graph
- More typos2008-01-12, by Bob Pendleton
- Fixed some typos in SDL_x11keyboard.c2008-01-09, by Bob Pendleton
- Checking in Christian Walther's patch for x11 keyboard input. Minor code tweaks by Bob.2008-01-08, by Bob Pendleton
- Updated config scripts2008-01-03, by Sam Lantinga
- Merged fix for bug #531 from SDL 1.2 revision 35112008-01-01, by Sam Lantinga
- Merged -fvisibility detection fix from SDL 1.2 revision 35002007-12-30, by Sam Lantinga
- Christian Walther fixed bug #5292007-12-29, by Sam Lantinga
- Christian Walther fixed bug #5302007-12-29, by Sam Lantinga
- Merged fix for bug #508 from SDL 1.2 revision 34952007-12-29, by Sam Lantinga
- Merged fix for bug #482 from SDL 1.2 revision 3492.2007-12-29, by Sam Lantinga
- Fixed bug #4782007-12-29, by Sam Lantinga
- Merged fix for bug #503 from SDL 1.2 revision 34872007-12-29, by Sam Lantinga
- Fixed bug #4972007-12-29, by Sam Lantinga
- Fixed bug #4642007-12-29, by Sam Lantinga
- Merged revision 3472 from SDL 1.2, fixing bug #4932007-12-29, by Sam Lantinga
- Fixed fatbuild.sh script for building on Mac OS X 10.52007-12-28, by Sam Lantinga
- Date: Wed, 14 Nov 2007 22:20:27 -05002007-12-28, by Sam Lantinga
- Merged changeset 3463 from SDL 1.2, fixed compile error with Intel compiler.2007-12-28, by Sam Lantinga
- Merged revision 3458 from SDL 1.2, fixed Borland C alloca() prototype2007-12-28, by Sam Lantinga
- Merged revision 3455 from SDL 1.2, fixing documentation typo.2007-12-28, by Sam Lantinga
- Added SDL_rect.h and SDL_surface.h to the initialization of HDRS in Makefile.in. Because they were missing those header files were not being installed and2007-12-13, by Bob Pendleton
- Merged r3449:3450 from branches/SDL-1.2: SDL_config.h.in Linux joystick fix.2007-09-25, by Ryan C. Gordon
- Split out the SDL_rect and SDL_surface functions into their own headers.2007-09-10, by Sam Lantinga
- indent2007-09-10, by Sam Lantinga
- Fixed bug #4712007-08-21, by Sam Lantinga
- Minor PulseAudio fixes: corrected OpenDevice return code, human-readable2007-08-20, by Ryan C. Gordon
- Ported PulseAudio target from 1.2 to 1.3 interfaces, and added it to the trunk.2007-08-20, by Ryan C. Gordon
- Date: Sun, 19 Aug 2007 18:29:28 +02002007-08-19, by Sam Lantinga
- Whoops, missing file...2007-08-19, by Sam Lantinga
- Date: Thu, 05 Jul 2007 14:02:33 -07002007-08-19, by Sam Lantinga
- Okay, still some bugs, but everything builds again...2007-08-18, by Sam Lantinga
- More work in progress integrating SDL_Surface and the new SDL_Texture API2007-08-18, by Sam Lantinga
- More work in progress...2007-08-17, by Sam Lantinga
- Enabled SSE2 intrinsics2007-08-17, by Sam Lantinga
- More work in progress, still doesn't compile...2007-08-17, by Sam Lantinga
- Work in progress: merging new texture features into SDL blit system2007-08-17, by Sam Lantinga
- Enabled 3DNow! intrinsic support2007-08-17, by Sam Lantinga
- indent2007-08-17, by Sam Lantinga
- Date: Fri, 17 Aug 2007 01:12:31 +02002007-08-17, by Sam Lantinga
- Date: Fri, 17 Aug 2007 01:12:31 +02002007-08-17, by Sam Lantinga
- Moved the colorkey and per-surface alpha into the blit info,2007-08-17, by Sam Lantinga
- Getting ready to add slow blitters. Everyone will love me. :)2007-08-16, by Sam Lantinga
- Use MMX intrinsics over GCC inline assembly2007-08-16, by Sam Lantinga
- Oops, didn't want to rename those files...2007-08-16, by Sam Lantinga
- Added notes on the next steps for SDL 1.32007-08-16, by Sam Lantinga
- Removed unnecessary header (SDL_blit.h has SDL_cpuinfo.h)2007-08-16, by Sam Lantinga
- SSE and MMX intrinsics work with Visual Studio now...2007-08-16, by Sam Lantinga
- Fixed a few compiler warnings.2007-08-16, by Sam Lantinga
- Added SSE and MMX optimization for SDL_FillRect()2007-08-16, by Sam Lantinga
- Okay, I figured out the intrinsics for SIMD memcpy2007-08-16, by Sam Lantinga
- Removed hermes since it's LGPL and not compatible with a commercial license.2007-08-15, by Sam Lantinga
- Added code to enable multi-threaded OpenGL on Mac OS X, pending Ryan's PBO/VBO2007-08-15, by Sam Lantinga
- Optimization suggested by Ryan:2007-08-15, by Sam Lantinga
- indent2007-08-15, by Sam Lantinga
- Date: Wed, 15 Aug 2007 01:08:38 +02002007-08-15, by Sam Lantinga
- Date: Wed, 15 Aug 2007 01:08:38 +02002007-08-15, by Sam Lantinga
- Date: Wed, 15 Aug 2007 01:08:38 +02002007-08-15, by Sam Lantinga
- Fixed crash setting 0 bpp video mode.2007-08-15, by Sam Lantinga
