga
- Added missing header2008-12-02, by Sam Lantinga
- Removed unused function2008-12-02, by Sam Lantinga
- You can't use memset() on screen formats with an alpha channel2008-12-02, by Sam Lantinga
- Make sure that we don't generate floating point code that would cause illegal instruction exceptions on older processors, unless someone passes --enable-ssemath to configure.2008-12-01, by Sam Lantinga
- Removed newline, to make sure revision control post-commit hook is working.2008-12-01, by Ryan C. Gordon
- Added a newline, to verify that revision control is functioning.2008-12-01, by Ryan C. Gordon
- Save opaque alpha in the destination, fixes white spotlight in testalpha on Mac OS X.2008-12-01, by Sam Lantinga
- Added *.dSYM to the ignore properties.2008-12-01, by Ryan C. Gordon
- Date: Mon, 01 Dec 2008 00:57:15 +01002008-12-01, by Sam Lantinga
- indent2008-12-01, by Sam Lantinga
- Removed the hacky stuff for YUV OpenGL textures, since Ryan's pixel shader code2008-12-01, by Sam Lantinga
- Finally got the right mojo for Apple's YUV texture format.2008-12-01, by Sam Lantinga
- Fixed the list of supported YUV formats2008-11-30, by Sam Lantinga
- Implemented the X11 (non-OpenGL) renderer, no alpha or scaling available.2008-11-30, by Sam Lantinga
- Temporary fix for Mac OS X crash in textoverlay2008-11-29, by Sam Lantinga
- Whoops, we need this for subrect updates (testsprite)2008-11-29, by Sam Lantinga
- The SDL_RLEACCEL flag is respected in SDL_ConvertSurface(), per the docs.2008-11-29, by Sam Lantinga
- Fixed testalpha screen clear for screen formats with an alpha channel2008-11-29, by Sam Lantinga
- Preserve the desire for RLE acceleration2008-11-29, by Sam Lantinga
- Fixed crash in glTexSubImage2D() with testoverlay on Mac OS X.2008-11-29, by Sam Lantinga
- Fixed the texture format for the software fallback2008-11-29, by Sam Lantinga
- Fixed SW_SetTextureScaleMode()2008-11-29, by Sam Lantinga
- Fixed copy blit detection2008-11-29, by Sam Lantinga
- Added ARGB8888 destination format (used on Mac OS X)2008-11-29, by Sam Lantinga
- Again, map the color with the alpha channel filled in.2008-11-28, by Sam Lantinga
- Fixed crash in testalpha. I think this was supposed to clear those bits. :)2008-11-28, by Sam Lantinga
- Map to black, not necessarily 02008-11-28, by Sam Lantinga
- Clear the screen to actual black based on the format of the screen.2008-11-28, by Sam Lantinga
- Set the alpha mask fixing software rendering in OpenGL2008-11-27, by Sam Lantinga
- Fixed mouse coordinate range on Mac OS X2008-11-27, by Sam Lantinga
- RemDisabled some video drivers which are not converted to 1.3 yet2008-11-27, by Sam Lantinga
- Show the grey background first before starting to blit sprites2008-11-27, by Sam Lantinga
- Date: Wed, 26 Nov 2008 19:50:31 +01002008-11-26, by Sam Lantinga
- Both testsprite and testsprite2 use a grey background2008-11-26, by Sam Lantinga
- Fixed bug #605, per Martin's suggestion2008-11-25, by Sam Lantinga
- Updated with latest glext.h2008-11-25, by Sam Lantinga
- It turns out both the software and the OpenGL renderer had the same problem.2008-11-25, by Sam Lantinga
- indent2008-11-25, by Sam Lantinga
- Fixed bug with converting colorkey surface to texture2008-11-25, by Sam Lantinga
- (none)2008-11-25, by Sam Lantinga
- Fixed Direct3D rendering2008-11-25, by Sam Lantinga
- Added testsprite test projects for Visual Studio2008-11-24, by Sam Lantinga
