graph
- Fixed bug #1080SDL-1.2 2011-01-24, by Sam Lantinga
- Renamed SDL_keysym to SDL_KeySym2011-01-24, by krogoway
- Fixed bug #10112011-01-23, by Sam Lantinga
- Trying to close Andreas' branch again.2011-01-23, by Sam Lantinga
- Fixed bug #10112011-01-23, by Sam Lantinga
- Michael Bicha to SamSDL-1.2 2011-01-23, by Sam Lantinga
- iOS Xcode project template fixes/changes.2011-01-31, by Eric Wing <ewing . public |-at-| gmail . com>
- New iOS Xcode target to build libSDL.a and lipo Simulator & Device binaries together.2011-01-31, by Eric Wing <ewing . public |-at-| gmail . com>
- Fixed size_t warnings on 64-bit build2011-01-22, by Sam Lantinga
- Closing Andreas' commit. His changes don't apply to the tip code anymore.2011-01-22, by Sam Lantinga
- Fixed bug in timer when the list of timers changed.2011-01-22, by Sam Lantinga
- Fixed bug #10972011-01-21, by Sam Lantinga
- Whitespace change in a README.2011-01-22, by Ryan C. Gordon
- HAVE_GCC_ATOMICS covers the test and set2011-01-21, by Sam Lantinga
- Yeah, go iPhone!2011-01-21, by Sam Lantinga
- Separated out the minimum functionality that we need from gcc for our spinlock fallback.2011-01-21, by Sam Lantinga
- Fixed atomic intrinsic test2011-01-21, by Sam Lantinga
- Fixed bug #8592011-01-21, by Sam Lantinga
- Fixed bug #9452011-01-21, by Sam Lantinga
- Fixed compile error on Mac OS X2011-01-21, by Sam Lantinga
- Fixed bug #9292011-01-20, by Sam Lantinga
- You can't have an empty union in the structure...2011-01-20, by Sam Lantinga
- Fixed bug #9252011-01-20, by Sam Lantinga
- Fixed mouse button index for additional mouse buttons2011-01-20, by Sam Lantinga
- Fixed mouse button index for additional mouse buttons2011-01-20, by Sam Lantinga
- Fix double mouse motion in OS X2011-01-21, by Jjgod Jiang
- Moved function for consistency2011-01-20, by Sam Lantinga
- Fix mouse wheel events in fullscreen mode for OS X2011-01-21, by Jjgod Jiang
- Added the ability to get the UIKit window through the SDL API.2011-01-20, by Sam Lantinga
- Disable .hgeol for now...it doesn't work well at the moment.2011-01-20, by Ryan C. Gordon
- Added .hgeol to handle file EOL conversion.2011-01-20, by Ryan C. Gordon
- Fixed bug #10262011-01-19, by Sam Lantinga
- Fixed bug #10282011-01-19, by Sam Lantinga
- Fixed bug #10272011-01-19, by Sam Lantinga
- SDL doesn't depend on GLU, and overwhelming feedback from the mailing list is that people don't want it included in SDL_opengl.h2011-01-19, by Sam Lantinga
- John Wilson 2010-08-17 17:09:16 PDT2011-01-19, by Sam Lantinga
- PS3 Linux is no more...2011-01-19, by Sam Lantinga
- Nobody has stepped up to maintain an svgalib driver. Bye bye! :)2011-01-19, by Sam Lantinga
- Clearing the API changes for the 1.3.0 release2011-01-19, by Sam Lantinga
- Nobody has stepped up to maintain a framebuffer console driver. Bye bye! :)2011-01-19, by Sam Lantinga
- Removed debug print statements2011-01-19, by Sam Lantinga
- Florian Forster to sdl2011-01-19, by Sam Lantinga
- Window move events have the same problem as size events on Windows2011-01-19, by Sam Lantinga
- Fixed using the native iconv library2011-01-19, by Sam Lantinga
- Fixed test for libiconv2011-01-19, by Sam Lantinga
- Use the debug C runtime for the debug configuration2011-01-19, by Sam Lantinga
- Normalized line endings2011-01-19, by Sam Lantinga
- Raw input is no longer used. Yay!2011-01-19, by Sam Lantinga
- The clipboard API was missing from the 2010 project2011-01-19, by Sam Lantinga
- Added post build step to copy SDL and data files into the test projects2011-01-19, by Sam Lantinga
- Added testshape to the Debug configuration2011-01-19, by Sam Lantinga
- Added post build step to copy SDL and data files into the test projects2011-01-19, by Sam Lantinga
- Removed extra space2011-01-19, by Sam Lantinga
- Added XFlush() so changes happen immediately instead of waiting for the next event loop.2011-01-19, by Sam Lantinga
- Greg Jandl to SDL2011-01-19, by Sam Lantinga
- Greg Jandl to SDL2011-01-18, by Sam Lantinga
- Whoops, good catch from Greg Jandl2011-01-18, by Sam Lantinga
- Fixed building with the latest iOS SDK (4.2)2011-01-18, by Sam Lantinga
- Fixed building with the latest iOS SDK (4.2)2011-01-18, by Sam Lantinga
- Fixed missing source files in static library target2011-01-18, by Sam Lantinga
- Not all MinGW compilers have intrin.h, so we'll only use this with Visual Studio.2011-01-18, by Sam Lantinga
- Fixed building with the latest iOS SDK (4.2)2011-01-18, by Sam Lantinga
