Mercurial > sdl-ios-xcode
graph
- Make sure we shut down the app if SDL_main() returns instead of exiting.2011-01-13, by Sam Lantinga
- The window is changed to reflect the actual screen dimensions, for now.2011-01-13, by Sam Lantinga
- Removed code from GetPrimtiveArrayCritical() experiment2011-01-13, by Sam Lantinga
- Fixed audio buffer lifecycle and implemented audio shutdown2011-01-13, by Sam Lantinga
- Working audio implementation contributed by Joseph Lunderville2011-01-13, by Sam Lantinga
- Added missing header2011-01-13, by Sam Lantinga
- Implemented translation from Android keycodes to SDL scancodes2011-01-12, by Sam Lantinga
- Added an extra line for consistency2011-01-12, by Sam Lantinga
- Fixed video mode format for unknown surface format2011-01-12, by Sam Lantinga
- Improved error message for unsupported texture format2011-01-12, by Sam Lantinga
- More Android cleanup:2011-01-12, by Sam Lantinga
- Whoops, need to pass that SDL format into native code2011-01-12, by Sam Lantinga
- Set blend mode for textures that were created from surfaces with a colorkey2011-01-12, by Sam Lantinga
- Renderer didn't advertise texture format SDL_PIXELFORMAT_ABGR88882011-01-12, by Sam Lantinga
- Fixed blue-red channel swap in OpenGL ES 16-bit texture formats2011-01-12, by Sam Lantinga
- Support the new 16-bit pixel formats in SDL_CreateTextureFromSurface()2011-01-12, by Sam Lantinga
- Support the new 16-bit formats in SDL_MasksToPixelFormatEnum()2011-01-12, by Sam Lantinga
- Added some missing pixel formats and SDL_GetPixelFormatName()2011-01-12, by Sam Lantinga
- Fill in the video mode with the correct screen format2011-01-12, by Sam Lantinga
- A bit of cleanup in the Android driver2011-01-12, by Sam Lantinga
- Added SDL errors to the Android log stream if DEBUG_ERROR is defined2011-01-12, by Sam Lantinga
- You can't change the resolution on some devices2011-01-12, by Sam Lantinga
- Use a valid window when creating the default renderer2011-01-12, by Sam Lantinga
- Added information about starting a command shell on the device2011-01-12, by Sam Lantinga
- Added information about doing a clean build2011-01-12, by Sam Lantinga
- Added info for building your code without optimizations on2011-01-12, by Sam Lantinga
- Added information about decoding native stack traces2011-01-12, by Sam Lantinga
- Fixed spacing in comments2011-01-12, by Sam Lantinga
- Updated headers to match wiki documentation2011-01-12, by Sam Lantinga
- Include the Android Makefile in the distribution files2011-01-10, by Sam Lantinga
- Need to include SDL_main.h ... eh, just include everything. :)2011-01-10, by Sam Lantinga
- Jcw87 to Sam2011-01-09, by Sam Lantinga
- Added some more information on how the port works2011-01-07, by Sam Lantinga
- Fixed return value2011-01-07, by Sam Lantinga
- Added the Android project and lots of info to README.android2011-01-06, by Sam Lantinga
- Build the SDL library as a shared object on Android, so it will work correctly with SDL_image and SDL_ttf.2011-01-06, by Sam Lantinga
- Fixed screen texture format on Android2011-01-05, by Sam Lantinga
- Backed down to NDK R4b2011-01-04, by Sam Lantinga
- Android has OpenGL ES too...2011-01-04, by Sam Lantinga
- Fixed 2D video on Android2011-01-04, by Sam Lantinga
- Don't continually print stub message for testgles2011-01-04, by Sam Lantinga
- We don't need these scripts anymore2011-01-04, by Sam Lantinga
- Need to set something valid for argc/argv2011-01-04, by Sam Lantinga
- Fixed problem with trailing space2011-01-04, by Sam Lantinga
- Change from jlunder:2011-01-04, by Sam Lantinga
- Added the step to edit local properties2011-01-04, by Sam Lantinga
- Fixed prototype for SDL_main()2011-01-04, by Sam Lantinga
