Mercurial > sdl-ios-xcode
view src/video/directfb/SDL_DirectFB_video.c @ 5284:96a22141cf86 tip
Changed output directory of Universal libSDL.a for iOS to respect build configurations. Template generator was updated to reflect these changes as well.
author | Eric Wing <ewing . public |-at-| gmail . com> |
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date | Sat, 12 Feb 2011 21:52:30 -0800 |
parents | b530ef003506 |
children |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2011 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org SDL1.3 DirectFB driver by couriersud@arcor.de */ #include "SDL_DirectFB_video.h" #include "SDL_DirectFB_events.h" /* * #include "SDL_DirectFB_keyboard.h" */ #include "SDL_DirectFB_modes.h" #include "SDL_DirectFB_mouse.h" #include "SDL_DirectFB_opengl.h" #include "SDL_DirectFB_window.h" #include "SDL_DirectFB_WM.h" #include "SDL_config.h" /* DirectFB video driver implementation. */ #include <fcntl.h> #include <unistd.h> #include <sys/mman.h> #include <directfb.h> #include <directfb_version.h> #include <directfb_strings.h> #include "SDL_video.h" #include "SDL_mouse.h" #include "../SDL_sysvideo.h" #include "../SDL_pixels_c.h" #include "../../events/SDL_events_c.h" #include "SDL_DirectFB_video.h" #include "SDL_DirectFB_events.h" #include "SDL_DirectFB_render.h" #include "SDL_DirectFB_mouse.h" #include "SDL_DirectFB_shape.h" #include "SDL_DirectFB_dyn.h" /* Initialization/Query functions */ static int DirectFB_VideoInit(_THIS); static void DirectFB_VideoQuit(_THIS); static int DirectFB_Available(void); static SDL_VideoDevice *DirectFB_CreateDevice(int devindex); VideoBootStrap DirectFB_bootstrap = { "directfb", "DirectFB", DirectFB_Available, DirectFB_CreateDevice }; static const DirectFBSurfaceDrawingFlagsNames(drawing_flags); static const DirectFBSurfaceBlittingFlagsNames(blitting_flags); static const DirectFBAccelerationMaskNames(acceleration_mask); /* DirectFB driver bootstrap functions */ static int DirectFB_Available(void) { if (!SDL_DirectFB_LoadLibrary()) return 0; SDL_DirectFB_UnLoadLibrary(); return 1; } static void DirectFB_DeleteDevice(SDL_VideoDevice * device) { SDL_DirectFB_UnLoadLibrary(); SDL_DFB_FREE(device->driverdata); SDL_DFB_FREE(device); } static SDL_VideoDevice * DirectFB_CreateDevice(int devindex) { SDL_VideoDevice *device; if (!SDL_DirectFB_LoadLibrary()) return NULL; /* Initialize all variables that we clean on shutdown */ SDL_DFB_ALLOC_CLEAR(device, sizeof(SDL_VideoDevice)); /* Set the function pointers */ /* Set the function pointers */ device->VideoInit = DirectFB_VideoInit; device->VideoQuit = DirectFB_VideoQuit; device->GetDisplayModes = DirectFB_GetDisplayModes; device->SetDisplayMode = DirectFB_SetDisplayMode; device->PumpEvents = DirectFB_PumpEventsWindow; device->CreateWindow = DirectFB_CreateWindow; device->CreateWindowFrom = DirectFB_CreateWindowFrom; device->SetWindowTitle = DirectFB_SetWindowTitle; device->SetWindowIcon = DirectFB_SetWindowIcon; device->SetWindowPosition = DirectFB_SetWindowPosition; device->SetWindowSize = DirectFB_SetWindowSize; device->ShowWindow = DirectFB_ShowWindow; device->HideWindow = DirectFB_HideWindow; device->RaiseWindow = DirectFB_RaiseWindow; device->MaximizeWindow = DirectFB_MaximizeWindow; device->MinimizeWindow = DirectFB_MinimizeWindow; device->RestoreWindow = DirectFB_RestoreWindow; device->SetWindowGrab = DirectFB_SetWindowGrab; device->DestroyWindow = DirectFB_DestroyWindow; device->GetWindowWMInfo = DirectFB_GetWindowWMInfo; #if SDL_DIRECTFB_OPENGL device->GL_LoadLibrary = DirectFB_GL_LoadLibrary; device->GL_GetProcAddress = DirectFB_GL_GetProcAddress; device->GL_MakeCurrent = DirectFB_GL_MakeCurrent; device->GL_CreateContext = DirectFB_GL_CreateContext; device->GL_SetSwapInterval = DirectFB_GL_SetSwapInterval; device->GL_GetSwapInterval = DirectFB_GL_GetSwapInterval; device->GL_SwapWindow = DirectFB_GL_SwapWindow; device->GL_DeleteContext = DirectFB_GL_DeleteContext; #endif /* Shaped window support */ device->shape_driver.CreateShaper = DirectFB_CreateShaper; device->shape_driver.SetWindowShape = DirectFB_SetWindowShape; device->shape_driver.ResizeWindowShape = DirectFB_ResizeWindowShape; device->free = DirectFB_DeleteDevice; return device; error: if (device) free(device); return (0); } static void DirectFB_DeviceInformation(IDirectFB * dfb) { DFBGraphicsDeviceDescription desc; int n; dfb->GetDeviceDescription(dfb, &desc); SDL_DFB_LOG( "DirectFB Device Information\n"); SDL_DFB_LOG( "===========================\n"); SDL_DFB_LOG( "Name: %s\n", desc.name); SDL_DFB_LOG( "Vendor: %s\n", desc.vendor); SDL_DFB_LOG( "Driver Name: %s\n", desc.driver.name); SDL_DFB_LOG( "Driver Vendor: %s\n", desc.driver.vendor); SDL_DFB_LOG( "Driver Version: %d.%d\n", desc.driver.major, desc.driver.minor); SDL_DFB_LOG( "\nVideo memoory: %d\n", desc.video_memory); SDL_DFB_LOG( "\nBlitting flags:\n"); for (n = 0; blitting_flags[n].flag; n++) { if (desc.blitting_flags & blitting_flags[n].flag) SDL_DFB_LOG( " %s\n", blitting_flags[n].name); } SDL_DFB_LOG( "\nDrawing flags:\n"); for (n = 0; drawing_flags[n].flag; n++) { if (desc.drawing_flags & drawing_flags[n].flag) SDL_DFB_LOG( " %s\n", drawing_flags[n].name); } SDL_DFB_LOG( "\nAcceleration flags:\n"); for (n = 0; acceleration_mask[n].mask; n++) { if (desc.acceleration_mask & acceleration_mask[n].mask) SDL_DFB_LOG( " %s\n", acceleration_mask[n].name); } } static int readBoolEnv(const char *env_name, int def_val) { char *stemp; stemp = SDL_getenv(env_name); if (stemp) return atoi(stemp); else return def_val; } static int DirectFB_VideoInit(_THIS) { IDirectFB *dfb = NULL; DFB_DeviceData *devdata = NULL; DFBResult ret; SDL_DFB_ALLOC_CLEAR(devdata, sizeof(*devdata)); SDL_DFB_CHECKERR(DirectFBInit(NULL, NULL)); /* avoid switching to the framebuffer when we * are running X11 */ ret = readBoolEnv(DFBENV_USE_X11_CHECK , 1); if (ret) { if (SDL_getenv("DISPLAY")) DirectFBSetOption("system", "x11"); else DirectFBSetOption("disable-module", "x11input"); } /* FIXME: Reenable as default once multi kbd/mouse interface is sorted out */ devdata->use_linux_input = readBoolEnv(DFBENV_USE_LINUX_INPUT, 0); /* default: on */ if (!devdata->use_linux_input) { SDL_DFB_LOG("Disabling linxu input\n"); DirectFBSetOption("disable-module", "linux_input"); } SDL_DFB_CHECKERR(DirectFBCreate(&dfb)); DirectFB_DeviceInformation(dfb); devdata->use_yuv_underlays = readBoolEnv(DFBENV_USE_YUV_UNDERLAY, 0); /* default: off */ devdata->use_yuv_direct = readBoolEnv(DFBENV_USE_YUV_DIRECT, 0); /* default is off! */ /* Create global Eventbuffer for axis events */ if (devdata->use_linux_input) { SDL_DFB_CHECKERR(dfb->CreateInputEventBuffer(dfb, DICAPS_ALL, DFB_TRUE, &devdata->events)); } else { SDL_DFB_CHECKERR(dfb->CreateInputEventBuffer(dfb, DICAPS_AXES /*DICAPS_ALL */ , DFB_TRUE, &devdata->events)); } /* simple window manager support */ devdata->has_own_wm = readBoolEnv(DFBENV_USE_WM, 0); devdata->initialized = 1; devdata->dfb = dfb; devdata->firstwin = NULL; devdata->grabbed_window = NULL; _this->driverdata = devdata; DirectFB_InitModes(_this); #if SDL_DIRECTFB_OPENGL DirectFB_GL_Initialize(_this); #endif DirectFB_InitMouse(_this); DirectFB_InitKeyboard(_this); return 0; error: SDL_DFB_FREE(devdata); SDL_DFB_RELEASE(dfb); return -1; } static void DirectFB_VideoQuit(_THIS) { DFB_DeviceData *devdata = (DFB_DeviceData *) _this->driverdata; DirectFB_QuitModes(_this); DirectFB_QuitKeyboard(_this); DirectFB_QuitMouse(_this); devdata->events->Reset(devdata->events); SDL_DFB_RELEASE(devdata->events); SDL_DFB_RELEASE(devdata->dfb); #if SDL_DIRECTFB_OPENGL DirectFB_GL_Shutdown(_this); #endif devdata->initialized = 0; } /* DirectFB driver general support functions */ static const struct { DFBSurfacePixelFormat dfb; Uint32 sdl; } pixelformat_tab[] = { { DSPF_RGB32, SDL_PIXELFORMAT_RGB888 }, /* 24 bit RGB (4 byte, nothing@24, red 8@16, green 8@8, blue 8@0) */ { DSPF_ARGB, SDL_PIXELFORMAT_ARGB8888 }, /* 32 bit ARGB (4 byte, alpha 