graph
- Removed gamma support since it wasn't widely used and not well supported.2011-02-10, by Sam Lantinga
- Better window parameter checking2011-02-10, by Sam Lantinga
- Surfaces aren't in hardware memory anymore!2011-02-10, by Sam Lantinga
- Added a scaling test program2011-02-09, by Sam Lantinga
- Updated Xcode project with OpenGL shader files2011-02-09, by Sam Lantinga
- Fixed compiling on Windows2011-02-09, by Sam Lantinga
- Fixed crash when shaders aren't available.2011-02-09, by Sam Lantinga
- Fixed crash when shaders are not supported2011-02-09, by Sam Lantinga
- Added a way to replace the default logging mechanism2011-02-08, by Sam Lantinga
- Added the ability to turn on logging output to the test programs2011-02-08, by Sam Lantinga
- Added a hint to control whether the OpenGL driver uses shaders.2011-02-08, by Sam Lantinga
- Added a simple GLSL example using SDL2011-02-08, by Sam Lantinga
- Made the shaders easier to debug when they don't compile2011-02-08, by Sam Lantinga
- Fixed the shaders (needed to use texture2DRect) - thanks Ryan!2011-02-08, by Sam Lantinga
- Fixed setting the texture unit, still doesn't work.2011-02-08, by Sam Lantinga
- Beginning of a framework for OpenGL shaders2011-02-08, by Sam Lantinga
- Reduce duplicated code in the texture update code paths2011-02-08, by Sam Lantinga
- Made it possible to disable the rendering subsystem with configure --disable-render2011-02-08, by Sam Lantinga
- It's now possible to disable the fast atomic operations, at a huge performance penalty.2011-02-07, by Sam Lantinga
- Added function SDL_RenderSetClipRect()2011-02-07, by Sam Lantinga
- Fixed stack overflow on Windows2011-02-07, by Sam Lantinga
- Try to create an OpenGL ES 2.0 context on Android and successfully fall back to OpenGL ES 1.1 if that fails.2011-02-07, by Sam Lantinga
- Added a simple log message API2011-02-07, by Sam Lantinga
- Renamed SDL_Key to SDL_Keycode to clarify terminology.2011-02-07, by Sam Lantinga
- Renamed SDLKey and SDLMod for consistency2011-02-07, by Sam Lantinga
- Sheena pointed out that "scancode" and "keysym" are single words and shouldn't be camel-cased.2011-02-07, by Sam Lantinga
- Create an OpenGL 1.1 context by default, if available.2011-02-07, by Sam Lantinga
- Updated testoverlay2 to use the SDL 2D rendering API2011-02-07, by Sam Lantinga
- Removed obsolete file2011-02-07, by Sam Lantinga
- removed sail.bmp from Xcode project2011-02-06, by Eric Wing <ewing . public |-at-| gmail . com>
- merged2011-02-06, by Eric Wing <ewing . public |-at-| gmail . com>
- You don't need to copy the pixels into the streaming texture's pixel data. This behavior is defined specifically to optimize the UpdateTexture path.2011-02-06, by Sam Lantinga
- OpenGL ES 2.0 rendering LIVES!2011-02-06, by Sam Lantinga
- Fixed compiling source shaders2011-02-06, by Sam Lantinga
- Whoops, duplicate case2011-02-06, by Sam Lantinga
- At least allow returning the values that were set.2011-02-06, by Sam Lantinga
- Prefer the OpenGL ES 2.0 context when it's available, make it possible to create an OpenGL 2.0 context on iPhoneOS2011-02-06, by Sam Lantinga
- Updated the iPhone demos for the new API2011-02-06, by Sam Lantinga
- Since we changed the API entirely, just remove the old function names2011-02-06, by Sam Lantinga
- Fixed crash when binary shaders are not available.2011-02-06, by Sam Lantinga
- Updated Xcode project with moved and removed files2011-02-06, by Sam Lantinga
- Fixed building on Android, added SDL_opengles2.h, removed unnecessary SDL_glesfuncs.h2011-02-06, by Sam Lantinga
- Minor consistency cleanup and documentation link update.2011-02-06, by Sam Lantinga
- Removed extra unneeded pixel formats, added support for VSYNC on other platforms besides Zune HD.2011-02-06, by Sam Lantinga
