graph
- Default to allow either accelerated or not2009-12-15, by Sam Lantinga
- OpenGL hardware acceleration defaults on2009-12-15, by Sam Lantinga
- Fixed bug #8152009-12-15, by Sam Lantinga
- Fixed bug #8182009-12-15, by Sam Lantinga
- Added a warning comment to SDL_putenv().2009-12-15, by Ryan C. Gordon
- Fixed bug #9052009-12-15, by Sam Lantinga
- Fixed bug #9062009-12-15, by Sam Lantinga
- Add a dummy function if SDL doesn't have STDIO support2009-12-15, by Sam Lantinga
- Added notes from e-mail on desktop window implementation2009-12-15, by Sam Lantinga
- Need to test the multi-draw APIs2009-12-15, by Sam Lantinga
- Added svn checkout install step2009-12-14, by Sam Lantinga
- The SDL 1.3 tests have been cleaned up not to include any 1.2 compatibility code.2009-12-14, by Sam Lantinga
- Implemented read/write pixels for the X11 renderer2009-12-14, by Sam Lantinga
- Added a test to check the read/write pixels API2009-12-14, by Sam Lantinga
- Added support for SDL_PIXELFORMAT_RGB24 and SDL_PIXELFORMAT_BGR24 to SDL_PixelFormatEnumToMasks()2009-12-14, by Sam Lantinga
- Added a BLENDMODE_MASK pixel shader so render tests succeed2009-12-14, by Sam Lantinga
- The SDL_PaletteWatch structure is really internal-only.2009-12-13, by Sam Lantinga
- Name the audio callback for documentation clarity.2009-12-13, by Sam Lantinga
- Note that the WritePixels call is unsupported right now.2009-12-13, by Sam Lantinga
- Fixed windows.h include2009-12-13, by Sam Lantinga
- Fixed line drawing for D3D2009-12-12, by Sam Lantinga
- Minor documentation fix2009-12-12, by Sam Lantinga
- Finished implementing RenderReadPixels()2009-12-12, by Sam Lantinga
- Removed the obsolete testcdrom target2009-12-12, by Sam Lantinga
- Fixed building on iPhone2009-12-12, by Sam Lantinga
- Allow points to be outside the window bounds, stress testing the clipping code.2009-12-12, by Sam Lantinga
- Added mouse position for button handling2009-12-12, by Sam Lantinga
- minor notes to self2009-12-12, by Sam Lantinga
- Fixed X11 line implementation - clip lines that are going to go outside the window.2009-12-11, by Sam Lantinga
- Make sure we fully clip the first point before starting to adjust the second point.2009-12-11, by Sam Lantinga
- Added an automated test for rectangle routines, currently only testing line clipping.2009-12-11, by Sam Lantinga
- Fixed constness in RenderRects() parameter2009-12-11, by Sam Lantinga
- Fixed bug #8962009-12-11, by Sam Lantinga
- X11 driver compiles again, lines are not yet implemented2009-12-10, by Sam Lantinga
- Switch to mixed case for consistency with other enumerations2009-12-10, by Sam Lantinga
- Added interfaces for batch drawing of points, lines and rects:2009-12-09, by Sam Lantinga
- Hey, those automated tests are coming in handy! Fixed GDI rendering semantics2009-12-07, by Sam Lantinga
- Implemented RenderReadPixels() and RenderWritePixels() for GDI renderer.2009-12-07, by Sam Lantinga
- This fixes the OpenGL rendering test, at least with my ATI card...2009-12-07, by Sam Lantinga
- Fixed crash initializing the dummy driver2009-12-07, by Sam Lantinga
- On Windows the minimum window size may be larger than 80, so explicitly request the expected rectangle.2009-12-07, by Sam Lantinga
- The window position is display relative, at least for now...2009-12-06, by Sam Lantinga
- Fixed crash2009-12-06, by Sam Lantinga
- Added an API function to query geometry of multiple monitors:2009-12-06, by Sam Lantinga
- Fixed to use the correct display adapter2009-12-06, by Sam Lantinga
- Fixed compiler warnings2009-12-05, by Sam Lantinga
- Fixed compilation on Mac OS X 10.42009-12-05, by Sam Lantinga
- Allow overriding the number of build jobs2009-12-05, by Sam Lantinga
- Made the window flag comments more consistent2009-12-05, by Sam Lantinga
- Added related functions2009-12-05, by Sam Lantinga
- Don't add any renderers if you can't add any displays2009-12-04, by Sam Lantinga
- Fixed calls to SDL_AddRenderDriver()2009-12-04, by Sam Lantinga
- Fixed compiling the D3D renderer2009-12-04, by Sam Lantinga
- Added support for SDL 1.2 environment variables:2009-12-03, by Sam Lantinga
- Fixed mouse events for fullscreen windows on Mac OS X2009-12-03, by Sam Lantinga
- Restore the video mode after shutting down the renderer, which fixes an error deleting the OpenGL context on Mac OS X.2009-12-03, by Sam Lantinga
- Missing pop over a jump2009-12-03, by Sam Lantinga
- Added Ctrl-Z common key binding2009-12-02, by Sam Lantinga
- Restore the desktop mode when requested2009-12-02, by Sam Lantinga
- If we're fullscreen on a single-head system and lose focus, minimize2009-12-02, by Sam Lantinga