graph
- Ryan doesn't like hung programs to lock up his system. Silly, huh?2009-01-02, by Sam Lantinga
- Fixed off-by-one in audio converters, when growing a data type's size.2009-01-02, by Ryan C. Gordon
- Avoid unnecessary assignment in generated audio type converters.2009-01-02, by Ryan C. Gordon
- Whoops, we need to actually fill the colormap on DirectColor visuals.2009-01-02, by Sam Lantinga
- Added Couriersud to credits for finding bugs2009-01-02, by Sam Lantinga
- Date: Fri, 02 Jan 2009 00:54:48 +01002009-01-02, by Sam Lantinga
- Don't check in personal files2009-01-02, by Sam Lantinga
- Added target testdraw2 for running the test/testdraw2.c test.2009-01-01, by Holmes Futrell
- Modified OpenGL ES render driver to support new SDL_RenderFill, SDL_RenderLine, and SDL_RenderPoint.2009-01-01, by Holmes Futrell
- Re-enabled joystick support during compilation.2009-01-01, by Holmes Futrell
- Date: Thu, 01 Jan 2009 21:32:12 +01002009-01-01, by Sam Lantinga
- Kicking off the great SDL Bug Hunt for January 20092009-01-01, by Sam Lantinga
- Fixed DirectColor visual window creation problem2009-01-01, by Sam Lantinga
- Windows line drawing support is implemented2009-01-01, by Sam Lantinga
- Oh yeah, it's an XInput symbol2009-01-01, by Sam Lantinga
- indent2009-01-01, by Sam Lantinga
- Added missing symbol2009-01-01, by Sam Lantinga
- Fixed X11 mouse motion/button events - it's not actually safe to cast mouse events to device events.2009-01-01, by Sam Lantinga
- Audio driver priority: favor PulseAudio and ALSA over OSS.2009-01-01, by Ryan C. Gordon
- Adjusted default choice of audio driver.2009-01-01, by Ryan C. Gordon
- Removed unused variable2008-12-31, by Sam Lantinga
- iPhone build compiles again (drawing routines need to be implemented)2008-12-31, by Sam Lantinga
- Added testdraw2 to Visual C++ tests2008-12-31, by Sam Lantinga
- Fixed logic problem with SDL_RestoreWindow()2008-12-31, by Sam Lantinga
- indent2008-12-31, by Sam Lantinga
- Implemented Direct3D line and point drawing2008-12-31, by Sam Lantinga
- Date: Mon, 29 Dec 2008 23:29:52 +01002008-12-30, by Sam Lantinga
- Date: Mon, 29 Dec 2008 23:29:52 +01002008-12-30, by Sam Lantinga
- indent2008-12-30, by Sam Lantinga
- Fixed missing return value2008-12-30, by Sam Lantinga
- SetDrawColor() and SetDrawBlendMode() are optional2008-12-30, by Sam Lantinga
- In theory this implements GDI rendering, but it doesn't work for some reason.2008-12-30, by Sam Lantinga
- Swapped functions to match the other renderer files2008-12-30, by Sam Lantinga
- Added project for testdraw22008-12-30, by Sam Lantinga
- Visual C++ 5 and 6 are no longer supported. You can use Visual C++ Express Edition to build SDL.2008-12-30, by Sam Lantinga
- Significant performance boost with blend mode none2008-12-29, by Sam Lantinga
- Don't forget OpenGL 3.0 support2008-12-25, by Sam Lantinga
- indent2008-12-25, by Sam Lantinga
- Fixed compiling Windows renderers. Lines and points will be implemented later.2008-12-25, by Sam Lantinga
- Updated to build on Windows2008-12-25, by Sam Lantinga
- Updated project with new source files2008-12-25, by Sam Lantinga
- Fixed pitch alignment problem causing MITSHM error on 16-bit displays2008-12-25, by Sam Lantinga
- Fixed CPU feature detection on x86_64 platform2008-12-24, by Sam Lantinga
- Correct the test program2008-12-24, by Sam Lantinga
- Don't unlock a surface we didn't lock2008-12-24, by Sam Lantinga
- Fixed clipping source rect to match destination rect clipping2008-12-23, by Sam Lantinga
- Need diagonal line clipping2008-12-23, by Sam Lantinga
- Fixed argument order to the line clipping routine2008-12-23, by Sam Lantinga
- Added line clipping2008-12-23, by Sam Lantinga
- Added clipping for render copy2008-12-23, by Sam Lantinga
- typo fix2008-12-22, by Sam Lantinga
- /* FIXME FIXME FIXME2008-12-22, by Sam Lantinga
- Fixed crash when resizing the window with the software renderer.2008-12-22, by Sam Lantinga
- Fixed clip_rect when drawing points and lines with software renderer.2008-12-21, by Sam Lantinga
- Working Bresenham line drawing algorithm. We can optimize later, if needed.2008-12-21, by Sam Lantinga
- Fixed crash in testdraw2, added more points2008-12-21, by Sam Lantinga
- Added RenderPiont() API2008-12-21, by Sam Lantinga
- Make it possible to switch algorithms in the future2008-12-21, by Sam Lantinga
- Added ARGB optimized case for Mac OS X2008-12-21, by Sam Lantinga
- Share code between fill and line drawing2008-12-21, by Sam Lantinga