graph
- Change from jlunder:2011-01-04, by Sam Lantinga
- Added the step to edit local properties2011-01-04, by Sam Lantinga
- Fixed prototype for SDL_main()2011-01-04, by Sam Lantinga
- Android needs the SDL_main() redirect as well2011-01-04, by Sam Lantinga
- Fixes the following warning:2011-01-04, by Sam Lantinga
- Added the Android config include to the default config.h2011-01-04, by Sam Lantinga
- The source rectangle isn't modified in SDL_UpperBlit2011-01-04, by Sam Lantinga
- Fixed crash on Windows XP2011-01-03, by Sam Lantinga
- Fixed trying to create an XRender texture for YUV formats2011-01-01, by Sam Lantinga
- Missing math library for testgesture2011-01-01, by Sam Lantinga
- Final touches on renaming SDL_eventtouch to SDL_x11touch2011-01-01, by Sam Lantinga
- I am using SDL 1.3 on FreeBSD. I found two problems.2011-01-01, by Sam Lantinga
- Use a typedef instead of a #define, to handle syntax like: SDL_TextureID a, b2011-01-01, by Sam Lantinga
- Allow META-Enter to toggle fullscreen mode2011-01-01, by Sam Lantinga
- Updated for NDK R52011-01-01, by Sam Lantinga
- Android has atan() and atan2()2011-01-01, by Sam Lantinga
- Fixed restoring the desktop resolution when toggling fullscreen mode2011-01-01, by Sam Lantinga
- Fixed compiling on Android2010-12-31, by Sam Lantinga
- Don't crash when resizing non-shaped windows2010-12-31, by Sam Lantinga
- Don't overwrite SDL_revision.h with a bad revision if Mercurial isn't installed2010-12-31, by Sam Lantinga
- Return an error code if Mercurial isn't installed2010-12-31, by Sam Lantinga
- Fixed compiling X11 touch interface2010-12-30, by Sam Lantinga
- Hopefully fix X11 compile error2010-12-30, by Sam Lantinga
- Removed carriage returns2010-12-29, by Sam Lantinga
- Fixed SDL_VS2005.vcproj2010-12-15, by Jim Grandpre
- Reverted SDL_VS2005.vcproj to revision 4634.2010-12-15, by Jim Grandpre
- Use the enumerated type for blend and scale mode instead of int2010-12-12, by Sam Lantinga
- Patch from Haiku's Google Code-In student Daniel Marth, fixes an off-by-one issue in bwindow.SDL-1.2 2010-12-03, by Sam Lantinga
- Fixed touch events on Mac OS X 10.62010-12-02, by Sam Lantinga
- Fixed the gcc include path when building on Mac OS X 10.52010-12-01, by Sam Lantinga
- Removed support for 10.3.92010-12-01, by Sam Lantinga
- Allow the SDK path to be rebased2010-12-01, by Sam Lantinga
- Renamed X11 touch files for consistency2010-12-01, by Sam Lantinga
- Don't conflict with glext.h if it's already been included2010-12-01, by Sam Lantinga
- Fixed crash if the gesture coordinates go negative - FIXME: Should this protection be at a lower level?2010-11-30, by Sam Lantinga
- Fixed massive stack memory usage in the gesture functions2010-11-30, by Sam Lantinga
- First pass at Windows multi-touch gesture support2010-11-30, by Sam Lantinga
- Added a Visual Studio project for testgesture2010-11-30, by Sam Lantinga
- Removed references to testwm2010-11-30, by Sam Lantinga
- Better horizontal candidate list rendering.2010-11-28, by Daniel Wyatt
- Fix right mouse event handling in Cocoa2010-05-09, by Jjgod Jiang
- Code style updates.2010-11-23, by Daniel Wyatt
- Windows candidate list support.2010-11-23, by Daniel Wyatt
- Add variables needed for win32 candidate list support.2010-11-23, by Daniel Wyatt
- Add ITfCandidateListUIElement to SDL_msctf.h for MinGW.2010-11-23, by Daniel Wyatt
