graph
- Fixed infinite loop at shutdown - update texture prev links2010-01-22, by Sam Lantinga
- Documentation consistency2010-01-22, by Sam Lantinga
- Fixed compilation on iPhone2010-01-21, by Sam Lantinga
- Fixed crash when there was no mouse focus for some reason (iPhone bug?)2010-01-21, by Sam Lantinga
- Fixed Cocoa and OpenGL builds2010-01-21, by Sam Lantinga
- Fixed compile warning on 64-bit Mac OS X2010-01-21, by Sam Lantinga
- Fixed compile warning2010-01-21, by Sam Lantinga
- Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.2010-01-21, by Sam Lantinga
- Fixed compiler warnings on 32-bit Linux2010-01-21, by Sam Lantinga
- From: Jjgod Jiang2010-01-19, by Sam Lantinga
- Added Xcode-iPhoneOS to make dist2010-01-19, by Sam Lantinga
- Removed obsolete checks for ipod Linux2010-01-18, by Sam Lantinga
- Fixed bug #9202010-01-18, by Sam Lantinga
- Updated Mac OS X projects with new assertion code2010-01-18, by Sam Lantinga
- Fixed bug #9302010-01-18, by Sam Lantinga
- Fixed compiler warning2010-01-18, by Sam Lantinga
- Fixed compile error on Mac OS X 10.42010-01-18, by Sam Lantinga
- Fixed bug #9322010-01-18, by Sam Lantinga
- Minor cleanups in PulseAudio code, to keep this 80-column-friendly.2010-01-17, by Ryan C. Gordon
- Attempt to clean up PulseAudio dynamic loading support.2010-01-17, by Ryan C. Gordon
- Merged r4210:5510 from branches/SDL-1.2/src/audio/pulse: PulseAudio updates.2010-01-17, by Ryan C. Gordon
- Fixed building under Visual Studio2010-01-15, by Sam Lantinga
- Clean up assertion API for public use.2010-01-13, by Ryan C. Gordon
- Whoops, that should be vfprintf(), not fprintf(). :)2010-01-13, by Ryan C. Gordon
- Friendly warning comment.2010-01-13, by Ryan C. Gordon
- Fixed compiler warning.2010-01-13, by Ryan C. Gordon
- Whitespace tweak.2010-01-13, by Ryan C. Gordon
- Fixed comment.2010-01-13, by Ryan C. Gordon
- Handle assert init/quit better.2010-01-13, by Ryan C. Gordon
- Moved the assertion tests to testplatform2010-01-13, by Sam Lantinga
- Handle assertion failures when SDL_Init() isn't called.2010-01-13, by Ryan C. Gordon
- Handle assertion failures during assertion handler.2010-01-13, by Ryan C. Gordon
- Fixed Mac OS X assertion code.2010-01-13, by Ryan C. Gordon
- Don't forget to install the new header. :)2010-01-13, by Sam Lantinga
- Quiet tests shouldn't prompt during assertions2010-01-13, by Sam Lantinga
- Leave fullscreen mode to pop an assertion dialog2010-01-13, by Sam Lantinga
- Assume _exit() is available. It may be, even if unix isn't defined.2010-01-13, by Sam Lantinga
- Moved SDL_FUNCTION out so it's always available, and added SDL_FILE and SDL_LINE2010-01-13, by Sam Lantinga
- Allow configure to override assertion settings, but by default this comes from the build optimization level.2010-01-13, by Sam Lantinga
- Automatically figure out the appropriate assertion level2010-01-13, by Sam Lantinga
- Fixed release level assertions2010-01-13, by Sam Lantinga
- Fixed include ordering2010-01-13, by Sam Lantinga
- Check for signal.h before using it, don't assume unix is available or required2010-01-13, by Sam Lantinga
- The config sets the default assertion level so people can override it for their own use in application code.2010-01-13, by Sam Lantinga
- Fixed build problems with gcc __attribute__.2010-01-13, by Ryan C. Gordon
- First pass at Ryan's assertion code, minor tweaks to come.2010-01-13, by Sam Lantinga
- Added a few basic things to svn:ignore.2010-01-13, by Ryan C. Gordon
- Don't warn about unused variables - there's a ton of them. :)2010-01-13, by Sam Lantinga
- Fixed compiler warning (missing prototype for SDL_Quit())2010-01-13, by Sam Lantinga
- Fixed function prototype2010-01-13, by Sam Lantinga
- Fixed Mac OS X Xcode build2010-01-13, by Sam Lantinga
- Fixed iPhone build2010-01-13, by Sam Lantinga
- DirectFB driver compiles again2010-01-11, by Couriersud
- Fix detection of directfb.h2010-01-11, by Couriersud
- Removed incorrect SDL_GetAudioDeviceName() call from loopwave.c.2010-01-11, by Ryan C. Gordon
- Since we're not using the CoreAudio HAL now, we don't need to use EnableIO.2010-01-11, by Ryan C. Gordon