Mercurial > sdl-ios-xcode
graph
- Increased tolerance a little bit more for multiple blending passes accumulating error.2009-11-21, by Sam Lantinga
- Added comment for pixel-perfect line workaround.2009-11-21, by Sam Lantinga
- Of COURSE that trick wouldn't work on all renderers. Fall back to something for now, hopefully figure out a better way to do this later.2009-11-21, by Sam Lantinga
- This is terrible, but the OpenGL standard says that lines are half open, which means that one endpoint is not covered so adjoining lines don't overlap. It also doesn't define which end is open, and indeed Mac OS X and Linux differ. Mac OS X seems to leave the second endpoint open, but Linux uses the right-most endpoint for x major lines and the bottom-most endpoint for y major lines.2009-11-21, by Sam Lantinga
- Fixed the coordinates for pixel coverage in blits2009-11-21, by Sam Lantinga
- Use 45 degree lines for the diagonal test to avoid aliasing errors in line drawing.2009-11-21, by Sam Lantinga
- It's not the last pixel, it's the rightmost pixel, or if they're both the same x coordinate, the bottommost pixel.2009-11-21, by Sam Lantinga
- RenderReadPixels and RenderWritePixels functions work with back buffer now and all asynchronous operations are flushed before reading or writing to backbuffer. Thanks Sam for clarification of this.2009-11-21, by Mike Gorchak
- My first OpenGL shader! Momma will be so proud!2009-11-21, by Sam Lantinga
- pixels don't need to be dynamically allocated2009-11-21, by Sam Lantinga
- SDL_RenderReadPixels() needs to flush asynchronous operations before it reads.2009-11-21, by Sam Lantinga
- Support for UTF-8 text input has been added.2009-11-20, by Mike Gorchak
- 1. SDL_RenderPresent() call has been added after each test to be sure, that all graphics output is flushed in case if it was asynchronous.2009-11-20, by Mike Gorchak
- Output last SDL error in case of test was failed.2009-11-20, by Mike Gorchak
- RenderReadPixels and RenderWritePixels now work properly.2009-11-20, by Mike Gorchak
- Deinitialization fixes, in case if QNXGF driver is not initialized properly.2009-11-20, by Mike Gorchak
- Added support for generic getopt() function instead of getopt_long(). Because not all platforms have getopt_long().2009-11-19, by Mike Gorchak
- Support for RendererReadPixels and RendererWritePixels has been added to photon renderer.2009-11-19, by Mike Gorchak
- Mike Gorchak to Sam2009-11-19, by Sam Lantinga
- Found a way to implement mask semantics in OpenGL2009-11-19, by Sam Lantinga
- Allow some variation in the pixel values to account for blending accuracy differences.2009-11-19, by Sam Lantinga
- Include the endpoint in the line we're drawing2009-11-19, by Sam Lantinga
- Adjust the vertices to be over the texel center.2009-11-19, by Sam Lantinga
- Fixed a bunch of bugs in the blit blend mode tests2009-11-18, by Sam Lantinga
- Use SDL's string and memory functions instead of stdlib2009-11-18, by Sam Lantinga
- Implemented SDL_RenderReadPixels()/SDL_RenderWritePixels() for the dummy renderer.2009-11-18, by Sam Lantinga
- Don't add the OpenGL renderers for drivers that don't support OpenGL2009-11-18, by Sam Lantinga
- Fixes for the automated rendering test2009-11-18, by Sam Lantinga
- If we explicitly request a driver, try to initialize it.2009-11-18, by Sam Lantinga
- Fixed GL_RenderReadPixels() - thanks Ryan!2009-11-18, by Sam Lantinga
- First pass (untested) at RenderWritePixels()2009-11-18, by Sam Lantinga
- Refactored to use render_loadTestFace()2009-11-18, by Sam Lantinga
- Fixed endianness of the face image surface2009-11-18, by Sam Lantinga
- Trying to figure out why the OpenGL tests are failing...2009-11-18, by Sam Lantinga
- Compare against the correct image2009-11-18, by Sam Lantinga
- Debug info to help track down render test failures2009-11-17, by Sam Lantinga
- Added missing return values2009-11-17, by Sam Lantinga
- Fixed some bugs in the automated test suite, revealed by working SDL_RenderReadPixels()2009-11-17, by Sam Lantinga
- Scott to slouken2009-11-17, by Sam Lantinga
- Thank you automated tests (and bobbens!), fixed alpha blending for accuracy2009-11-16, by Sam Lantinga
- Fixed memory corruption in SW_RenderReadPixels()2009-11-16, by Sam Lantinga
- You can specify the format for pixel data in SDL_RenderReadPixels() and SDL_RenderWritePixels()2009-11-16, by Sam Lantinga
- Added a utility function to convert blocks of pixels2009-11-15, by Sam Lantinga
- Hmm, this isn't going to work, is it?2009-11-15, by Sam Lantinga
- Work in progress: SDL_RenderReadPixels() should be implemented soon.2009-11-15, by Sam Lantinga
- Work in progress on OpenGL ReadPixels/WritePixels interface2009-11-15, by Sam Lantinga
- Updated for the new pixel format structure2009-11-11, by Sam Lantinga
- The docs directory doesn't exist anymore2009-11-11, by Sam Lantinga
- Fixed gcc warning2009-11-09, by Sam Lantinga
- Work in progress on implementation of SDL_RenderReadPixels() and SDL_RenderWritePixels(), code untested.2009-11-09, by Sam Lantinga
- Fixed bug #8782009-11-09, by Sam Lantinga
- Fixed compile warning2009-11-08, by Sam Lantinga
- Skip renderers that fail to initialize2009-11-08, by Sam Lantinga
- Removed the separate static simulator target, all targets create libSDLiPhoneOS.a2009-11-02, by Sam Lantinga
- Fixed bug #8472009-11-02, by Sam Lantinga
- cpuid doesn't actually change the flags register2009-10-30, by Sam Lantinga
- Fixed bug #7342009-10-30, by Sam Lantinga
- Cursor hotspot fixes.2009-10-29, by Mike Gorchak
- Fixed compile error2009-10-28, by Sam Lantinga
- Automatically initialize the video system and create a renderer to simplify use.2009-10-28, by Sam Lantinga