8@24, red 8@16, green 8@8, blue 8@0) */ { DSPF_RGB16, SDL_PIXELFORMAT_RGB565 }, /* 16 bit RGB (2 byte, red 5@11, green 6@5, blue 5@0) */ { DSPF_RGB332, SDL_PIXELFORMAT_RGB332 }, /* 8 bit RGB (1 byte, red 3@5, green 3@2, blue 2@0) */ { DSPF_ARGB4444, SDL_PIXELFORMAT_ARGB4444 }, /* 16 bit ARGB (2 byte, alpha 4@12, red 4@8, green 4@4, blue 4@0) */ { DSPF_ARGB1555, SDL_PIXELFORMAT_ARGB1555 }, /* 16 bit ARGB (2 byte, alpha 1@15, red 5@10, green 5@5, blue 5@0) */ { DSPF_RGB24, SDL_PIXELFORMAT_RGB24 }, /* 24 bit RGB (3 byte, red 8@16, green 8@8, blue 8@0) */ { DSPF_RGB444, SDL_PIXELFORMAT_RGB444 }, /* 16 bit RGB (2 byte, nothing @12, red 4@8, green 4@4, blue 4@0) */ { DSPF_YV12, SDL_PIXELFORMAT_YV12 }, /* 12 bit YUV (8 bit Y plane followed by 8 bit quarter size V/U planes) */ { DSPF_I420,SDL_PIXELFORMAT_IYUV }, /* 12 bit YUV (8 bit Y plane followed by 8 bit quarter size U/V planes) */ { DSPF_YUY2, SDL_PIXELFORMAT_YUY2 }, /* 16 bit YUV (4 byte/ 2 pixel, macropixel contains CbYCrY [31:0]) */ { DSPF_UYVY, SDL_PIXELFORMAT_UYVY }, /* 16 bit YUV (4 byte/ 2 pixel, macropixel contains YCbYCr [31:0]) */ { DSPF_RGB555, SDL_PIXELFORMAT_RGB555 }, /* 16 bit RGB (2 byte, nothing @15, red 5@10, green 5@5, blue 5@0) */ #if (ENABLE_LUT8) { DSPF_LUT8, SDL_PIXELFORMAT_INDEX8 }, /* 8 bit LUT (8 bit color and alpha lookup from palette) */ #endif #if (DFB_VERSION_ATLEAST(1,2,0)) { DSPF_BGR555, SDL_PIXELFORMAT_BGR555 }, /* 16 bit BGR (2 byte, nothing @15, blue 5@10, green 5@5, red 5@0) */ #else { DSPF_UNKNOWN, SDL_PIXELFORMAT_BGR555 }, #endif /* Pfff ... nonmatching formats follow */ { DSPF_ALUT44, SDL_PIXELFORMAT_UNKNOWN }, /* 8 bit ALUT (1 byte, alpha 4@4, color lookup 4@0) */ { DSPF_A8, SDL_PIXELFORMAT_UNKNOWN }, /* 8 bit alpha (1 byte, alpha 8@0), e.g. anti-aliased glyphs */ { DSPF_AiRGB, SDL_PIXELFORMAT_UNKNOWN }, /* 32 bit ARGB (4 byte, inv. alpha 8@24, red 8@16, green 8@8, blue 8@0) */ { DSPF_A1, SDL_PIXELFORMAT_UNKNOWN }, /* 1 bit alpha (1 byte/ 8 pixel, most significant bit used first) */ { DSPF_NV12, SDL_PIXELFORMAT_UNKNOWN }, /* 12 bit YUV (8 bit Y plane followed by one 16 bit quarter size CbCr [15:0] plane) */ { DSPF_NV16, SDL_PIXELFORMAT_UNKNOWN }, /* 16 bit YUV (8 bit Y plane followed by one 16 bit half width CbCr [15:0] plane) */ { DSPF_ARGB2554, SDL_PIXELFORMAT_UNKNOWN }, /* 16 bit ARGB (2 byte, alpha 2@14, red 5@9, green 5@4, blue 4@0) */ { DSPF_NV21, SDL_PIXELFORMAT_UNKNOWN }, /* 12 bit YUV (8 bit Y plane followed by one 16 bit quarter size CrCb [15:0] plane) */ { DSPF_AYUV, SDL_PIXELFORMAT_UNKNOWN }, /* 32 bit AYUV (4 byte, alpha 8@24, Y 8@16, Cb 8@8, Cr 8@0) */ { DSPF_A4, SDL_PIXELFORMAT_UNKNOWN }, /* 4 bit alpha (1 byte/ 2 pixel, more significant nibble used first) */ { DSPF_ARGB1666, SDL_PIXELFORMAT_UNKNOWN }, /* 1 bit alpha (3 byte/ alpha 1@18, red 6@16, green 6@6, blue 6@0) */ { DSPF_ARGB6666, SDL_PIXELFORMAT_UNKNOWN }, /* 6 bit alpha (3 byte/ alpha 6@18, red 6@16, green 6@6, blue 6@0) */ { DSPF_RGB18, SDL_PIXELFORMAT_UNKNOWN }, /* 6 bit RGB (3 byte/ red 6@16, green 6@6, blue 6@0) */ { DSPF_LUT2, SDL_PIXELFORMAT_UNKNOWN }, /* 2 bit LUT (1 byte/ 4 pixel, 2 bit color and alpha lookup from palette) */ #if (DFB_VERSION_ATLEAST(1,3,0)) { DSPF_RGBA4444, SDL_PIXELFORMAT_UNKNOWN }, /* 16 bit RGBA (2 byte, red 4@12, green 4@8, blue 4@4, alpha 4@0) */ #endif #if (DFB_VERSION_ATLEAST(1,4,3)) { DSPF_RGBA5551, SDL_PIXELFORMAT_UNKNOWN }, /* 16 bit RGBA (2 byte, red 5@11, green 5@6, blue 5@1, alpha 1@0) */ { DSPF_YUV444P, SDL_PIXELFORMAT_UNKNOWN }, /* 24 bit full YUV planar (8 bit Y plane followed by an 8 bit Cb and an 8 bit Cr plane) */ { DSPF_ARGB8565, SDL_PIXELFORMAT_UNKNOWN }, /* 24 bit ARGB (3 byte, alpha 8@16, red 5@11, green 6@5, blue 5@0) */ { DSPF_AVYU, SDL_PIXELFORMAT_UNKNOWN }, /* 32 bit AVYU 4:4:4 (4 byte, alpha 8@24, Cr 8@16, Y 8@8, Cb 8@0) */ { DSPF_VYU, SDL_PIXELFORMAT_UNKNOWN }, /* 24 bit VYU 4:4:4 (3 byte, Cr 8@16, Y 8@8, Cb 8@0) */ #endif { DSPF_UNKNOWN, SDL_PIXELFORMAT_INDEX1LSB }, { DSPF_UNKNOWN, SDL_PIXELFORMAT_INDEX1MSB }, { DSPF_UNKNOWN, SDL_PIXELFORMAT_INDEX4LSB }, { DSPF_UNKNOWN, SDL_PIXELFORMAT_INDEX4MSB }, { DSPF_UNKNOWN, SDL_PIXELFORMAT_BGR24 }, { DSPF_UNKNOWN, SDL_PIXELFORMAT_BGR888 }, { DSPF_UNKNOWN, SDL_PIXELFORMAT_RGBA8888 }, { DSPF_UNKNOWN, SDL_PIXELFORMAT_ABGR8888 }, { DSPF_UNKNOWN, SDL_PIXELFORMAT_BGRA8888 }, { DSPF_UNKNOWN, SDL_PIXELFORMAT_ARGB2101010 }, { DSPF_UNKNOWN, SDL_PIXELFORMAT_ABGR4444 }, { DSPF_UNKNOWN, SDL_PIXELFORMAT_ABGR1555 }, { DSPF_UNKNOWN, SDL_PIXELFORMAT_BGR565 }, { DSPF_UNKNOWN, SDL_PIXELFORMAT_YVYU }, /**< Packed mode: Y0+V0+Y1+U0 (1 pla */ }; Uint32 DirectFB_DFBToSDLPixelFormat(DFBSurfacePixelFormat pixelformat) { int i; for (i=0; pixelformat_tab[i].dfb != DSPF_UNKNOWN; i++) if (pixelformat_tab[i].dfb == pixelformat) { return pixelformat_tab[i].sdl; } return SDL_PIXELFORMAT_UNKNOWN; } DFBSurfacePixelFormat DirectFB_SDLToDFBPixelFormat(Uint32 format) { int i; for (i=0; pixelformat_tab[i].dfb != DSPF_UNKNOWN; i++) if (pixelformat_tab[i].sdl == format) { return pixelformat_tab[i].dfb; } return DSPF_UNKNOWN; } void DirectFB_SetSupportedPixelFormats(SDL_RendererInfo* ri) { int i, j; for (i=0, j=0; pixelformat_tab[i].dfb != DSPF_UNKNOWN; i++) if (pixelformat_tab[i].sdl != SDL_PIXELFORMAT_UNKNOWN) ri->texture_formats[j++] = pixelformat_tab[i].sdl; ri->num_texture_formats = j; }