- Added an OpenGL ES 2.0 renderer, contributed by itsnotabigtruck2011-02-06, by Sam Lantinga
- Created a simpler version of SDL_SetHint() that doesn't need a priority.2011-02-05, by Sam Lantinga
- Updated the DirectFB support, from Couriersud2011-02-05, by Sam Lantinga
- Updated Mac OS X and iOS projects2011-02-05, by Sam Lantinga
- Fixed compiling the automated test2011-02-05, by Sam Lantinga
- Updated projects2011-02-05, by Sam Lantinga
- Renamed files for consistency2011-02-05, by Sam Lantinga
- Fixed newlines2011-02-05, by Sam Lantinga
- Updated Visual Studio 2010 project2011-02-04, by Sam Lantinga
- Added the SDL_HINT_RENDER_DRIVER and SDL_HINT_RENDER_VSYNC hints.2011-02-05, by Sam Lantinga
- Allow SDL_HINT_FRAMEBUFFER_ACCELERATION to specify the renderer to use.2011-02-05, by Sam Lantinga
- Added a hint to determine whether framebuffer texture acceleration should be used, and added default behaviors for the various platforms.2011-02-05, by Sam Lantinga
- Added a hint system to allow configuration hints to be specified by the application.2011-02-05, by Sam Lantinga
- Removed execute permissions on source files.2011-02-05, by Sam Lantinga
- Fixed permissions on the Android config header.2011-02-05, by Sam Lantinga
- Updated the name of the Direct3D renderer.2011-02-05, by Sam Lantinga
- Allow resizing of testsprite2011-02-04, by Sam Lantinga
- Restored SDL_BLENDMODE_MOD for MAME2011-02-04, by Sam Lantinga
- Removed a bunch of X11 support that we no longer need.2011-02-04, by Sam Lantinga
- Added the X11 framebuffer implementation. Simple! :)2011-02-04, by Sam Lantinga
- The format detection code works better with 555 and 565 pixel formats2011-02-04, by Sam Lantinga
- SDL_SetTextureBlendMode broken, caught by Kai Sterker - Thanks!2011-02-05, by Sam Lantinga
- These aren't executable files. :)2011-02-04, by Sam Lantinga
- Fixed compiling on Windows CE2011-02-04, by Sam Lantinga
- Removed missing file2011-02-04, by Sam Lantinga
- Use the exact format of the window if possible, for speed.2011-02-04, by Sam Lantinga
- Added the Windows framebuffer implementation.2011-02-04, by Sam Lantinga
- Don't free the surface since the application might be still using it.2011-02-04, by Sam Lantinga
- Standardized on using the managed texture pool.2011-02-04, by Sam Lantinga
- Don't free the surface since the application might be still using it.2011-02-04, by Sam Lantinga
- Removed unused variables2011-02-04, by Sam Lantinga
- Fixed compile errorSDL-1.2 2011-02-04, by Sam Lantinga
- Switched the SDL 1.2 compatibility to use the window surface, so it's fast even when there's no hardware acceleration available.2011-02-03, by Sam Lantinga
- Fixed recursion crash when setting SDL_VIDEO_RENDERER=software2011-02-03, by Sam Lantinga
- Fixed crash if SDL_VideoDriverName() is passed a NULL namebuf2011-02-03, by Sam Lantinga
- Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.2011-02-03, by Sam Lantinga
- Extended SDL_SetWindowData() to allow arbitrary named values.2011-02-03, by Sam Lantinga
- Added an intro to the features and goals of the 2D rendering API.2011-02-03, by Sam Lantinga
- Making the API simpler, moved the surface drawing functions to the software renderer.2011-02-03, by Sam Lantinga
- Updated for API changes2011-02-03, by Sam Lantinga
- Fixed building for Android2011-02-03, by Sam Lantinga
- Re-ordered platforms based on frequency2011-02-03, by Sam Lantinga
- Create the video texture based on the available texture formats, not the backbuffer format.2011-02-03, by Sam Lantinga
- Simplified and improved the process of creating a texture from a surface.2011-02-03, by Sam Lantinga
- Making the API simpler, removed the writepixels interface2011-02-03, by Sam Lantinga
- Made it possible to create a texture of any format, even if not supported by the renderer.2011-02-03, by Sam Lantinga
