graph
- Removed missing file2011-02-04, by Sam Lantinga
- Use the exact format of the window if possible, for speed.2011-02-04, by Sam Lantinga
- Added the Windows framebuffer implementation.2011-02-04, by Sam Lantinga
- Don't free the surface since the application might be still using it.2011-02-04, by Sam Lantinga
- Standardized on using the managed texture pool.2011-02-04, by Sam Lantinga
- Don't free the surface since the application might be still using it.2011-02-04, by Sam Lantinga
- Removed unused variables2011-02-04, by Sam Lantinga
- Fixed compile errorSDL-1.2 2011-02-04, by Sam Lantinga
- Switched the SDL 1.2 compatibility to use the window surface, so it's fast even when there's no hardware acceleration available.2011-02-03, by Sam Lantinga
- Fixed recursion crash when setting SDL_VIDEO_RENDERER=software2011-02-03, by Sam Lantinga
- Fixed crash if SDL_VideoDriverName() is passed a NULL namebuf2011-02-03, by Sam Lantinga
- Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.2011-02-03, by Sam Lantinga
- Extended SDL_SetWindowData() to allow arbitrary named values.2011-02-03, by Sam Lantinga
- Added an intro to the features and goals of the 2D rendering API.2011-02-03, by Sam Lantinga
- Making the API simpler, moved the surface drawing functions to the software renderer.2011-02-03, by Sam Lantinga
- Updated for API changes2011-02-03, by Sam Lantinga
- Fixed building for Android2011-02-03, by Sam Lantinga
- Re-ordered platforms based on frequency2011-02-03, by Sam Lantinga
- Create the video texture based on the available texture formats, not the backbuffer format.2011-02-03, by Sam Lantinga
- Simplified and improved the process of creating a texture from a surface.2011-02-03, by Sam Lantinga
- Making the API simpler, removed the writepixels interface2011-02-03, by Sam Lantinga
- Made it possible to create a texture of any format, even if not supported by the renderer.2011-02-03, by Sam Lantinga
- Fixed compiling on Windows2011-02-02, by Sam Lantinga
- Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.2011-02-02, by Sam Lantinga
- Fixed compiling with the latest API changes2011-02-02, by Sam Lantinga
- Removing Visual Studio projects for testpalette2011-02-01, by Sam Lantinga
- SDL doesn't actually support the physical/logical palette split anymore.2011-02-01, by Sam Lantinga
- Nobody is currently maintaining the QNX code, so removing it for now.2011-02-01, by Sam Lantinga
- Making the API simpler, removed support for palettized video modes and textures.2011-02-01, by Sam Lantinga
- The DrawRect API is implemented using lines2011-02-01, by Sam Lantinga
- The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.2011-02-01, by Sam Lantinga
- Added functions to watch events as they go through the event queue.2011-02-01, by Sam Lantinga
- Split the rendering API out into a separate header file.2011-02-01, by Sam Lantinga
- The renderers always support texture modulation and blend modes.2011-02-01, by Sam Lantinga
- Renumbered the renderer flags2011-02-01, by Sam Lantinga
- Making the API simpler, the renderer present semantics are always having a backbuffer and then discarding it. This is best for hardware accelerated rendering.2011-02-01, by Sam Lantinga
- Making the API simpler, texture color and alpha modulation are supported by all renderers.2011-01-31, by Sam Lantinga
- Making the API simpler, the blend modes are "none, blend, add" and are supported by all renderers.2011-01-31, by Sam Lantinga
- Removed more partially functional renderers2011-01-31, by Sam Lantinga
- Making the API simpler, scaling is always defined as linear interpolation and should be supported as much as possible on all renderers.2011-01-31, by Sam Lantinga
- Removed partially functional renderers2011-01-31, by Sam Lantinga
- Spacing for documentation tweaks2011-02-01, by Sam Lantinga
- Tweak for documentation2011-02-01, by Sam Lantinga
- Fixed bug #1025 (iphone keyboard doesn't send 'return' and 'backspace' events)2011-02-01, by Sam Lantinga
- Fixed spacing, adding vim spacing hints2011-02-01, by Sam Lantinga
- Added vim spacing hints2011-02-01, by Sam Lantinga
- Fixed spacing2011-02-01, by Sam Lantinga
- Fixed bug #1112 (retina display support)2011-02-01, by Sam Lantinga
- Fixed spacing2011-02-01, by Sam Lantinga
- merged: might need to check main.c in the iOS template to make sure no changes were abandoned.2011-02-01, by Eric Wing <ewing . public |-at-| gmail . com>
- Fixed bug #11112011-01-30, by Sam Lantinga
- Fixed bug #1111SDL-1.2 2011-01-30, by Sam Lantinga
- Added Edgar's blog to the haptic documentation2011-01-28, by Sam Lantinga
- Updated main.c for API changes2011-01-28, by Sam Lantinga
- Fixed bug #1056 (Frequent crashes in Touch events by simply touching the screen)2011-01-28, by Sam Lantinga
