Mercurial > sdl-ios-xcode
view src/video/android/SDL_androidwindow.c @ 5284:96a22141cf86 tip
Changed output directory of Universal libSDL.a for iOS to respect build configurations. Template generator was updated to reflect these changes as well.
author | Eric Wing <ewing . public |-at-| gmail . com> |
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date | Sat, 12 Feb 2011 21:52:30 -0800 |
parents | b530ef003506 |
children |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2011 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #include "../SDL_sysvideo.h" #include "SDL_androidvideo.h" #include "SDL_androidwindow.h" int Android_CreateWindow(_THIS, SDL_Window * window) { if (Android_Window) { SDL_SetError("Android only supports one window"); return -1; } Android_Window = window; /* Adjust the window data to match the screen */ window->x = 0; window->y = 0; window->w = Android_ScreenWidth; window->h = Android_ScreenHeight; window->flags &= ~SDL_WINDOW_RESIZABLE; /* window is NEVER resizeable */ window->flags |= SDL_WINDOW_FULLSCREEN; /* window is always fullscreen */ window->flags |= SDL_WINDOW_SHOWN; /* only one window on Android */ window->flags |= SDL_WINDOW_INPUT_FOCUS; /* always has input focus */ return 0; } void Android_SetWindowTitle(_THIS, SDL_Window * window) { Android_JNI_SetActivityTitle(window->title); } void Android_DestroyWindow(_THIS, SDL_Window * window) { if (window == Android_Window) { Android_Window = NULL; } } /* vi: set ts=4 sw=4 expandtab: */