- Fixed compiling on Windows2011-02-02, by Sam Lantinga
- Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.2011-02-02, by Sam Lantinga
- Fixed compiling with the latest API changes2011-02-02, by Sam Lantinga
- Removing Visual Studio projects for testpalette2011-02-01, by Sam Lantinga
- SDL doesn't actually support the physical/logical palette split anymore.2011-02-01, by Sam Lantinga
- Nobody is currently maintaining the QNX code, so removing it for now.2011-02-01, by Sam Lantinga
- Making the API simpler, removed support for palettized video modes and textures.2011-02-01, by Sam Lantinga
- The DrawRect API is implemented using lines2011-02-01, by Sam Lantinga
- The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.2011-02-01, by Sam Lantinga
- Added functions to watch events as they go through the event queue.2011-02-01, by Sam Lantinga
- Split the rendering API out into a separate header file.2011-02-01, by Sam Lantinga
- The renderers always support texture modulation and blend modes.2011-02-01, by Sam Lantinga
- Renumbered the renderer flags2011-02-01, by Sam Lantinga
- Making the API simpler, the renderer present semantics are always having a backbuffer and then discarding it. This is best for hardware accelerated rendering.2011-02-01, by Sam Lantinga
- Making the API simpler, texture color and alpha modulation are supported by all renderers.2011-01-31, by Sam Lantinga
- Making the API simpler, the blend modes are "none, blend, add" and are supported by all renderers.2011-01-31, by Sam Lantinga
- Removed more partially functional renderers2011-01-31, by Sam Lantinga
- Making the API simpler, scaling is always defined as linear interpolation and should be supported as much as possible on all renderers.2011-01-31, by Sam Lantinga
- Removed partially functional renderers2011-01-31, by Sam Lantinga
- Spacing for documentation tweaks2011-02-01, by Sam Lantinga
- Tweak for documentation2011-02-01, by Sam Lantinga
- Fixed bug #1025 (iphone keyboard doesn't send 'return' and 'backspace' events)2011-02-01, by Sam Lantinga
- Fixed spacing, adding vim spacing hints2011-02-01, by Sam Lantinga
- Added vim spacing hints2011-02-01, by Sam Lantinga
- Fixed spacing2011-02-01, by Sam Lantinga
- Fixed bug #1112 (retina display support)2011-02-01, by Sam Lantinga
- Fixed spacing2011-02-01, by Sam Lantinga
- merged: might need to check main.c in the iOS template to make sure no changes were abandoned.2011-02-01, by Eric Wing <ewing . public |-at-| gmail . com>
- Fixed bug #11112011-01-30, by Sam Lantinga
- Fixed bug #1111SDL-1.2 2011-01-30, by Sam Lantinga
- Added Edgar's blog to the haptic documentation2011-01-28, by Sam Lantinga
- Updated main.c for API changes2011-01-28, by Sam Lantinga
- Fixed bug #1056 (Frequent crashes in Touch events by simply touching the screen)2011-01-28, by Sam Lantinga
- Removed completely non-portable event thread hack.2011-01-27, by Sam Lantinga
- Fixed test2011-01-27, by Sam Lantinga
- Added CPU cache line size to the test output.2011-01-27, by Sam Lantinga
- Added API function to get CPU cache line size.2011-01-27, by Sam Lantinga
- Fixed quotes around Mercurial revision text2011-01-27, by Sam Lantinga
- 0 isn't a valid Mercurial revision2011-01-27, by Sam Lantinga
- Always copy the SDL_config_windows.h to SDL_config.h for VisualC 2005, 2008 and 2010 projects.2011-01-27, by krogoway
- Bump up the default cache line size.2011-01-27, by Sam Lantinga
- Added cache line size info in SDL_cpuinfo.h2011-01-27, by Sam Lantinga
- Fixed compiling under Visual Studio2011-01-27, by Sam Lantinga
- When the last window is closed and the SDL_WINDOWEVENT_CLOSE event is sent, send the SDL_QUIT event.2011-01-27, by krogoway
- This patch fixes the issue of configure generating broken Makefile2011-01-27, by Sam Lantinga
