graph
- Fixed bug #7042009-09-26, by Sam Lantinga
- Fixed crash with right side up BMP files2009-09-26, by Sam Lantinga
- Eric Wing to Sam2009-09-26, by Sam Lantinga
- fixed a spelling error in the documentation.2009-09-25, by Bob Pendleton
- Changed to include SDL_atomic.c in the windows version of SDL 1.32009-09-25, by Bob Pendleton
- This version actaully should work on Windows.2009-09-25, by Bob Pendleton
- More TODO!2009-09-24, by Sam Lantinga
- Eric Wing to Sam2009-09-24, by Sam Lantinga
- Updated Xcode project from Eric Wing2009-09-24, by Sam Lantinga
- Getting ready for a new Xcode project from Eric Wing2009-09-24, by Sam Lantinga
- Fixed bug #7322009-09-23, by Sam Lantinga
- Possibly fixed bug #601, definitely fixed a potential issue with threads2009-09-23, by Sam Lantinga
- int testmmousetable.c the arguments to main() are not compatible with what is required in SDL_main.h2009-09-23, by Bob Pendleton
- Whoops, this breaks building on Mac OS X 10.42009-09-22, by Sam Lantinga
- oops2009-09-21, by Bob Pendleton
- Should now compile on 32 bit linux and 64 bit linux2009-09-21, by Bob Pendleton
- Whoops, need both the header and the library!2009-09-21, by Sam Lantinga
- Fixed bug #7142009-09-21, by Sam Lantinga
- Fixed bug #6742009-09-21, by Sam Lantinga
- Fixed bug #6152009-09-21, by Sam Lantinga
- Added reminder to look into 2D vblank synchronization2009-09-21, by Sam Lantinga
- Oh yeah, we have GLX support too.2009-09-21, by Sam Lantinga
- Fixed bug #5772009-09-21, by Sam Lantinga
- Fixed bug #5912009-09-21, by Sam Lantinga
- Fixed bug #5702009-09-21, by Sam Lantinga
- Fixed build on Mac OS X 10.42009-09-21, by Sam Lantinga
- Fall back to opaque sprite if no formats with alpha are supported.2009-09-20, by Sam Lantinga
- Fixed compatibility with SDL 1.2 pixel format (24 bits per pixel of color data with 4 bytes per pixel == 32 bpp)2009-09-20, by Sam Lantinga
- Removed outdated Atari support2009-09-20, by Sam Lantinga
- Oh yeah, need this option for PPC as well now.2009-09-20, by Sam Lantinga
- I'm gussing that this was never compiled where TTF support was missing. As a result a call to SDL_GetError and a call to TTF_GetError were swapped.2009-09-19, by Bob Pendleton
- Merged a cleaned up version of Jiang's code changes from Google Summer of Code 20092009-09-19, by Sam Lantinga
- I think this fixes the texture pixel alignment2009-09-19, by Sam Lantinga
- This is waaaaay outdated. :)2009-09-19, by Sam Lantinga
- This name inconsistency has been bugging me for a while...2009-09-19, by Sam Lantinga
- Removed outdated VGL support2009-09-19, by Sam Lantinga
- Removed outdated wscons support2009-09-19, by Sam Lantinga
- Removed outdated Nano-X support2009-09-19, by Sam Lantinga
- Removed outdated OS/2 support2009-09-19, by Sam Lantinga
- Removed outdated Dreamcast support2009-09-19, by Sam Lantinga
- Oh yeah, this file is gone2009-09-19, by Sam Lantinga
- NASM is no longer used in SDL 1.32009-09-19, by Sam Lantinga
- Removed outdated OS/2 support2009-09-19, by Sam Lantinga
- Removed outdated iPodLinux support2009-09-19, by Sam Lantinga
- testsprite2 should be pixel correct on Direct3D now.2009-09-19, by Sam Lantinga
- More test coverage2009-09-19, by Sam Lantinga
- Added more tests for the different primitive types2009-09-19, by Sam Lantinga
- Fixed bug #7832009-09-19, by Sam Lantinga
- Removing old CD-ROM header reference2009-09-19, by Sam Lantinga
- Stefan Ullinger2009-09-19, by Sam Lantinga
- The new, cleaner, version of the atomic operations. The dummy code is what you should start working with to port atomic ops.2009-09-17, by Bob Pendleton
- Kenneth Bull to SDL2009-09-07, by Sam Lantinga
- Merged Edgar's code changes from Google Summer of Code 20092009-09-07, by Sam Lantinga
- This doesn't actually build on other platforms, I'll have to check with Martin2009-09-07, by Sam Lantinga
- Merged Martin's code changes from Google Summer of Code 20092009-09-07, by Sam Lantinga
- Fixed bug where minimized windows get zero width/height2009-09-06, by Sam Lantinga
- Fixed compiling on 64-bit Windows2009-09-06, by Sam Lantinga
- Upgraded solution to Visual Studio 2008 and added 64-bit target2009-09-06, by Sam Lantinga
- Fixed issues building 64-bit Windows binary2009-09-05, by Sam Lantinga
- Removed CD-ROM code from Visual C projects2009-09-05, by Sam Lantinga