- Android needs the SDL_main() redirect as well2011-01-04, by Sam Lantinga
- Fixes the following warning:2011-01-04, by Sam Lantinga
- Added the Android config include to the default config.h2011-01-04, by Sam Lantinga
- The source rectangle isn't modified in SDL_UpperBlit2011-01-04, by Sam Lantinga
- Fixed crash on Windows XP2011-01-03, by Sam Lantinga
- Fixed trying to create an XRender texture for YUV formats2011-01-01, by Sam Lantinga
- Missing math library for testgesture2011-01-01, by Sam Lantinga
- Final touches on renaming SDL_eventtouch to SDL_x11touch2011-01-01, by Sam Lantinga
- I am using SDL 1.3 on FreeBSD. I found two problems.2011-01-01, by Sam Lantinga
- Use a typedef instead of a #define, to handle syntax like: SDL_TextureID a, b2011-01-01, by Sam Lantinga
- Allow META-Enter to toggle fullscreen mode2011-01-01, by Sam Lantinga
- Updated for NDK R52011-01-01, by Sam Lantinga
- Android has atan() and atan2()2011-01-01, by Sam Lantinga
- Fixed restoring the desktop resolution when toggling fullscreen mode2011-01-01, by Sam Lantinga
- Fixed compiling on Android2010-12-31, by Sam Lantinga
- Don't crash when resizing non-shaped windows2010-12-31, by Sam Lantinga
- Don't overwrite SDL_revision.h with a bad revision if Mercurial isn't installed2010-12-31, by Sam Lantinga
- Return an error code if Mercurial isn't installed2010-12-31, by Sam Lantinga
- Fixed compiling X11 touch interface2010-12-30, by Sam Lantinga
- Hopefully fix X11 compile error2010-12-30, by Sam Lantinga
- Removed carriage returns2010-12-29, by Sam Lantinga
- Fixed SDL_VS2005.vcproj2010-12-15, by Jim Grandpre
- Reverted SDL_VS2005.vcproj to revision 4634.2010-12-15, by Jim Grandpre
- Use the enumerated type for blend and scale mode instead of int2010-12-12, by Sam Lantinga
- Patch from Haiku's Google Code-In student Daniel Marth, fixes an off-by-one issue in bwindow.2010-12-03, by Sam Lantinga
- Fixed touch events on Mac OS X 10.62010-12-02, by Sam Lantinga
- Fixed the gcc include path when building on Mac OS X 10.52010-12-01, by Sam Lantinga
- Removed support for 10.3.92010-12-01, by Sam Lantinga
- Allow the SDK path to be rebased2010-12-01, by Sam Lantinga
- Renamed X11 touch files for consistency2010-12-01, by Sam Lantinga
- Don't conflict with glext.h if it's already been included2010-12-01, by Sam Lantinga
- Fixed crash if the gesture coordinates go negative - FIXME: Should this protection be at a lower level?2010-11-30, by Sam Lantinga
- Fixed massive stack memory usage in the gesture functions2010-11-30, by Sam Lantinga
- First pass at Windows multi-touch gesture support2010-11-30, by Sam Lantinga
- Added a Visual Studio project for testgesture2010-11-30, by Sam Lantinga
- Removed references to testwm2010-11-30, by Sam Lantinga
- Better horizontal candidate list rendering.2010-11-28, by Daniel Wyatt
- Fix right mouse event handling in Cocoa2010-05-09, by Jjgod Jiang
- Code style updates.2010-11-23, by Daniel Wyatt
- Windows candidate list support.2010-11-23, by Daniel Wyatt
- Add variables needed for win32 candidate list support.2010-11-23, by Daniel Wyatt
- Add ITfCandidateListUIElement to SDL_msctf.h for MinGW.2010-11-23, by Daniel Wyatt
- Fix and rename VS2010 project files, add tests to VS2010 solution, fix VS compiler warning2010-11-19, by Andreas Schiffler
- Use SDL endian macros in libm.2010-11-16, by Daniel Wyatt
- Fix Xcode project to turns the SDL_gesture.h and SDL_touch.h into public includes (since they are included when using the SDL/SDL.h file)2010-11-16, by Andreas Schiffler
- Fix incorrect shape include and add HAVE_ATAN and HAVE_ATAN2 for OSX builds.2010-11-16, by Andreas Schiffler
- This fixes some keyboard defs for Haiku.2010-10-16, by Sam Lantinga