- Fixed building with the latest iOS SDK (4.2)2011-01-18, by Sam Lantinga
- Fixed build against 10.4 SDK2011-01-18, by Sam Lantinga
- Fixed compiler error with the latest Xcode package2011-01-18, by Sam Lantinga
- Updated the snapshot script for Mercurial2011-01-18, by Sam Lantinga
- Michael gave permission to use his test code2011-01-18, by Sam Lantinga
- SDL_atomic.h is safe to include in the main header now.2011-01-17, by Sam Lantinga
- Fixed compiler warnings using Windows intrinsics2011-01-17, by Sam Lantinga
- Use compiler intrinsics on Windows2011-01-17, by Sam Lantinga
- Fixed compiler error2011-01-17, by Sam Lantinga
- Fixed compiler errors2011-01-17, by Sam Lantinga
- Use compiler intrinsics, where available2011-01-17, by Sam Lantinga
- Use the portable intrinsic2011-01-17, by Sam Lantinga
- Added testatomic test project2011-01-17, by Sam Lantinga
- Minor documentation consistency cleanup2011-01-17, by Sam Lantinga
- Fixed compiler warning2011-01-16, by Sam Lantinga
- Fixed compiler warning about symbol redefinition2011-01-16, by Sam Lantinga
- Include windows.h in SDL_atomic.h by default, but don't include the atomic API in SDL.h2011-01-16, by Sam Lantinga
- Don't hose code that isn't expecting a windows include2011-01-16, by Sam Lantinga
- Added native atomic operations for Windows, Mac OS X, and gcc compiler intrinsics.2011-01-16, by Sam Lantinga
- Updated the atomic API for better use cases2011-01-15, by Sam Lantinga
- Added some missing config for the iPhone2011-01-15, by Sam Lantinga
- Added "mouse" support for the Android touch screen2011-01-13, by Sam Lantinga
- Cleaned up internal accelerometer interface2011-01-13, by Sam Lantinga
- Make sure we shut down the app if SDL_main() returns instead of exiting.2011-01-13, by Sam Lantinga
- The window is changed to reflect the actual screen dimensions, for now.2011-01-13, by Sam Lantinga
- Removed code from GetPrimtiveArrayCritical() experiment2011-01-13, by Sam Lantinga
- Fixed audio buffer lifecycle and implemented audio shutdown2011-01-13, by Sam Lantinga
- Working audio implementation contributed by Joseph Lunderville2011-01-13, by Sam Lantinga
- Added missing header2011-01-13, by Sam Lantinga
- Implemented translation from Android keycodes to SDL scancodes2011-01-12, by Sam Lantinga
- Added an extra line for consistency2011-01-12, by Sam Lantinga
- Fixed video mode format for unknown surface format2011-01-12, by Sam Lantinga
- Improved error message for unsupported texture format2011-01-12, by Sam Lantinga
- More Android cleanup:2011-01-12, by Sam Lantinga
- Whoops, need to pass that SDL format into native code2011-01-12, by Sam Lantinga
- Set blend mode for textures that were created from surfaces with a colorkey2011-01-12, by Sam Lantinga
- Renderer didn't advertise texture format SDL_PIXELFORMAT_ABGR88882011-01-12, by Sam Lantinga
- Fixed blue-red channel swap in OpenGL ES 16-bit texture formats2011-01-12, by Sam Lantinga
- Support the new 16-bit pixel formats in SDL_CreateTextureFromSurface()2011-01-12, by Sam Lantinga
- Support the new 16-bit formats in SDL_MasksToPixelFormatEnum()2011-01-12, by Sam Lantinga
- Added some missing pixel formats and SDL_GetPixelFormatName()2011-01-12, by Sam Lantinga
- Fill in the video mode with the correct screen format2011-01-12, by Sam Lantinga
- A bit of cleanup in the Android driver2011-01-12, by Sam Lantinga
- Added SDL errors to the Android log stream if DEBUG_ERROR is defined2011-01-12, by Sam Lantinga
- You can't change the resolution on some devices2011-01-12, by Sam Lantinga
- Use a valid window when creating the default renderer2011-01-12, by Sam Lantinga
- Added information about starting a command shell on the device2011-01-12, by Sam Lantinga
- Added information about doing a clean build2011-01-12, by Sam Lantinga
- Added info for building your code without optimizations on2011-01-12, by Sam Lantinga
- Added information about decoding native stack traces2011-01-12, by Sam Lantinga
- Fixed spacing in comments2011-01-12, by Sam Lantinga
- Updated headers to match wiki documentation2011-01-12, by Sam Lantinga
- Include the Android Makefile in the distribution files2011-01-10, by Sam Lantinga
- Need to include SDL_main.h ... eh, just include everything. :)2011-01-10, by Sam Lantinga
- Jcw87 to Sam2011-01-09, by Sam Lantinga
- Added some more information on how the port works2011-01-07, by Sam Lantinga
- Fixed return value2011-01-07, by Sam Lantinga
- Added the Android project and lots of info to README.android2011-01-06, by Sam Lantinga