graph
- Beginning of a framework for OpenGL shaders2011-02-08, by Sam Lantinga
- Reduce duplicated code in the texture update code paths2011-02-08, by Sam Lantinga
- Made it possible to disable the rendering subsystem with configure --disable-render2011-02-08, by Sam Lantinga
- It's now possible to disable the fast atomic operations, at a huge performance penalty.2011-02-07, by Sam Lantinga
- Added function SDL_RenderSetClipRect()2011-02-07, by Sam Lantinga
- Fixed stack overflow on Windows2011-02-07, by Sam Lantinga
- Try to create an OpenGL ES 2.0 context on Android and successfully fall back to OpenGL ES 1.1 if that fails.2011-02-07, by Sam Lantinga
- Added a simple log message API2011-02-07, by Sam Lantinga
- Renamed SDL_Key to SDL_Keycode to clarify terminology.2011-02-07, by Sam Lantinga
- Renamed SDLKey and SDLMod for consistency2011-02-07, by Sam Lantinga
- Sheena pointed out that "scancode" and "keysym" are single words and shouldn't be camel-cased.2011-02-07, by Sam Lantinga
- Create an OpenGL 1.1 context by default, if available.2011-02-07, by Sam Lantinga