- This fixes SDL_renderer_gl so that it builds with c89.2010-10-16, by Sam Lantinga
- Removed debug output2010-10-10, by Sam Lantinga
- Documentation clarification2010-09-29, by Sam Lantinga
- Make the union nameless to reduce the complexity of the API.2010-09-29, by Sam Lantinga
- Minor cleanup in patches from Coursoud2010-09-27, by Sam Lantinga
- Merged the Windows custom window system hooks into the union used by X11.2010-09-27, by Sam Lantinga
- attached is a patch to support DirectFB in include/SDL_syswm.h. It2010-09-27, by Sam Lantinga
- XDamageDestroy is called before use_damage is tested. This crashes on my2010-09-27, by Sam Lantinga
- SDL_DestroyWindow is setting window->magic to NULL too early. -2010-09-27, by Sam Lantinga
- Code will never reach SDL_SetTexturePalette since SDL_SetDisplayPalette2010-09-27, by Sam Lantinga
- Fixed documentation typo2010-09-25, by Sam Lantinga
- Fixed compiling with mingw32/642010-09-19, by Sam Lantinga
- Fixed all MinGW problems (except libraries not added to build yet).2010-09-19, by Daniel Wyatt
- Added imm.h include, will be needed on MinGW.2010-09-19, by Daniel Wyatt
- This patch fixes a dllexport directive warning on Haiku2010-09-19, by Sam Lantinga
- Fixed crash on systems that don't have StopTextInput2010-09-18, by Sam Lantinga
- Fixed crashing loading 48KHz audio, contributed by Terry Welsh2010-09-18, by Sam Lantinga
- Here's the patch we use when building SDL-1.2.14 and 1.2-hg on Haiku,2010-09-18, by Sam Lantinga
- Fixed grammar, thanks to Sheena's suggestion.2010-09-18, by Sam Lantinga
- Updated build for Visual Studio 20102010-09-17, by Sam Lantinga
- Remove superflous sample shapes (same BMPs)2010-09-15, by Andreas Schiffler
- - added directx include path to VS2008 solution2010-09-15, by Andreas Schiffler
- Fixed documentation2010-09-14, by Sam Lantinga
- Ensure compositions are committed when keyboard focus changes.2010-09-15, by dewyatt
- Add missing imm32.lib from VS2010 project2010-09-07, by Andreas Schiffler
- Update VS2010 project to add new files; update new files so code builds on Win32/Win642010-08-23, by Andreas Schiffler
- Documentation consistency2010-08-29, by Sam Lantinga
- Documentation consistency2010-08-29, by Sam Lantinga
- Fixed typo in header2010-08-29, by Sam Lantinga
- Documentation clarification2010-08-29, by Sam Lantinga
- Suspending the screensaver defaults off.2010-08-29, by Sam Lantinga
- Compiling in atan()/atan2() implementation on Visual Studio 2008.2010-08-29, by Sam Lantinga
- Added atan implementation from uClibc2010-08-29, by Sam Lantinga
- Whoops, return "" even if the window is invalid.2010-08-29, by Sam Lantinga
- The title is stored internally as NULL if it's empty, and returned as ""2010-08-29, by Sam Lantinga
- Added atan2 implementation from uClibc2010-08-29, by Sam Lantinga
- Documentation clarification2010-08-29, by Sam Lantinga
- Fixed compiling with Visual Studio 20082010-08-29, by Sam Lantinga
- While you can actually write to the error buffer, conceptually it's read-only.2010-08-29, by Sam Lantinga
- Added a typedef for the thread function to simplify documentation2010-08-28, by Sam Lantinga
- Update VS2010 project to add new files; update new files so code builds on Win32/Win642010-08-23, by Andreas Schiffler
- Fixed documentation typo2010-08-22, by Sam Lantinga
- Fixed obsolete documentation2010-08-22, by Sam Lantinga
- Merged Eli's Google Summer of Code work from SDL-gsoc2010-shaped_windows2010-08-22, by Sam Lantinga
- Merged no changes?2010-08-22, by Sam Lantinga
- Create all shaped windows at -1000,-1000 and save the real coordinates.2010-08-17, by egottlieb
- Recoded Cocoa code that got erased by... failure to commit? Merge? Eh.2010-08-16, by egottlieb
