Mercurial > sdl-ios-xcode
view src/audio/qsa/SDL_qsa_audio.h @ 5284:96a22141cf86 tip
Changed output directory of Universal libSDL.a for iOS to respect build configurations. Template generator was updated to reflect these changes as well.
author | Eric Wing <ewing . public |-at-| gmail . com> |
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date | Sat, 12 Feb 2011 21:52:30 -0800 |
parents | b530ef003506 |
children |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2011 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #ifndef __SDL_QSA_AUDIO_H__ #define __SDL_QSA_AUDIO_H__ #include <sys/asoundlib.h> #include "../SDL_sysaudio.h" /* Hidden "this" pointer for the audio functions */ #define _THIS SDL_AudioDevice* this struct SDL_PrivateAudioData { /* SDL capture state */ int iscapture; /* The audio device handle */ int cardno; int deviceno; snd_pcm_t *audio_handle; /* The audio file descriptor */ int audio_fd; /* Select timeout status */ uint32_t timeout_on_wait; /* Raw mixing buffer */ Uint8 *pcm_buf; Uint32 pcm_len; }; #endif /* __SDL_QSA_AUDIO_H__ */ /* vi: set ts=4 sw=4 expandtab: */