graph
- SSE and MMX intrinsics work with Visual Studio now...2007-08-16, by Sam Lantinga
- Fixed a few compiler warnings.2007-08-16, by Sam Lantinga
- Added SSE and MMX optimization for SDL_FillRect()2007-08-16, by Sam Lantinga
- Okay, I figured out the intrinsics for SIMD memcpy2007-08-16, by Sam Lantinga
- Removed hermes since it's LGPL and not compatible with a commercial license.2007-08-15, by Sam Lantinga
- Added code to enable multi-threaded OpenGL on Mac OS X, pending Ryan's PBO/VBO2007-08-15, by Sam Lantinga
- Optimization suggested by Ryan:2007-08-15, by Sam Lantinga
- indent2007-08-15, by Sam Lantinga
- Date: Wed, 15 Aug 2007 01:08:38 +02002007-08-15, by Sam Lantinga
- Date: Wed, 15 Aug 2007 01:08:38 +02002007-08-15, by Sam Lantinga
- Date: Wed, 15 Aug 2007 01:08:38 +02002007-08-15, by Sam Lantinga
- Fixed crash setting 0 bpp video mode.2007-08-15, by Sam Lantinga
- Added SSE version of SDL_FillRect() for 32-bit ARGB surfaces2007-08-13, by Sam Lantinga
- Shark rules!2007-08-13, by Sam Lantinga
- Advertise the most efficient format for the screen. Of course SDL code needs2007-08-13, by Sam Lantinga
- This is byte order dependent.2007-08-12, by Sam Lantinga
- indent2007-08-12, by Sam Lantinga
- Gained 5 FPS in testsprite because Mac OS X memset is highly optimized2007-08-12, by Sam Lantinga
- Test using glTextureRangeAPPLE2007-08-12, by Sam Lantinga
- indent2007-08-12, by Sam Lantinga
- Fixed compiling the Altivec blit code2007-08-12, by Sam Lantinga
- Optimized OpenGL renderer for Mac OS X.2007-08-12, by Sam Lantinga
- Fixed crash if conversion fails. Use ISO name for Latin-12007-08-12, by Sam Lantinga
- Fixed compile warnings with Visual C++2007-08-12, by Sam Lantinga
- Exported the software renderer texture functions to make easier to create2007-08-11, by Sam Lantinga
- Date: Sat, 11 Aug 2007 02:03:16 +0200 (CEST)2007-08-11, by Sam Lantinga
- Updated the credits for SDL 1.32007-08-11, by Sam Lantinga
- Whoops, it's not quite that easy - fixed bug in SDL_ClearDirtyRects()2007-08-11, by Sam Lantinga
- Optimized dirty rect code2007-08-11, by Sam Lantinga
- Emphasized the separation between SDL_Surface and SDL_Texture2007-08-11, by Sam Lantinga