- Improved timer implementation2011-01-27, by Sam Lantinga
- Improved condition variable documentation2011-01-27, by Sam Lantinga
- Scott Smith volunteered to maintain the Pandora port.2011-01-27, by Sam Lantinga
- Fixed bug #11092011-01-27, by Sam Lantinga
- Only document the public API, not the whole source tree.2011-01-27, by Sam Lantinga
- Colin Leroy 2011-01-26 04:24:20 PST2011-01-27, by Sam Lantinga
- Colin Leroy 2011-01-26 04:24:20 PSTSDL-1.2 2011-01-27, by Sam Lantinga
- Added a list of platforms, for my own sanity. :)2011-01-27, by Sam Lantinga
- Nobody is maintaining RISC OS code, so I'm removing it for now.2011-01-27, by Sam Lantinga
- Since we're directly reading and writing 'active' from different threads, it needs to be flagged volatile.2011-01-26, by Sam Lantinga
- Ozkan Sezer to sloukenSDL-1.2 2011-01-26, by Sam Lantinga
- Ozkan Sezer to slouken2011-01-26, by Sam Lantinga
- Added a test to measure the impact of a separate thread periodically locking the queue entirely.2011-01-26, by Sam Lantinga
- Added a FIFO test to the atomic test suite.2011-01-25, by Sam Lantinga
- More fixes for compilation on Visual Studio2011-01-25, by Sam Lantinga
- Fixed compile error on Visual C++2011-01-25, by Sam Lantinga
- Improvements based on feedback from Anthony Williams2011-01-25, by Sam Lantinga
- Added SDL_window.* to the project.2011-01-24, by krogoway
- Fixed cross-compiling for Windows2011-01-24, by Sam Lantinga
- Fixed Android build2011-01-24, by Sam Lantinga
- Only include windows.h on Windows. :)2011-01-24, by Sam Lantinga
- Include windows.h in a single point in the source, so we can be consistent about the definition of UNICODE and have core utility functions for Windows that all modules can share.2011-01-24, by Sam Lantinga
- Fixed bug #11022011-01-24, by Sam Lantinga
- Fixed bug #11002011-01-24, by Sam Lantinga
- Fixed bug #11032011-01-24, by Sam Lantinga
- Fixed compiling on Windows Mobile SDK 5.0 with Visual Studio 20082011-01-24, by Sam Lantinga
- Fixed compile error2011-01-24, by Sam Lantinga
- Fixed bug #10802011-01-24, by Sam Lantinga
- Missed a small part of the patchSDL-1.2 2011-01-24, by Sam Lantinga
- Fixed bug #1080SDL-1.2 2011-01-24, by Sam Lantinga
- Renamed SDL_keysym to SDL_KeySym2011-01-24, by krogoway
- Fixed bug #10112011-01-23, by Sam Lantinga
- Trying to close Andreas' branch again.2011-01-23, by Sam Lantinga
- Fixed bug #10112011-01-23, by Sam Lantinga
- Michael Bicha to SamSDL-1.2 2011-01-23, by Sam Lantinga
- iOS Xcode project template fixes/changes.2011-01-31, by Eric Wing <ewing . public |-at-| gmail . com>
- New iOS Xcode target to build libSDL.a and lipo Simulator & Device binaries together.2011-01-31, by Eric Wing <ewing . public |-at-| gmail . com>
- Fixed size_t warnings on 64-bit build2011-01-22, by Sam Lantinga
- Closing Andreas' commit. His changes don't apply to the tip code anymore.2011-01-22, by Sam Lantinga
- Fixed bug in timer when the list of timers changed.2011-01-22, by Sam Lantinga
- Fixed bug #10972011-01-21, by Sam Lantinga
- Whitespace change in a README.2011-01-22, by Ryan C. Gordon
- HAVE_GCC_ATOMICS covers the test and set2011-01-21, by Sam Lantinga
- Yeah, go iPhone!2011-01-21, by Sam Lantinga
- Separated out the minimum functionality that we need from gcc for our spinlock fallback.2011-01-21, by Sam Lantinga
- Fixed atomic intrinsic test2011-01-21, by Sam Lantinga
- Fixed bug #8592011-01-21, by Sam Lantinga
- Fixed bug #9452011-01-21, by Sam Lantinga
- Fixed compile error on Mac OS X2011-01-21, by Sam Lantinga
- Fixed bug #9292011-01-20, by Sam Lantinga
- You can't have an empty union in the structure...2011-01-20, by Sam Lantinga
- Fixed bug #9252011-01-20, by Sam Lantinga
- Fixed mouse button index for additional mouse buttons2011-01-20, by Sam Lantinga