- Removed completely non-portable event thread hack.2011-01-27, by Sam Lantinga
- Fixed test2011-01-27, by Sam Lantinga
- Added CPU cache line size to the test output.2011-01-27, by Sam Lantinga
- Added API function to get CPU cache line size.2011-01-27, by Sam Lantinga
- Fixed quotes around Mercurial revision text2011-01-27, by Sam Lantinga
- 0 isn't a valid Mercurial revision2011-01-27, by Sam Lantinga
- Always copy the SDL_config_windows.h to SDL_config.h for VisualC 2005, 2008 and 2010 projects.2011-01-27, by krogoway
- Bump up the default cache line size.2011-01-27, by Sam Lantinga
- Added cache line size info in SDL_cpuinfo.h2011-01-27, by Sam Lantinga
- Fixed compiling under Visual Studio2011-01-27, by Sam Lantinga
- When the last window is closed and the SDL_WINDOWEVENT_CLOSE event is sent, send the SDL_QUIT event.2011-01-27, by krogoway
- This patch fixes the issue of configure generating broken Makefile2011-01-27, by Sam Lantinga
- Improved timer implementation2011-01-27, by Sam Lantinga
- Improved condition variable documentation2011-01-27, by Sam Lantinga
- Scott Smith volunteered to maintain the Pandora port.2011-01-27, by Sam Lantinga
- Fixed bug #11092011-01-27, by Sam Lantinga
- Only document the public API, not the whole source tree.2011-01-27, by Sam Lantinga
- Colin Leroy 2011-01-26 04:24:20 PST2011-01-27, by Sam Lantinga
- Colin Leroy 2011-01-26 04:24:20 PSTSDL-1.2 2011-01-27, by Sam Lantinga
- Added a list of platforms, for my own sanity. :)2011-01-27, by Sam Lantinga
- Nobody is maintaining RISC OS code, so I'm removing it for now.2011-01-27, by Sam Lantinga
- Since we're directly reading and writing 'active' from different threads, it needs to be flagged volatile.2011-01-26, by Sam Lantinga
- Ozkan Sezer to sloukenSDL-1.2 2011-01-26, by Sam Lantinga
- Ozkan Sezer to slouken2011-01-26, by Sam Lantinga
- Added a test to measure the impact of a separate thread periodically locking the queue entirely.2011-01-26, by Sam Lantinga
- Added a FIFO test to the atomic test suite.2011-01-25, by Sam Lantinga
- More fixes for compilation on Visual Studio2011-01-25, by Sam Lantinga
- Fixed compile error on Visual C++2011-01-25, by Sam Lantinga
- Improvements based on feedback from Anthony Williams2011-01-25, by Sam Lantinga
- Added SDL_window.* to the project.2011-01-24, by krogoway
- Fixed cross-compiling for Windows2011-01-24, by Sam Lantinga
- Fixed Android build2011-01-24, by Sam Lantinga
- Only include windows.h on Windows. :)2011-01-24, by Sam Lantinga
- Include windows.h in a single point in the source, so we can be consistent about the definition of UNICODE and have core utility functions for Windows that all modules can share.2011-01-24, by Sam Lantinga
- Fixed bug #11022011-01-24, by Sam Lantinga
- Fixed bug #11002011-01-24, by Sam Lantinga
- Fixed bug #11032011-01-24, by Sam Lantinga
- Fixed compiling on Windows Mobile SDK 5.0 with Visual Studio 20082011-01-24, by Sam Lantinga
- Fixed compile error2011-01-24, by Sam Lantinga
- Fixed bug #10802011-01-24, by Sam Lantinga
- Missed a small part of the patchSDL-1.2 2011-01-24, by Sam Lantinga
- Fixed bug #1080SDL-1.2 2011-01-24, by Sam Lantinga
- Renamed SDL_keysym to SDL_KeySym2011-01-24, by krogoway
- Fixed bug #10112011-01-23, by Sam Lantinga
- Trying to close Andreas' branch again.2011-01-23, by Sam Lantinga
- Fixed bug #10112011-01-23, by Sam Lantinga
- Michael Bicha to SamSDL-1.2 2011-01-23, by Sam Lantinga
- iOS Xcode project template fixes/changes.2011-01-31, by Eric Wing <ewing . public |-at-| gmail . com>
- New iOS Xcode target to build libSDL.a and lipo Simulator & Device binaries together.2011-01-31, by Eric Wing <ewing . public |-at-| gmail . com>
- Fixed size_t warnings on 64-bit build2011-01-22, by Sam Lantinga
- Closing Andreas' commit. His changes don't apply to the tip code anymore.2011-01-22, by Sam Lantinga
- Fixed bug in timer when the list of timers changed.2011-01-22, by Sam Lantinga
- Fixed bug #10972011-01-21, by Sam Lantinga
- Whitespace change in a README.2011-01-22, by Ryan C. Gordon
- HAVE_GCC_ATOMICS covers the test and set2011-01-21, by Sam Lantinga
- Yeah, go iPhone!2011-01-21, by Sam Lantinga
- Separated out the minimum functionality that we need from gcc for our spinlock fallback.2011-01-21, by Sam Lantinga
- Fixed atomic intrinsic test2011-01-21, by Sam Lantinga
- Fixed bug #8592011-01-21, by Sam Lantinga
- Fixed bug #9452011-01-21, by Sam Lantinga
- Fixed compile error on Mac OS X2011-01-21, by Sam Lantinga
- Fixed bug #9292011-01-20, by Sam Lantinga
- You can't have an empty union in the structure...2011-01-20, by Sam Lantinga
- Fixed bug #9252011-01-20, by Sam Lantinga
- Fixed mouse button index for additional mouse buttons2011-01-20, by Sam Lantinga