- Moved the +1 to mostly eliminate the visual artifact.2010-08-16, by egottlieb
- Raised binarization cutoff to eliminate alpha-blending of trollface.2010-08-16, by egottlieb
- Condensed flag-setting code and put parantheses in the appropriate places. It was that, in the end.2010-08-16, by egottlieb
- Set flag bits *exactly* as Andreas showed me in his screenshot. This shouldn't be different, but what do I know about C's order of operations?2010-08-15, by Eli Gottlieb
- Removed useless debugging code.2010-08-15, by egottlieb
- Added last test shape. Because.2010-08-15, by Eli Gottlieb
- Added hiding-as-positioning trick and finally fixed flags.2010-08-15, by egottlieb
- Changed flags and positioning (for the fake-hiding) as Andreas recommended.2010-08-15, by Eli Gottlieb
- Mostly seem to have fixed SDL_CalculateShapeTree. Mostly. There still seem to be some rendering artifacts, stepping effects, and such on Windows -- which indicates subtle logic errors in SDL_CalculateShapeTree().2010-08-14, by egottlieb
- Finally got the Win32 API code for shaping to work! Just need to fix SDL_CalculateShapeTree() now!2010-08-14, by egottlieb
- Added SDL_SetWindowPosition() call to SDL_SetWindowShape(), going to see what this does on Windows.2010-08-12, by Eli Gottlieb
- Fixing variable naming style.2010-08-10, by egottlieb
- Fixed a bug in X11 shaping that refused to use color-key mode.2010-08-10, by Eli Gottlieb
- Fixing bugs introduced into X11 shaping implementation by merge.2010-08-10, by Eli Gottlieb
- Switched over to poly-polygon region building and shape-tree traversal for Win32.2010-08-10, by egottlieb
- Fixed formatting of SDL_shape.c post-merge again.2010-08-09, by Eli Gottlieb
- Merged branches again.2010-08-09, by Eli Gottlieb
- Fixed overwriting of SDL_shape.c in merge.2010-08-09, by Eli Gottlieb
- Updated shapes folder.2010-08-09, by egottlieb
- Merging branches. Will begin correcting mistakes introduced by merging.2010-08-09, by Eli Gottlieb
- Reformatting code to match the rest of SDL. Variable names seem OK; replaced tabs with 4 spaces each for indentation.2010-08-09, by Eli Gottlieb
- Fixed lots of little bugs in Win32 shaping and in SDL_CalculateShapeTree(). Still not actually showing anything on Windows, though there's no crashes and everything compiles fine. Bugger.2010-08-06, by egottlieb
- Fixed the off-by-one bug in SDL_RecursivelyCalculateShapeTree().2010-08-06, by egottlieb
- Finally figured out how to use autorelease pools.2010-08-05, by egottlieb
- Improving Cocoa implementation and fixed a small bug in SDL_shape.c.2010-08-05, by egottlieb
- Shaped windows for Cocoa build and testshape runs, but the actual shaping doesn't work. Something, however, is definitely happening, because we get the backgrounds drawn in two different colors.2010-08-05, by egottlieb
- Correcting minor bugs and adding assertions to help me track down a NULL pointer bug in Cocoa code.2010-08-05, by egottlieb
- Building under OS X with command-line tools now works.2010-08-03, by egottlieb
- Compiling for cocoa now works. Does it run? We'll see.2010-08-03, by egottlieb
- Implemented shaped windows for Cocoa. Still need to see if they actually work.2010-08-03, by egottlieb
- Removed superfluous VS2010 build files.2010-08-03, by egottlieb
- Got basic, pre-actually-writing-anything Cocoa to build.2010-08-03, by egottlieb
- Why wasn't this in the repository?2010-08-02, by Eli Gottlieb
- Added SDL_cocoashape.h2010-08-02, by Eli Gottlieb
- Added and re-added VS2010 solution files.2010-08-02, by egottlieb
- Added VS2010 build files.2010-08-02, by egottlieb
- Worked on Windows implementation and the quad-trees.2010-08-02, by egottlieb
