Mercurial > sdl-ios-xcode
graph
- Added some code to set proper screensize on iPhone2008-08-15, by Holmes Futrell
- A version of testgl2 written using OpenGL ES calls. Necessary because there's no glBegin/glEnd, etc.2008-08-15, by Holmes Futrell
- testdyngles is exactly what it sounds like -- a version of testdyngl that uses OpenGL ES calls instead of OpenGL. Was necessary to create because glOrtho is called glOrthof in OpenGL ES, and OpenGL ES doesn't have glBegin() type semantics for specifying geometry.2008-08-15, by Holmes Futrell
- Added macros SDL_IPHONE_MAX_GFORCE (which is used in converting the floating point g-force value returned by the iPhone accelerometer to the Sint16 required by SDL_Joystick) and SDL_IPHONE_MULTIPLE_MICE, which when enabled allows multi-touch to be emulated as multiple mice.2008-08-15, by Holmes Futrell
- changed macro MAX_G_FORCE to SDL_IPHONE_MAX_GFORCE and moved it to the SDL_config_iphoneos.h file. This should allow users to convert between the Sint16 returned by polling the joystick and units of g-force, which better describe what is going on with the iPhone (and are what the iPhone OS actually gives you). This conversion wouldn't be necessary except that we'd need floating point to store everything as g-force.2008-08-15, by Holmes Futrell
- Removed log messages2008-08-15, by Holmes Futrell
- Removed log messages (printf and NSLog)2008-08-15, by Holmes Futrell
- Added references to SDL_IPHONE_MAX_GFORCE ... that way this value can change without altering the demos behavior. More understandable too.2008-08-15, by Holmes Futrell
- Added conditional compilation line #ifdef __IPHONE_OS__ to prevent other platforms from including iPhone specific line of code that is used to toggle keyboard visibility.2008-08-15, by Holmes Futrell
- Just re-ordered some things logically in the project file2008-08-15, by Holmes Futrell
- Readme file for iPhone OS Demo applications2008-08-15, by Holmes Futrell
- (none)2008-08-15, by Holmes Futrell
- Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.2008-08-13, by Holmes Futrell
- (none)2008-08-13, by Holmes Futrell
- Cleaned up code, added comments, added randomized colors, added check for extension GL_POINT_SIZE_ARRAY_OES, which not all OpenGL ES systems have.2008-08-13, by Holmes Futrell
- Fixed a bug where bad access would occur if UIKIT_MakeCurrent is passed NULL for the parameter 'SDL_GLContext context'. Instead, it clears the current context.2008-08-13, by Holmes Futrell
- updated XCode project, now includes files for keyboard support (oops)2008-08-13, by Holmes Futrell
- Bitmap font used in bitmap font / keyboard demo, along with licsense. The license is Common Public License Version 1.0, so I don't see any problems here.2008-08-02, by Holmes Futrell
- just updating XCode project files to include keyboard example as target2008-08-02, by Holmes Futrell
- keyboard.c contains the source code for the bitmap font keyboard example.2008-08-02, by Holmes Futrell
- whitespace2008-07-29, by Holmes Futrell
- removed reference to pthread.h2008-07-29, by Holmes Futrell
- This is the header file for SDL_uikitview.m ... somehow this file was not committed.2008-07-29, by Holmes Futrell
- Added SDL_IPHONE_KEYBOARD macro, which controls whether or not the SDL for iPhone is compiled with keyboard support or not.2008-07-29, by Holmes Futrell