graph
- Window move events have the same problem as size events on Windows2011-01-19, by Sam Lantinga
- Fixed using the native iconv library2011-01-19, by Sam Lantinga
- Fixed test for libiconv2011-01-19, by Sam Lantinga
- Use the debug C runtime for the debug configuration2011-01-19, by Sam Lantinga
- Normalized line endings2011-01-19, by Sam Lantinga
- Raw input is no longer used. Yay!2011-01-19, by Sam Lantinga
- The clipboard API was missing from the 2010 project2011-01-19, by Sam Lantinga
- Added post build step to copy SDL and data files into the test projects2011-01-19, by Sam Lantinga
- Added testshape to the Debug configuration2011-01-19, by Sam Lantinga
- Added post build step to copy SDL and data files into the test projects2011-01-19, by Sam Lantinga
- Removed extra space2011-01-19, by Sam Lantinga
- Added XFlush() so changes happen immediately instead of waiting for the next event loop.2011-01-19, by Sam Lantinga
- Greg Jandl to SDL2011-01-19, by Sam Lantinga
- Greg Jandl to SDL2011-01-18, by Sam Lantinga
- Whoops, good catch from Greg Jandl2011-01-18, by Sam Lantinga
- Fixed building with the latest iOS SDK (4.2)2011-01-18, by Sam Lantinga
- Fixed building with the latest iOS SDK (4.2)2011-01-18, by Sam Lantinga
- Fixed missing source files in static library target2011-01-18, by Sam Lantinga
- Not all MinGW compilers have intrin.h, so we'll only use this with Visual Studio.2011-01-18, by Sam Lantinga
- Fixed building with the latest iOS SDK (4.2)2011-01-18, by Sam Lantinga
- Fixed building with the latest iOS SDK (4.2)2011-01-18, by Sam Lantinga
- Fixed build against 10.4 SDK2011-01-18, by Sam Lantinga
- Fixed compiler error with the latest Xcode package2011-01-18, by Sam Lantinga
- Updated the snapshot script for Mercurial2011-01-18, by Sam Lantinga
- Michael gave permission to use his test code2011-01-18, by Sam Lantinga
- SDL_atomic.h is safe to include in the main header now.2011-01-17, by Sam Lantinga
- Fixed compiler warnings using Windows intrinsics2011-01-17, by Sam Lantinga
- Use compiler intrinsics on Windows2011-01-17, by Sam Lantinga
- Fixed compiler error2011-01-17, by Sam Lantinga
- Fixed compiler errors2011-01-17, by Sam Lantinga
- Use compiler intrinsics, where available2011-01-17, by Sam Lantinga
- Use the portable intrinsic2011-01-17, by Sam Lantinga
- Added testatomic test project2011-01-17, by Sam Lantinga
- Minor documentation consistency cleanup2011-01-17, by Sam Lantinga
- Fixed compiler warning2011-01-16, by Sam Lantinga
- Fixed compiler warning about symbol redefinition2011-01-16, by Sam Lantinga
- Include windows.h in SDL_atomic.h by default, but don't include the atomic API in SDL.h2011-01-16, by Sam Lantinga
- Don't hose code that isn't expecting a windows include2011-01-16, by Sam Lantinga
- Added native atomic operations for Windows, Mac OS X, and gcc compiler intrinsics.2011-01-16, by Sam Lantinga
- Updated the atomic API for better use cases2011-01-15, by Sam Lantinga
- Added some missing config for the iPhone2011-01-15, by Sam Lantinga
- Added "mouse" support for the Android touch screen2011-01-13, by Sam Lantinga
- Cleaned up internal accelerometer interface2011-01-13, by Sam Lantinga
- Make sure we shut down the app if SDL_main() returns instead of exiting.2011-01-13, by Sam Lantinga
- The window is changed to reflect the actual screen dimensions, for now.2011-01-13, by Sam Lantinga
- Removed code from GetPrimtiveArrayCritical() experiment2011-01-13, by Sam Lantinga
- Fixed audio buffer lifecycle and implemented audio shutdown2011-01-13, by Sam Lantinga
- Working audio implementation contributed by Joseph Lunderville2011-01-13, by Sam Lantinga
- Added missing header2011-01-13, by Sam Lantinga
- Implemented translation from Android keycodes to SDL scancodes2011-01-12, by Sam Lantinga
- Added an extra line for consistency2011-01-12, by Sam Lantinga
- Fixed video mode format for unknown surface format2011-01-12, by Sam Lantinga
- Improved error message for unsupported texture format2011-01-12, by Sam Lantinga
- More Android cleanup:2011-01-12, by Sam Lantinga
- Whoops, need to pass that SDL format into native code2011-01-12, by Sam Lantinga
- Set blend mode for textures that were created from surfaces with a colorkey2011-01-12, by Sam Lantinga
- Renderer didn't advertise texture format SDL_PIXELFORMAT_ABGR88882011-01-12, by Sam Lantinga
- Fixed blue-red channel swap in OpenGL ES 16-bit texture formats2011-01-12, by Sam Lantinga
- Support the new 16-bit pixel formats in SDL_CreateTextureFromSurface()2011-01-12, by Sam Lantinga
- Support the new 16-bit formats in SDL_MasksToPixelFormatEnum()2011-01-12, by Sam Lantinga