- Fixed mouse button index for additional mouse buttons2011-01-20, by Sam Lantinga
- Fix double mouse motion in OS X2011-01-21, by Jjgod Jiang
- Moved function for consistency2011-01-20, by Sam Lantinga
- Fix mouse wheel events in fullscreen mode for OS X2011-01-21, by Jjgod Jiang
- Added the ability to get the UIKit window through the SDL API.2011-01-20, by Sam Lantinga
- Disable .hgeol for now...it doesn't work well at the moment.2011-01-20, by Ryan C. Gordon
- Added .hgeol to handle file EOL conversion.2011-01-20, by Ryan C. Gordon
- Fixed bug #10262011-01-19, by Sam Lantinga
- Fixed bug #10282011-01-19, by Sam Lantinga
- Fixed bug #10272011-01-19, by Sam Lantinga
- SDL doesn't depend on GLU, and overwhelming feedback from the mailing list is that people don't want it included in SDL_opengl.h2011-01-19, by Sam Lantinga
- John Wilson 2010-08-17 17:09:16 PDT2011-01-19, by Sam Lantinga
- PS3 Linux is no more...2011-01-19, by Sam Lantinga
- Nobody has stepped up to maintain an svgalib driver. Bye bye! :)2011-01-19, by Sam Lantinga
- Clearing the API changes for the 1.3.0 release2011-01-19, by Sam Lantinga
- Nobody has stepped up to maintain a framebuffer console driver. Bye bye! :)2011-01-19, by Sam Lantinga
- Removed debug print statements2011-01-19, by Sam Lantinga
- Florian Forster to sdl2011-01-19, by Sam Lantinga
- Window move events have the same problem as size events on Windows2011-01-19, by Sam Lantinga
- Fixed using the native iconv library2011-01-19, by Sam Lantinga
- Fixed test for libiconv2011-01-19, by Sam Lantinga
- Use the debug C runtime for the debug configuration2011-01-19, by Sam Lantinga
- Normalized line endings2011-01-19, by Sam Lantinga
- Raw input is no longer used. Yay!2011-01-19, by Sam Lantinga
- The clipboard API was missing from the 2010 project2011-01-19, by Sam Lantinga
- Added post build step to copy SDL and data files into the test projects2011-01-19, by Sam Lantinga
- Added testshape to the Debug configuration2011-01-19, by Sam Lantinga
- Added post build step to copy SDL and data files into the test projects2011-01-19, by Sam Lantinga
- Removed extra space2011-01-19, by Sam Lantinga
- Added XFlush() so changes happen immediately instead of waiting for the next event loop.2011-01-19, by Sam Lantinga
- Greg Jandl to SDL2011-01-19, by Sam Lantinga
- Greg Jandl to SDL2011-01-18, by Sam Lantinga
- Whoops, good catch from Greg Jandl2011-01-18, by Sam Lantinga
- Fixed building with the latest iOS SDK (4.2)2011-01-18, by Sam Lantinga
- Fixed building with the latest iOS SDK (4.2)2011-01-18, by Sam Lantinga
- Fixed missing source files in static library target2011-01-18, by Sam Lantinga
- Not all MinGW compilers have intrin.h, so we'll only use this with Visual Studio.2011-01-18, by Sam Lantinga
- Fixed building with the latest iOS SDK (4.2)2011-01-18, by Sam Lantinga
- Fixed building with the latest iOS SDK (4.2)2011-01-18, by Sam Lantinga
- Fixed build against 10.4 SDK2011-01-18, by Sam Lantinga
- Fixed compiler error with the latest Xcode package2011-01-18, by Sam Lantinga
- Updated the snapshot script for Mercurial2011-01-18, by Sam Lantinga
- Michael gave permission to use his test code2011-01-18, by Sam Lantinga
- SDL_atomic.h is safe to include in the main header now.2011-01-17, by Sam Lantinga
- Fixed compiler warnings using Windows intrinsics2011-01-17, by Sam Lantinga
- Use compiler intrinsics on Windows2011-01-17, by Sam Lantinga
- Fixed compiler error2011-01-17, by Sam Lantinga
- Fixed compiler errors2011-01-17, by Sam Lantinga
- Use compiler intrinsics, where available2011-01-17, by Sam Lantinga
- Use the portable intrinsic2011-01-17, by Sam Lantinga
- Added testatomic test project2011-01-17, by Sam Lantinga
- Minor documentation consistency cleanup2011-01-17, by Sam Lantinga