graph
- Whoops, missing files from Couriersud's update2009-01-05, by Sam Lantinga
- Fixed missing include for SDL_INIT_EVENTTHREAD2009-01-04, by Sam Lantinga
- Date: Sun, 04 Jan 2009 20:53:30 +01002009-01-04, by Sam Lantinga
- indent2009-01-04, by Sam Lantinga
- Added missing void2009-01-04, by Sam Lantinga
- Added more info for precise waiting in SDL_WaitEvent()2009-01-04, by Sam Lantinga
- Date: Sat, 3 Jan 2009 22:11:18 -05002009-01-04, by Sam Lantinga
- Technically more correct2009-01-04, by Sam Lantinga
- The core pointer is comprised of merging the inputs of all mice.2009-01-04, by Sam Lantinga
- Implemented svn revision support2009-01-04, by Sam Lantinga
- indent2009-01-04, by Sam Lantinga
- Make the SDL keysyms that represent unprintable ASCII values actually have2009-01-04, by Sam Lantinga
- Added keyrepeat to the TODO list2009-01-04, by Sam Lantinga
- Added the Google Summer of Code folks to the credits.2009-01-04, by Sam Lantinga
- Updated the snapshot script for use on the website2009-01-04, by Sam Lantinga
- Fixed some dependency issues with SDL_revision.h2009-01-04, by Sam Lantinga
- Fixed some dependency issues with SDL_revision.h2009-01-04, by Sam Lantinga
- Fine tuned revision code, updated testver2009-01-04, by Sam Lantinga
- Make the current revision number available2009-01-04, by Sam Lantinga
- Good ideas, added to the TODO list2009-01-03, by Sam Lantinga
- Bug 653 bugfix2009-01-03, by Szymon Wilczek
- Fixed crash on Windows2009-01-03, by Sam Lantinga
- Added a few things to the TODO list.2009-01-03, by Sam Lantinga
- Icons with translucency are implemented2009-01-03, by Sam Lantinga
- Added bug reports to the credits2009-01-03, by Sam Lantinga
- Fixed bug #6632009-01-03, by Sam Lantinga
- The mouse position is relative to the client window.2009-01-03, by Sam Lantinga
- Improved Direct3D YUV texture support2009-01-03, by Sam Lantinga
- Query available formats before advertising them.2009-01-03, by Sam Lantinga
- Should we also set the icon in the task manager?2009-01-03, by Sam Lantinga
- Added support for translucent icons on Windows2009-01-03, by Sam Lantinga
- Added support for saving 32-bit BMP with alpha channel (disabled by default)2009-01-03, by Sam Lantinga
- Date: Fri, 02 Jan 2009 23:22:39 +01002009-01-02, by Sam Lantinga
- Implemented SDL_SetWindowIcon(), with translucent icon support under X11.2009-01-02, by Sam Lantinga
- There are still 8-bit applications that can take advantage of these (like Diablo 2)2009-01-02, by Sam Lantinga
- Maybe add a timeout for SDL_WaitEvent()2009-01-02, by Sam Lantinga
- indent2009-01-02, by Sam Lantinga
- Don't use DirectColor visuals until we implement DirectColor colormap support2009-01-02, by Sam Lantinga
- Hopefully fixed crash when there are no input devices2009-01-02, by Sam Lantinga
- The _NET_WM_ICON protocol doesn't require the icon to be set before the window is shown.2009-01-02, by Sam Lantinga
- It's probably not worth pushing palettized textures. The memory optimization2009-01-02, by Sam Lantinga
- Now that we don't have to worry about 8-bit displays, maybe we can add alpha2009-01-02, by Sam Lantinga
- Bye bye PseudoColor! :)2009-01-02, by Sam Lantinga
- Ryan doesn't like hung programs to lock up his system. Silly, huh?2009-01-02, by Sam Lantinga
- Fixed off-by-one in audio converters, when growing a data type's size.2009-01-02, by Ryan C. Gordon
- Avoid unnecessary assignment in generated audio type converters.2009-01-02, by Ryan C. Gordon
- Whoops, we need to actually fill the colormap on DirectColor visuals.2009-01-02, by Sam Lantinga
- Added Couriersud to credits for finding bugs2009-01-02, by Sam Lantinga
- Date: Fri, 02 Jan 2009 00:54:48 +01002009-01-02, by Sam Lantinga
- Don't check in personal files2009-01-02, by Sam Lantinga
- Added target testdraw2 for running the test/testdraw2.c test.2009-01-01, by Holmes Futrell
- Modified OpenGL ES render driver to support new SDL_RenderFill, SDL_RenderLine, and SDL_RenderPoint.2009-01-01, by Holmes Futrell
- Re-enabled joystick support during compilation.2009-01-01, by Holmes Futrell
- Date: Thu, 01 Jan 2009 21:32:12 +01002009-01-01, by Sam Lantinga
- Kicking off the great SDL Bug Hunt for January 20092009-01-01, by Sam Lantinga
- Fixed DirectColor visual window creation problem2009-01-01, by Sam Lantinga
- Windows line drawing support is implemented2009-01-01, by Sam Lantinga
- Oh yeah, it's an XInput symbol2009-01-01, by Sam Lantinga
- indent2009-01-01, by Sam Lantinga
- Added missing symbol2009-01-01, by Sam Lantinga