- Added SSE version of SDL_FillRect() for 32-bit ARGB surfaces2007-08-13, by Sam Lantinga
- Shark rules!2007-08-13, by Sam Lantinga
- Advertise the most efficient format for the screen. Of course SDL code needs2007-08-13, by Sam Lantinga
- This is byte order dependent.2007-08-12, by Sam Lantinga
- indent2007-08-12, by Sam Lantinga
- Gained 5 FPS in testsprite because Mac OS X memset is highly optimized2007-08-12, by Sam Lantinga
- Test using glTextureRangeAPPLE2007-08-12, by Sam Lantinga
- indent2007-08-12, by Sam Lantinga
- Fixed compiling the Altivec blit code2007-08-12, by Sam Lantinga
- Optimized OpenGL renderer for Mac OS X.2007-08-12, by Sam Lantinga
- Fixed crash if conversion fails. Use ISO name for Latin-12007-08-12, by Sam Lantinga
- Fixed compile warnings with Visual C++2007-08-12, by Sam Lantinga
- Exported the software renderer texture functions to make easier to create2007-08-11, by Sam Lantinga
- Date: Sat, 11 Aug 2007 02:03:16 +0200 (CEST)2007-08-11, by Sam Lantinga
- Updated the credits for SDL 1.32007-08-11, by Sam Lantinga
- Whoops, it's not quite that easy - fixed bug in SDL_ClearDirtyRects()2007-08-11, by Sam Lantinga
- Optimized dirty rect code2007-08-11, by Sam Lantinga
- Emphasized the separation between SDL_Surface and SDL_Texture2007-08-11, by Sam Lantinga
- indent2007-08-11, by Sam Lantinga
- Don't run indent on the Xcode templates2007-08-11, by Sam Lantinga
- Figured out how to optimize the SDL_compat path and simplify writing framebuffer drivers2007-08-10, by Sam Lantinga
- 1.3 video API design chat2007-08-07, by Sam Lantinga
- Some thoughts on 1.3 video written down2007-08-07, by Sam Lantinga
- changed to use SDL_realloc()2007-07-26, by Bob Pendleton
- make indent2007-07-25, by Bob Pendleton
- Added gamma table support to X11. Also now supports DirectColor visuals.2007-07-25, by Bob Pendleton
- make indent2007-07-24, by Bob Pendleton
- Switched afxres.h to winresrc.h2007-07-23, by Sam Lantinga
- Oops, meant PsuedoColor not TrueColor2007-07-23, by Bob Pendleton
- indent2007-07-23, by Sam Lantinga
- Added support for the --depth command line option2007-07-23, by Sam Lantinga
- Fixed bug #4672007-07-22, by Sam Lantinga
- Unpacked project archives to get individual file history in subversion2007-07-21, by Sam Lantinga
- Better windres detection2007-07-18, by Sam Lantinga
- Fixed bug #4602007-07-16, by Sam Lantinga
- Added support for building version.rc in Windows build.2007-07-16, by Sam Lantinga
- Fixed bug #4282007-07-16, by Sam Lantinga
- Merged fix for bug #457 from SDL 1.22007-07-15, by Sam Lantinga
- indent2007-07-15, by Sam Lantinga
- Merged r3292:3293 from branches/SDL-1.2: testjoystick verbose info.2007-07-15, by Ryan C. Gordon
- indent2007-07-15, by Sam Lantinga
- Split acinclude.m4 into its component parts for easy updating2007-07-15, by Sam Lantinga
- Merged r3261:3262 from branches/SDL-1.2: MMX/YUV with __OPTIMIZE__.2007-07-14, by Ryan C. Gordon
- Reverted r3255:3256. Don't actually need it unless the build is broken. :)2007-07-14, by Ryan C. Gordon
- Merged r3257:3258 from branches/SDL-1.2: unused MMX variables.2007-07-14, by Ryan C. Gordon
- Merged r3255:3256 from branches/SDL-1.2: stdlib problem with SDL_memcpy macro.2007-07-14, by Ryan C. Gordon
- Use correct function2007-07-14, by Patrice Mandin
- Missing variable declarations2007-07-14, by Patrice Mandin
- Rename LockAudio,UnlockAudio to LockDevice,UnlockDevice. Also some small fixes2007-07-13, by Patrice Mandin
- Delete old files2007-07-13, by Patrice Mandin
- Update GEM driver to new API, will have to fill the void later :)2007-07-13, by Patrice Mandin
- Disable video extensions atm2007-07-13, by Patrice Mandin
- Missing include file2007-07-13, by Patrice Mandin
- Simplify setting window title2007-07-13, by Patrice Mandin
- This code adds support for DirectColor visuals to SDL 1.3. The support uses part of the Xmu library. To ensure that the library is2007-07-12, by Bob Pendleton
- Merged Ryan's patch from revision 3238 in SDL 1.22007-07-12, by Sam Lantinga
- Whoops, needed to remove the other version of getlocale()2007-07-12, by Sam Lantinga
- Fixed bug #4552007-07-12, by Sam Lantinga
- Updated version to 1.3, added testgl2 test program2007-07-12, by Sam Lantinga
- Yes, you need to set the pixel format before creating a context.2007-07-12, by Sam Lantinga
- Visual C++ compiler warning fixes2007-07-12, by Sam Lantinga
- Creating a context makes it current, per the documentation.2007-07-12, by Sam Lantinga