view src/video/uikit/SDL_uikitevents.m @ 5284:96a22141cf86 tip

Changed output directory of Universal libSDL.a for iOS to respect build configurations. Template generator was updated to reflect these changes as well.
author Eric Wing <ewing . public |-at-| gmail . com>
date Sat, 12 Feb 2011 21:52:30 -0800
parents b530ef003506
children
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2011 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#include "../../events/SDL_events_c.h"

#include "SDL_uikitvideo.h"
#include "SDL_uikitevents.h"

#import <Foundation/Foundation.h>
#include "jumphack.h"

void
UIKit_PumpEvents(_THIS)
{
    /* 
        When the user presses the 'home' button on the iPod
        the application exits -- immediatly.
     
        Unlike in Mac OS X, it appears there is no way to cancel the termination.
     
        This doesn't give the SDL user's application time to respond to an SDL_Quit event.
        So what we do is that in the UIApplicationDelegate class (SDLUIApplicationDelegate),
        when the delegate receives the ApplicationWillTerminate message, we execute
        a longjmp statement to get back here, preventing an immediate exit.
     */    
    if (setjmp(*jump_env()) == 0) {
        /* if we're setting the jump, rather than jumping back */
        SInt32 result;
        do {
            result = CFRunLoopRunInMode(kCFRunLoopDefaultMode, 0, TRUE);
        } while(result == kCFRunLoopRunHandledSource);
    }
}

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