graph
- Declare volatile variables modified by interrupt routines2006-04-30, by Patrice Mandin
- Removed redundant rm2006-04-30, by Sam Lantinga
- We want to wrap HAVE_ALLOCA_H, not HAVE_ALLOCA. :)2006-04-30, by Sam Lantinga
- ------- Comment #1 From Max Horn 2006-04-17 03:08 [reply] -------2006-04-29, by Sam Lantinga
- (none)2006-04-29, by Sam Lantinga
- Disable the XRandR extension by default, since KDE maximizes windows which are larger than the new resolution, and then doesn't restore their size and positition when the old resolution is restored.2006-04-29, by Sam Lantinga
- Only use -fvisibility=hidden if SDL will define some symbols as available. :)2006-04-29, by Sam Lantinga
- [From Sam]2006-04-28, by Sam Lantinga
- Future proof C++ code2006-04-28, by Sam Lantinga
- Fixed bug #206, fatbuild.sh works flawlessly on Intel Macs2006-04-28, by Sam Lantinga
- fatbuild fixes:2006-04-27, by Ryan C. Gordon
- Fixed bug #1012006-04-27, by Sam Lantinga
- Trying to fix fatbuild.sh on intel2006-04-27, by Sam Lantinga
- Fixed compile errors on Mac OS X2006-04-27, by Sam Lantinga
- Implemented bug #52006-04-27, by Sam Lantinga
- Implemented bug #2, 117:2006-04-27, by Sam Lantinga
- SDL_Rect now uses int for position and size.SDL-1.3 2006-07-10, by Sam Lantinga
- The general code handles restoring video mode/gamma/etc. when the window loses focus.SDL-1.3 2006-07-09, by Sam Lantinga
- Implemented gamma correction on Windows.SDL-1.3 2006-07-09, by Sam Lantinga
- Implemented Win32 input grabSDL-1.3 2006-07-08, by Sam Lantinga
- SDL_PushEvent() calls the event filter code, and has a return value to tellSDL-1.3 2006-07-08, by Sam Lantinga
- Starting support for Direct3D render driver.SDL-1.3 2006-07-08, by Sam Lantinga
- Fixed compile problems with new OpenGL API.SDL-1.3 2006-07-07, by Sam Lantinga
- Fixed typo in stretch render code.SDL-1.3 2006-07-07, by Sam Lantinga
- Started on the OpenGL API revamp.SDL-1.3 2006-07-07, by Sam Lantinga
- Merged sdl.pc location fix from SDL 1.2SDL-1.3 2006-07-07, by Sam Lantinga
- Implemented Win32 video mode supportSDL-1.3 2006-07-07, by Sam Lantinga
- Proof of concept done - Win32 GDI implementation mostly complete.SDL-1.3 2006-07-06, by Sam Lantinga
- (none)SDL-1.3 2006-07-06, by Sam Lantinga
- Added a userdata parameter for event filters.SDL-1.3 2006-06-30, by Sam Lantinga
- Fixed indenting in MSVC inline assemblySDL-1.3 2006-06-30, by Sam Lantinga
- Cleaned up a bunch of warnings, started adding Win32 event supportSDL-1.3 2006-06-30, by Sam Lantinga
- You can now create multiple windows on Win32SDL-1.3 2006-06-28, by Sam Lantinga
- Further progress on the new Windows video driver:SDL-1.3 2006-06-27, by Sam Lantinga
- Include sdl.pc in the development RPMSDL-1.3 2006-06-27, by Sam Lantinga
- The screen/shadow surface flags are no longer neededSDL-1.3 2006-06-26, by Sam Lantinga
- Fixed libiconv detectionSDL-1.3 2006-06-26, by Sam Lantinga
- Fixed problem with nasm hidden visibility detectionSDL-1.3 2006-06-26, by Sam Lantinga
- Whoops, forgot to indentSDL-1.3 2006-06-26, by Sam Lantinga
- Started framework for Windows video driverSDL-1.3 2006-06-26, by Sam Lantinga
- Almost added Mac OS X nasm supportSDL-1.3 2006-06-26, by Sam Lantinga
- ------- Comment #5 From Marc Peter 2006-06-25 18:03 [reply] -------SDL-1.3 2006-06-26, by Sam Lantinga
- Merged gcc on win32 fix from SDL 1.2SDL-1.3 2006-06-25, by Sam Lantinga
- Merged fix for bug #240 from SDL 1.2SDL-1.3 2006-06-24, by Sam Lantinga
- Passing NULL to SDL_SetDisplayMode() will set the desktop mode.SDL-1.3 2006-06-24, by Sam Lantinga
- Added a multi-window version of testsprite using the new API.SDL-1.3 2006-06-24, by Sam Lantinga
- Merged fix for bug #258 from SDL 1.2SDL-1.3 2006-06-24, by Sam Lantinga
- Merged memory leak fix from SDL 1.2SDL-1.3 2006-06-24, by Sam Lantinga