- Added software fallback for YUV overlay code when YUV textures aren't available.2008-11-24, by Sam Lantinga
- Disable spurious warning2008-11-24, by Sam Lantinga
- Fixed Bugzilla bug #2052008-11-24, by Sam Lantinga
- Preliminary support for YUV textures2008-11-22, by Sam Lantinga
- Adding SDL 1.3 release checklist, so we start getting a list of must-have features and bug fixes for a 1.3 release2008-11-17, by Sam Lantinga
- Sort by HID usage, which makes more sense and is more cross-platform2008-11-08, by Sam Lantinga
- We'd never port SDL to Minix... would we? :)2008-10-29, by Sam Lantinga
- Added dummy shared object files, fixing linker errors2008-10-18, by Sam Lantinga
- (none)2008-10-18, by Sam Lantinga
- Added the SDL_haptic files to the project2008-10-16, by Sam Lantinga
- Disabled the Haptic API on iPhone, changed the order of the header to match2008-10-16, by Sam Lantinga
- Fixed compilation on mingw32.2008-10-14, by Edgar Simo
- Added missing math.h functionality for SDL_audiocvt.c2008-10-12, by Sam Lantinga
- Don't include <math.h> when HAVE_MATH_H isn't defined2008-10-12, by Sam Lantinga
- This can be static2008-10-12, by Sam Lantinga
- Fixed memory leak in raw mouse input processing.2008-10-12, by Sam Lantinga
- Final merge of Google Summer of Code 2008 work...2008-10-04, by Sam Lantinga
- Add XInput support to Xcode project (untested!).2008-09-17, by Ryan C. Gordon
- Some cleanups on the new XInput code.2008-09-17, by Ryan C. Gordon
- Removed zap_ptr hack from Bugzilla #602...it was incorrect.2008-09-15, by Ryan C. Gordon
- Almost got this compiling on Cygwin32, just needs DirectInput 72008-09-15, by Sam Lantinga
- Updated Visual C++ build2008-09-15, by Sam Lantinga
- more more!2008-09-15, by Sam Lantinga
- Yet more math...2008-09-15, by Sam Lantinga
- Whoops, missed a file...2008-09-15, by Sam Lantinga
- Expanded the libm support and put it into a separate directory.2008-09-15, by Sam Lantinga
- (none)2008-09-15, by Sam Lantinga
- Merged r4087:4088 from branches/SDL-1.2: missing semicolon.2008-09-15, by Ryan C. Gordon
- indent2008-09-15, by Sam Lantinga
- http://sources.redhat.com/ml/newlib/2002/msg00230.html2008-09-15, by Sam Lantinga
- Merged r4082:4083 from branches/SDL-1.2: sparc64 crash fix.2008-09-08, by Ryan C. Gordon
- Fixes to the NDS sprite2 test. Illustrates partially working texture-as-sprite functionality.2008-09-06, by Darren Alton
- Initial work for NDS haptic support.2008-09-06, by Darren Alton
- Allow testing haptic devices by index.2008-09-04, by Edgar Simo
- Added SDL_GL_RETAINED_BACKING attribute to SDL_GLattr2008-09-02, by Holmes Futrell
- Serves a similar purpose as SDL_opengl.h, except for OpenGLES.2008-09-02, by Holmes Futrell
- Added support for OpenGL ES renderer2008-09-02, by Holmes Futrell
- Ran GNU indent on file2008-09-02, by Holmes Futrell
- Rolling back changes to revision 4071 ... made some mistakes, will try merging work again.2008-09-02, by Holmes Futrell
- Added retained backing attribute, reference to UIKit renderer2008-09-02, by Holmes Futrell
- This file serves a similar purpose as SDL_glfuncs.h, but for the OpenGL ES renderer.2008-09-02, by Holmes Futrell
- Added OpenGL ES support2008-09-02, by Holmes Futrell
- These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.2008-09-02, by Holmes Futrell
- Fixed a bunch of compile warnings on Mac OS X2008-09-01, by Sam Lantinga
- Date: Sun, 31 Aug 2008 17:53:59 +02002008-08-31, by Sam Lantinga