- Fix and rename VS2010 project files, add tests to VS2010 solution, fix VS compiler warning2010-11-19, by Andreas Schiffler
- Use SDL endian macros in libm.2010-11-16, by Daniel Wyatt
- Fix Xcode project to turns the SDL_gesture.h and SDL_touch.h into public includes (since they are included when using the SDL/SDL.h file)2010-11-16, by Andreas Schiffler
- Fix incorrect shape include and add HAVE_ATAN and HAVE_ATAN2 for OSX builds.2010-11-16, by Andreas Schiffler
- This fixes some keyboard defs for Haiku.2010-10-16, by Sam Lantinga
- This fixes SDL_renderer_gl so that it builds with c89.2010-10-16, by Sam Lantinga
- Removed debug output2010-10-10, by Sam Lantinga
- Documentation clarification2010-09-29, by Sam Lantinga
- Make the union nameless to reduce the complexity of the API.2010-09-29, by Sam Lantinga
- Minor cleanup in patches from Coursoud2010-09-27, by Sam Lantinga
- Merged the Windows custom window system hooks into the union used by X11.2010-09-27, by Sam Lantinga
- attached is a patch to support DirectFB in include/SDL_syswm.h. It2010-09-27, by Sam Lantinga
- XDamageDestroy is called before use_damage is tested. This crashes on my2010-09-27, by Sam Lantinga
- SDL_DestroyWindow is setting window->magic to NULL too early. -2010-09-27, by Sam Lantinga
- Code will never reach SDL_SetTexturePalette since SDL_SetDisplayPalette2010-09-27, by Sam Lantinga
- Fixed documentation typo2010-09-25, by Sam Lantinga
- Fixed compiling with mingw32/642010-09-19, by Sam Lantinga
- Fixed all MinGW problems (except libraries not added to build yet).2010-09-19, by Daniel Wyatt
- Added imm.h include, will be needed on MinGW.2010-09-19, by Daniel Wyatt
- This patch fixes a dllexport directive warning on HaikuSDL-1.2 2010-09-19, by Sam Lantinga
- Fixed crash on systems that don't have StopTextInput2010-09-18, by Sam Lantinga
- Fixed crashing loading 48KHz audio, contributed by Terry Welsh2010-09-18, by Sam Lantinga
- Here's the patch we use when building SDL-1.2.14 and 1.2-hg on Haiku,SDL-1.2 2010-09-18, by Sam Lantinga
- Fixed grammar, thanks to Sheena's suggestion.2010-09-18, by Sam Lantinga
- Updated build for Visual Studio 20102010-09-17, by Sam Lantinga
- Remove superflous sample shapes (same BMPs)2010-09-15, by Andreas Schiffler
- - added directx include path to VS2008 solution2010-09-15, by Andreas Schiffler
- Fixed documentation2010-09-14, by Sam Lantinga
- Ensure compositions are committed when keyboard focus changes.2010-09-15, by dewyatt
- Add missing imm32.lib from VS2010 project2010-09-07, by Andreas Schiffler
- Update VS2010 project to add new files; update new files so code builds on Win32/Win642010-08-23, by Andreas Schiffler
- Documentation consistency2010-08-29, by Sam Lantinga
- Documentation consistency2010-08-29, by Sam Lantinga
- Fixed typo in header2010-08-29, by Sam Lantinga
- Documentation clarification2010-08-29, by Sam Lantinga
- Suspending the screensaver defaults off.2010-08-29, by Sam Lantinga
- Compiling in atan()/atan2() implementation on Visual Studio 2008.2010-08-29, by Sam Lantinga
- Added atan implementation from uClibc2010-08-29, by Sam Lantinga
- Whoops, return "" even if the window is invalid.2010-08-29, by Sam Lantinga
- The title is stored internally as NULL if it's empty, and returned as ""2010-08-29, by Sam Lantinga
- Added atan2 implementation from uClibc2010-08-29, by Sam Lantinga
