Mercurial > sdl-ios-xcode
view src/events/SDL_keyboard_c.h @ 5284:96a22141cf86 tip
Changed output directory of Universal libSDL.a for iOS to respect build configurations. Template generator was updated to reflect these changes as well.
author | Eric Wing <ewing . public |-at-| gmail . com> |
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date | Sat, 12 Feb 2011 21:52:30 -0800 |
parents | b530ef003506 |
children |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2011 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #ifndef _SDL_keyboard_c_h #define _SDL_keyboard_c_h #include "SDL_keysym.h" #include "SDL_events.h" /* Initialize the keyboard subsystem */ extern int SDL_KeyboardInit(void); /* Clear the state of the keyboard */ extern void SDL_ResetKeyboard(void); /* Get the default keymap */ extern void SDL_GetDefaultKeymap(SDL_Keycode * keymap); /* Set the mapping of scancode to key codes */ extern void SDL_SetKeymap(int start, SDL_Keycode * keys, int length); /* Set a platform-dependent key name, overriding the default platform-agnostic name. Encoded as UTF-8. The string is not copied, thus the pointer given to this function must stay valid forever (or at least until the call to VideoQuit()). */ extern void SDL_SetScancodeName(SDL_Scancode scancode, const char *name); /* Set the keyboard focus window */ extern void SDL_SetKeyboardFocus(SDL_Window * window); /* Send a keyboard key event */ extern int SDL_SendKeyboardKey(Uint8 state, SDL_Scancode scancode); /* Send keyboard text input */ extern int SDL_SendKeyboardText(const char *text); /* Send editing text for selected range from start to end */ extern int SDL_SendEditingText(const char *text, int start, int end); /* Shutdown the keyboard subsystem */ extern void SDL_KeyboardQuit(void); #endif /* _SDL_keyboard_c_h */ /* vi: set ts=4 sw=4 expandtab: */