- indent2008-08-31, by Sam Lantinga
- Final merge of Google Summer of Code 2008 work...2008-08-27, by Sam Lantinga
- Many mouse and tablet linux test file added2008-08-27, by Szymon Wilczek
- Fix for mingw compilation by Alam.2008-08-26, by Edgar Simo
- Changed spaces to tabs.2008-08-26, by Edgar Simo
- svn:ignore files generated by xcode.2008-08-26, by Edgar Simo
- Update to xcode to include haptic subsystem stuff by Alam.2008-08-26, by Edgar Simo
- Missing an include.2008-08-26, by Edgar Simo
- Fixed Visual Studio compilation problems2008-08-26, by Sam Lantinga
- Fixed crash when tablet isn't detected properly2008-08-26, by Sam Lantinga
- Dynamically load wintab32.dll2008-08-26, by Sam Lantinga
- indent2008-08-26, by Sam Lantinga
- Added Wacom API headers.2008-08-26, by Sam Lantinga
- Couriersud fixed bug #6032008-08-26, by Sam Lantinga
- indent. *sigh*2008-08-26, by Sam Lantinga
- Date: Sun, 20 Jul 2008 22:34:37 +02002008-08-26, by Sam Lantinga
- Fixed compile errors for audio resampling. I'm not sure how this got missed...2008-08-26, by Sam Lantinga
- Merged force_feedback_branch r4042: unbuildability of dummy haptic driver with some configurations.2008-08-25, by Edgar Simo
- Removed unneccesary code lines. Fixed mousename bug. Added lacking code in mousebutton2008-08-25, by Szymon Wilczek
- Merge of force feedback branch r4039.2008-08-25, by Edgar Simo
- Final merge of Google Summer of Code 2008 work...2008-08-25, by Sam Lantinga
- Merging another last minute fix from force feedback branch (r4036)2008-08-25, by Edgar Simo
- Merged last minute fixes from force feedback branch (r4031, r4033, r4034)2008-08-25, by Sam Lantinga
- Final merge of Google Summer of Code 2008 work...2008-08-25, by Sam Lantinga
- Fixed compile errors introduced during the merge refactoring2008-08-25, by Sam Lantinga
- Added missing X1/X2 button support2008-08-25, by Sam Lantinga
- Final merge of Google Summer of Code 2008 work...2008-08-25, by Sam Lantinga
- Missing keysym defines2008-08-25, by Sam Lantinga
- Testing Subversion commit RSS feed.2008-07-05, by Ryan C. Gordon
- Reverted Holmes' changes, they should be on the iphone branch2008-07-05, by Sam Lantinga
- disabled compile time assertion ... no 64 bit primitive types available on iPhone (it appears)2008-06-22, by Holmes Futrell
- Added iPhone OS (__IPHONEOS__) as a platform2008-06-22, by Holmes Futrell
- iPhone OS uses a custom main2008-06-22, by Holmes Futrell
- Fixed compiler warning2008-05-26, by Sam Lantinga
- Reverted revision 3416, fixing bug #5892008-05-26, by Sam Lantinga
- Date: Wed, 7 May 2008 21:48:10 +02002008-05-08, by Sam Lantinga
- Updated Xcode project from Eric Wing2008-05-02, by Sam Lantinga
- indentgsoc2008_nds 2008-08-27, by Sam Lantinga
- Clean up.gsoc2008_nds 2008-08-27, by Darren Alton
- Some more work on the audio driver.gsoc2008_nds 2008-08-21, by Darren Alton
- Timers work now.gsoc2008_nds 2008-08-18, by Darren Alton
- More sprite-driven texture work in the render/video drivers.gsoc2008_nds 2008-08-17, by Darren Alton
- More sprite-work in the render driver, and some updates to the nds-test-progs.gsoc2008_nds 2008-08-16, by Darren Alton
- Beginnings of sprite support.gsoc2008_nds 2008-08-16, by Darren Alton
- Minor cleanups in renderer.gsoc2008_nds 2008-08-16, by Darren Alton
- Rendering now partially works! (Some BIZARRE bug that I inadvertently fixed.)gsoc2008_nds 2008-08-16, by Darren Alton