- Added VS2010 tests solution file.2010-08-01, by egottlieb
- Added Windows build files for testshape.2010-08-01, by egottlieb
- Converted some project files to VS2010, adding new files. Backups were made.2010-08-01, by egottlieb
- Changed the file name to its correct, required one.2010-08-01, by egottlieb
- Fixed a couple of bugs in the general and X11 shape code, and fixed a bug in testshape that was keeping it from recognizing surfaces without alpha. Thanks to Andreas's bit-bashing tip, X11 shaped windows now work entirely, AFAICT.2010-08-01, by Eli Gottlieb
- Added Andreas's VS2010 patch for testshape.2010-07-30, by Eli Gottlieb
- Added Andreas's patch to fix my silly C++-style errors.2010-07-29, by Eli Gottlieb
- Added the header to the repo. Oops.2010-07-29, by Eli Gottlieb
- Wrote out the system for breaking shape-masks into quad-trees of rectangles, and added code to conglomerate those quad-trees of rectangles into regions for setting shapes under Win32.2010-07-28, by Eli Gottlieb
- Added shapes folder to hg.2010-07-26, by Eli Gottlieb
- Working on Cocoa implementation.2010-07-26, by Eli Gottlieb
- OK, it appears that dramatic hacks are not necessary to make Cocoa work...2010-07-26, by Eli Gottlieb
- Rejiggering the way shaped windows are created as preparation for OS X implementation. Fixed overdrive bug in test program that appears to have been introduced by someone other than myself.2010-07-26, by Eli Gottlieb
- More work on color-key mode.2010-07-23, by Eli Gottlieb
- Added color-key mode and redid the code to work with it.2010-07-22, by Eli Gottlieb
- Reapplied Win32 make-it-build patch. What's going on? Still get rendering artifacts when testing on x11, have literally no idea why.2010-07-20, by Eli Gottlieb
- Put the render loop back in its right place, but with delaying functionality to keep it down to roughly 60fps, not eating up all the X11 time.2010-07-19, by Eli Gottlieb
- Boxed up the rendering loop and turned it into a redraw/update function. This makes things way more responsive, usable again.2010-07-18, by Eli Gottlieb
- Added code to make testshape switch shapes on keystrokes and exit on an ESC keystroke.2010-07-18, by Eli Gottlieb
- Minor bugfixes. testshape now draws a shaped window with bizarre, pixellated gashes of transparency across it, and in doing so seems to hog a system resource and slow the rest of the video system down.2010-07-18, by Eli Gottlieb
- Added #define's for error codes returned from SDL shaped-window API.2010-07-18, by Eli Gottlieb
- Same place as before, but optimizing a bit to try to isolate the spot in the program that locks things up.2010-07-18, by Eli Gottlieb
- Rewrote test program for shaped windows. It definitely displays recognizable pictures now, but the resizing and shaping functionality isn't behaving correctly, possibly due to a miscalculation of alpha values.2010-07-18, by Eli Gottlieb
- Updated testeyes.c. It now shows some kind of gibberish Missingno-type picture somewhere on the screen and, possibly, hangs the window system. On the upside, the Missingno is definitely a non-rectangular window.2010-07-18, by Eli Gottlieb
- Added SDL_win32shape.h to version control. D'oh.2010-07-18, by Eli Gottlieb
- Added in Visual Studio patch.2010-07-15, by Eli Gottlieb
- Numerous bug fixes that keep testeyes from crashing and dying.2010-07-14, by Eli Gottlieb
- Check configure-defined macro before doing _anything_ with XShape.2010-07-13, by Ryan C. Gordon
- Add XShape test to configure scripts.2010-07-13, by Ryan C. Gordon
- Removed compiled testeyes from revision control. Added it to ignore list.2010-07-13, by Ryan C. Gordon
- Make sure we have XShape symbols before we allow a shaped window.2010-07-13, by Ryan C. Gordon
