graph
- Allow mirrored displays, but only the primary display in a mirrored set.2009-12-01, by Sam Lantinga
- Explicitly clear fullscreen status rather than relying on the window focus behavior.2009-12-01, by Sam Lantinga
- Whenever a window becomes fullscreen, shown, unminimized, and has input focus it will change the display to the corresponding fullscreen video mode.2009-12-01, by Sam Lantinga
- Removed a little redundancy in the naming2009-12-01, by Sam Lantinga
- Work in progress on multi-display support:2009-12-01, by Sam Lantinga
- Reduced the push/pop sequence to a single pair, and ported this fix over to the other architectures.2009-11-30, by Sam Lantinga
- Fixed crash - need to save and restore rbx around cpuid, since the compiler may be assuming the stack pointer isn't being modified when filling in %0.2009-11-30, by Sam Lantinga
- Added support for 32-bit BMP files with an alpha channel2009-11-30, by Sam Lantinga
- Joe 2009-11-23 21:31:10 PST2009-11-27, by Sam Lantinga
- Adam Strzelecki to SDL2009-11-27, by Sam Lantinga
- Adam Strzelecki to SDL2009-11-26, by Sam Lantinga
- SDL_CreateWindowFrom() is actually going to be supported. :)2009-11-25, by Sam Lantinga
- Clarified the windowID parameter2009-11-25, by Sam Lantinga
- Add error messages for failure cases2009-11-25, by Sam Lantinga
- Added the automated test to the Visual Studio 2008 project2009-11-25, by Sam Lantinga
- Override renderer for OpenGL window, only in case if OpenGL or OpenGL ES renderers are enabled.2009-11-24, by Mike Gorchak
- Fixed bug #7712009-11-24, by Sam Lantinga
- Eric Wing to Sam, hfutrell2009-11-24, by Sam Lantinga
- Fixed bug #8912009-11-24, by Sam Lantinga
- Mason Wheeler to sdl2009-11-24, by Sam Lantinga
- Set the error so someone can get more information2009-11-22, by Sam Lantinga
- Made the comment actually mean something. :)2009-11-22, by Sam Lantinga
- More fixes to compile under Visual C++2009-11-22, by Sam Lantinga
- Fixed include paths for Visual C++2009-11-22, by Sam Lantinga
- The Direct3D Read/Write pixels interface is in progress.2009-11-22, by Sam Lantinga
- Whoops, actually set the SDL error, don't just print the error.2009-11-22, by Sam Lantinga
- Added support for QNX default font. Backspace and Return keys now handled.2009-11-21, by Mike Gorchak
- We want to be strict on software renderer tests and opaque tests, but give a decent margin for blending inaccuracy for the blended tests.2009-11-21, by Sam Lantinga