Mercurial > sdl-ios-xcode
graph
- Got basic, pre-actually-writing-anything Cocoa to build.2010-08-03, by egottlieb
- Why wasn't this in the repository?2010-08-02, by Eli Gottlieb
- Added SDL_cocoashape.h2010-08-02, by Eli Gottlieb
- Added and re-added VS2010 solution files.2010-08-02, by egottlieb
- Added VS2010 build files.2010-08-02, by egottlieb
- Worked on Windows implementation and the quad-trees.2010-08-02, by egottlieb
- Added VS2010 tests solution file.2010-08-01, by egottlieb
- Added Windows build files for testshape.2010-08-01, by egottlieb
- Converted some project files to VS2010, adding new files. Backups were made.2010-08-01, by egottlieb
- Changed the file name to its correct, required one.2010-08-01, by egottlieb
- Fixed a couple of bugs in the general and X11 shape code, and fixed a bug in testshape that was keeping it from recognizing surfaces without alpha. Thanks to Andreas's bit-bashing tip, X11 shaped windows now work entirely, AFAICT.2010-08-01, by Eli Gottlieb
- Added Andreas's VS2010 patch for testshape.2010-07-30, by Eli Gottlieb
- Added Andreas's patch to fix my silly C++-style errors.2010-07-29, by Eli Gottlieb
- Added the header to the repo. Oops.2010-07-29, by Eli Gottlieb
- Wrote out the system for breaking shape-masks into quad-trees of rectangles, and added code to conglomerate those quad-trees of rectangles into regions for setting shapes under Win32.2010-07-28, by Eli Gottlieb
- Added shapes folder to hg.2010-07-26, by Eli Gottlieb
- Working on Cocoa implementation.2010-07-26, by Eli Gottlieb
- OK, it appears that dramatic hacks are not necessary to make Cocoa work...2010-07-26, by Eli Gottlieb
- Rejiggering the way shaped windows are created as preparation for OS X implementation. Fixed overdrive bug in test program that appears to have been introduced by someone other than myself.2010-07-26, by Eli Gottlieb
- More work on color-key mode.2010-07-23, by Eli Gottlieb
- Added color-key mode and redid the code to work with it.2010-07-22, by Eli Gottlieb
- Reapplied Win32 make-it-build patch. What's going on? Still get rendering artifacts when testing on x11, have literally no idea why.2010-07-20, by Eli Gottlieb
- Put the render loop back in its right place, but with delaying functionality to keep it down to roughly 60fps, not eating up all the X11 time.2010-07-19, by Eli Gottlieb
- Boxed up the rendering loop and turned it into a redraw/update function. This makes things way more responsive, usable again.2010-07-18, by Eli Gottlieb
- Added code to make testshape switch shapes on keystrokes and exit on an ESC keystroke.2010-07-18, by Eli Gottlieb
- Minor bugfixes. testshape now draws a shaped window with bizarre, pixellated gashes of transparency across it, and in doing so seems to hog a system resource and slow the rest of the video system down.2010-07-18, by Eli Gottlieb
- Added #define's for error codes returned from SDL shaped-window API.2010-07-18, by Eli Gottlieb
- Same place as before, but optimizing a bit to try to isolate the spot in the program that locks things up.2010-07-18, by Eli Gottlieb
- Rewrote test program for shaped windows. It definitely displays recognizable pictures now, but the resizing and shaping functionality isn't behaving correctly, possibly due to a miscalculation of alpha values.2010-07-18, by Eli Gottlieb
- Updated testeyes.c. It now shows some kind of gibberish Missingno-type picture somewhere on the screen and, possibly, hangs the window system. On the upside, the Missingno is definitely a non-rectangular window.2010-07-18, by Eli Gottlieb