- Add new X11 symbols that XShape support needs to the dynamic function list.2010-07-13, by Ryan C. Gordon
- Fixed a pair of syntax errors.2010-07-11, by Eli Gottlieb
- Put in a couple of fixes that I realized hadn't gotten done when I wrote out the SCRUM stuff in TODO. Added SCRUM listings in TODO.2010-07-09, by Eli Gottlieb
- Ported over, to the best of my ability, the code for Win32 shaped windows and patched in the correct C syntax and coding conventions of SDL.2010-07-08, by Eli Gottlieb
- Fixed up shape files as best I can.2010-07-07, by Eli Gottlieb
- Updated test code, updated win32 code a bit (still not complete, but hopefully tonight), and removed the last vestiges of ellipse and polygon drawing support.2010-07-06, by Eli Gottlieb
- Added SDL_x11shape.h and removed unnecessary header includes from SDL_x11shape.c. This should help Andreas and Sam to compile the new code.2010-07-02, by Eli Gottlieb
- Added SDL_x11shape.h.2010-07-02, by Eli Gottlieb
- Finished X11 shaped-window functionality and removed ellipse+polygon rendering.2010-06-30, by Eli Gottlieb
- Added Andreas's fixes to the header and stub file for SDL_shape.2010-06-21, by Eli Gottlieb
- Replaced the model of treating a window's shape as a render target with treating a window's shape as a surface passed into an SDL_SetWindowShape() function. I'll send this off to Andreas and Sam and start coding.2010-06-19, by Eli Gottlieb
- Doxygen commenting is all finished up.2010-06-10, by Eli Gottlieb
- Stubbed out the new get/set parameter functions, added the start of the enum, union, and struct for those parameters themselves, and added doxygen comments throughout the SDL_shape.h header.2010-06-10, by Eli Gottlieb
- Fixed names of driver-specific implementation files.2010-06-05, by Eli Gottlieb
- Removed and added back SDL_shape.{c,h} wholesale. Will this get them tracked properly?2010-06-05, by Eli Gottlieb
- Took away a line break to make SDL_shape.c new. Why isn't hg tracking these two files properly?2010-06-05, by Eli Gottlieb
- Updated SDL_shape.h by adding a line break... somehow it's not being tracked correctly.`2010-06-05, by Eli Gottlieb
- Fixed up new functions and files so that they build as part of SDL.2010-06-03, by Eli Gottlieb
- Stubbed out the new drawing, filling, and geometry functions for ellipses and polygons.2010-06-03, by Eli Gottlieb
- Added management and drawing functions for ellipses and polygons.2010-06-03, by Eli Gottlieb
- Moved the SDL_Eyes test program for shaped windows into the Hg repository and got it building and linking as a test.2010-05-31, by Eli Gottlieb
- Added the standard headers and footers that make SDL_shape.h and SDL_shape.c integrate properly into the build.2010-05-27, by Eli Gottlieb
- Changed API for shaped windows to make it much, much simpler. A shaped window's shape mask is now accessed as a render target, which means we can get at it with blit and draw functions, as well as (most likely) OpenGL.2010-05-25, by Eli Gottlieb
- I'm actually going to have to alter this proposed API a fair bit, but it's coming along. I want to keep it as orthogonal to the rest of SDL as possible.2010-05-23, by Eli Gottlieb
- Moved SDL_shape.h, and building out the API as needed by SDL_Eyes.2010-05-21, by Eli Gottlieb
- Added stub files, working on sample program SDLeyes.2010-05-21, by Eli Gottlieb
- Removed Daniel's test code2010-08-22, by Sam Lantinga
- Merged Daniel's Google Summer of Code work from SDL-gsoc2010_IME2010-08-22, by Sam Lantinga
- Cleanup from the Android commit2010-08-22, by Sam Lantinga
- Removed spurious carriage returns2010-08-22, by Sam Lantinga
- Updated to fit SDL style a little more.2010-08-04, by dewyatt