Mercurial > sdl-ios-xcode
graph
- Extended SDL_SetWindowData() to allow arbitrary named values.2011-02-03, by Sam Lantinga
- Added an intro to the features and goals of the 2D rendering API.2011-02-03, by Sam Lantinga
- Making the API simpler, moved the surface drawing functions to the software renderer.2011-02-03, by Sam Lantinga
- Updated for API changes2011-02-03, by Sam Lantinga
- Fixed building for Android2011-02-03, by Sam Lantinga
- Re-ordered platforms based on frequency2011-02-03, by Sam Lantinga
- Create the video texture based on the available texture formats, not the backbuffer format.2011-02-03, by Sam Lantinga
- Simplified and improved the process of creating a texture from a surface.2011-02-03, by Sam Lantinga
- Making the API simpler, removed the writepixels interface2011-02-03, by Sam Lantinga
- Made it possible to create a texture of any format, even if not supported by the renderer.2011-02-03, by Sam Lantinga
- Fixed compiling on Windows2011-02-02, by Sam Lantinga
- Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.2011-02-02, by Sam Lantinga
- Fixed compiling with the latest API changes2011-02-02, by Sam Lantinga
- Removing Visual Studio projects for testpalette2011-02-01, by Sam Lantinga
- SDL doesn't actually support the physical/logical palette split anymore.2011-02-01, by Sam Lantinga
- Nobody is currently maintaining the QNX code, so removing it for now.2011-02-01, by Sam Lantinga
- Making the API simpler, removed support for palettized video modes and textures.2011-02-01, by Sam Lantinga
- The DrawRect API is implemented using lines2011-02-01, by Sam Lantinga
- The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.2011-02-01, by Sam Lantinga
- Added functions to watch events as they go through the event queue.2011-02-01, by Sam Lantinga
- Split the rendering API out into a separate header file.2011-02-01, by Sam Lantinga
- The renderers always support texture modulation and blend modes.2011-02-01, by Sam Lantinga
- Renumbered the renderer flags2011-02-01, by Sam Lantinga
- Making the API simpler, the renderer present semantics are always having a backbuffer and then discarding it. This is best for hardware accelerated rendering.2011-02-01, by Sam Lantinga
- Making the API simpler, texture color and alpha modulation are supported by all renderers.2011-01-31, by Sam Lantinga
- Making the API simpler, the blend modes are "none, blend, add" and are supported by all renderers.2011-01-31, by Sam Lantinga
- Removed more partially functional renderers2011-01-31, by Sam Lantinga
- Making the API simpler, scaling is always defined as linear interpolation and should be supported as much as possible on all renderers.2011-01-31, by Sam Lantinga
- Removed partially functional renderers2011-01-31, by Sam Lantinga
- Spacing for documentation tweaks2011-02-01, by Sam Lantinga