- Documentation clarification2010-08-29, by Sam Lantinga
- Fixed compiling with Visual Studio 20082010-08-29, by Sam Lantinga
- While you can actually write to the error buffer, conceptually it's read-only.2010-08-29, by Sam Lantinga
- Added a typedef for the thread function to simplify documentation2010-08-28, by Sam Lantinga
- Update VS2010 project to add new files; update new files so code builds on Win32/Win642010-08-23, by Andreas Schiffler
- Fixed documentation typo2010-08-22, by Sam Lantinga
- Fixed obsolete documentation2010-08-22, by Sam Lantinga
- Merged Eli's Google Summer of Code work from SDL-gsoc2010-shaped_windows2010-08-22, by Sam Lantinga
- Merged no changes?2010-08-22, by Sam Lantinga
- Create all shaped windows at -1000,-1000 and save the real coordinates.2010-08-17, by egottlieb
- Recoded Cocoa code that got erased by... failure to commit? Merge? Eh.2010-08-16, by egottlieb
- Moved the +1 to mostly eliminate the visual artifact.2010-08-16, by egottlieb
- Raised binarization cutoff to eliminate alpha-blending of trollface.2010-08-16, by egottlieb
- Condensed flag-setting code and put parantheses in the appropriate places. It was that, in the end.2010-08-16, by egottlieb
- Set flag bits *exactly* as Andreas showed me in his screenshot. This shouldn't be different, but what do I know about C's order of operations?2010-08-15, by Eli Gottlieb
- Removed useless debugging code.2010-08-15, by egottlieb
- Added last test shape. Because.2010-08-15, by Eli Gottlieb
- Added hiding-as-positioning trick and finally fixed flags.2010-08-15, by egottlieb
- Changed flags and positioning (for the fake-hiding) as Andreas recommended.2010-08-15, by Eli Gottlieb
- Mostly seem to have fixed SDL_CalculateShapeTree. Mostly. There still seem to be some rendering artifacts, stepping effects, and such on Windows -- which indicates subtle logic errors in SDL_CalculateShapeTree().2010-08-14, by egottlieb
- Finally got the Win32 API code for shaping to work! Just need to fix SDL_CalculateShapeTree() now!2010-08-14, by egottlieb
- Added SDL_SetWindowPosition() call to SDL_SetWindowShape(), going to see what this does on Windows.2010-08-12, by Eli Gottlieb
- Fixing variable naming style.2010-08-10, by egottlieb
- Fixed a bug in X11 shaping that refused to use color-key mode.2010-08-10, by Eli Gottlieb
- Fixing bugs introduced into X11 shaping implementation by merge.2010-08-10, by Eli Gottlieb
- Switched over to poly-polygon region building and shape-tree traversal for Win32.2010-08-10, by egottlieb
- Fixed formatting of SDL_shape.c post-merge again.2010-08-09, by Eli Gottlieb
- Merged branches again.2010-08-09, by Eli Gottlieb
- Fixed overwriting of SDL_shape.c in merge.2010-08-09, by Eli Gottlieb
- Updated shapes folder.2010-08-09, by egottlieb
- Merging branches. Will begin correcting mistakes introduced by merging.2010-08-09, by Eli Gottlieb
- Reformatting code to match the rest of SDL. Variable names seem OK; replaced tabs with 4 spaces each for indentation.2010-08-09, by Eli Gottlieb
- Fixed lots of little bugs in Win32 shaping and in SDL_CalculateShapeTree(). Still not actually showing anything on Windows, though there's no crashes and everything compiles fine. Bugger.2010-08-06, by egottlieb
- Fixed the off-by-one bug in SDL_RecursivelyCalculateShapeTree().2010-08-06, by egottlieb