Mercurial > sdl-ios-xcode
view VisualCE/loopwave/loopwave.vcproj @ 5284:96a22141cf86 tip
Changed output directory of Universal libSDL.a for iOS to respect build configurations. Template generator was updated to reflect these changes as well.
author | Eric Wing <ewing . public |-at-| gmail . com> |
---|---|
date | Sat, 12 Feb 2011 21:52:30 -0800 |
parents | c2539ff054c8 |
children |
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<?xml version="1.0" encoding="windows-1251"?> <VisualStudioProject ProjectType="Visual C++" Version="9.00" Name="loopwave" ProjectGUID="{6F642636-CB11-4DC7-855E-27FE1744003A}" RootNamespace="loopwave" Keyword="Win32Proj" TargetFrameworkVersion="131072" > <Platforms> <Platform Name="Pocket PC 2003 (ARMV4)" /> <Platform Name="Windows Mobile 5.0 Pocket PC SDK (ARMV4I)" /> </Platforms> <ToolFiles> </ToolFiles> <Configurations> <Configuration Name="Debug|Pocket PC 2003 (ARMV4)" OutputDirectory="$(PlatformName)\$(ConfigurationName)" IntermediateDirectory="$(PlatformName)\$(ConfigurationName)" ConfigurationType="1" CharacterSet="1" > <Tool Name="VCPreBuildEventTool" /> <Tool Name="VCCustomBuildTool" /> <Tool Name="VCXMLDataGeneratorTool" /> <Tool Name="VCWebServiceProxyGeneratorTool" /> <Tool Name="VCMIDLTool" /> <Tool Name="VCCLCompilerTool" ExecutionBucket="7" Optimization="0" AdditionalIncludeDirectories="..\..\include" PreprocessorDefinitions="_DEBUG;_WIN32_WCE=$(CEVER);UNDER_CE;$(PLATFORMDEFINES);WINCE;DEBUG;_WINDOWS;$(ARCHFAM);$(_ARCHFAM_);_UNICODE;UNICODE" MinimalRebuild="true" RuntimeLibrary="1" UsePrecompiledHeader="0" WarningLevel="3" DebugInformationFormat="3" /> <Tool Name="VCManagedResourceCompilerTool" /> <Tool Name="VCResourceCompilerTool" PreprocessorDefinitions="_DEBUG;_WIN32_WCE=$(CEVER);UNDER_CE;$(PLATFORMDEFINES)" Culture="1033" AdditionalIncludeDirectories="$(IntDir)" /> <Tool Name="VCPreLinkEventTool" /> <Tool Name="VCLinkerTool" AdditionalOptions=" /subsystem:windowsce,4.20 /machine:ARM /ARMPADCODE" AdditionalDependencies="secchk.lib ccrtrtti.lib" OutputFile="$(OutDir)/loopwave.exe" LinkIncremental="2" DelayLoadDLLs="$(NOINHERIT)" GenerateDebugInformation="true" ProgramDatabaseFile="$(OutDir)/loopwave.pdb" SubSystem="0" RandomizedBaseAddress="1" DataExecutionPrevention="0" /> <Tool Name="VCALinkTool" /> <Tool Name="VCXDCMakeTool" /> <Tool Name="VCBscMakeTool" /> <Tool Name="VCFxCopTool" /> <Tool Name="VCCodeSignTool" /> <Tool Name="VCPostBuildEventTool" /> <DeploymentTool ForceDirty="-1" RemoteDirectory="" RegisterOutput="0" AdditionalFiles="sample.wav|$(SolutionDir)\..\test|\|0" /> <DebuggerTool /> </Configuration> <Configuration Name="Debug|Windows Mobile 5.0 Pocket PC SDK (ARMV4I)" OutputDirectory="$(PlatformName)\$(ConfigurationName)" IntermediateDirectory="$(PlatformName)\$(ConfigurationName)" ConfigurationType="1" CharacterSet="1" > <Tool Name="VCPreBuildEventTool" /> <Tool Name="VCCustomBuildTool" /> <Tool Name="VCXMLDataGeneratorTool" /> <Tool Name="VCWebServiceProxyGeneratorTool" /> <Tool Name="VCMIDLTool" /> <Tool Name="VCCLCompilerTool" ExecutionBucket="7" Optimization="0" AdditionalIncludeDirectories="..\..\include" PreprocessorDefinitions="_DEBUG;_WIN32_WCE=$(CEVER);UNDER_CE;$(PLATFORMDEFINES);WINCE;DEBUG;_WINDOWS;$(ARCHFAM);$(_ARCHFAM_);_UNICODE;UNICODE" MinimalRebuild="true" RuntimeLibrary="1" UsePrecompiledHeader="0" WarningLevel="3" DebugInformationFormat="3" /> <Tool Name="VCManagedResourceCompilerTool" /> <Tool Name="VCResourceCompilerTool" PreprocessorDefinitions="_DEBUG;_WIN32_WCE=$(CEVER);UNDER_CE;$(PLATFORMDEFINES)" Culture="1033" AdditionalIncludeDirectories="$(IntDir)" /> <Tool Name="VCPreLinkEventTool" /> <Tool Name="VCLinkerTool" AdditionalOptions=" /subsystem:windowsce,5.01" OutputFile="$(OutDir)/loopwave.exe" LinkIncremental="2" DelayLoadDLLs="$(NOINHERIT)" GenerateDebugInformation="true" ProgramDatabaseFile="$(OutDir)/loopwave.pdb" SubSystem="0" RandomizedBaseAddress="1" DataExecutionPrevention="0" /> <Tool Name="VCALinkTool" /> <Tool Name="VCXDCMakeTool" /> <Tool Name="VCBscMakeTool" /> <Tool Name="VCFxCopTool" /> <Tool Name="VCCodeSignTool" /> <Tool Name="VCPostBuildEventTool" /> <DeploymentTool ForceDirty="-1" RemoteDirectory="" RegisterOutput="0" AdditionalFiles="" /> <DebuggerTool /> </Configuration> <Configuration Name="Release|Pocket PC 2003 (ARMV4)" OutputDirectory="$(PlatformName)\$(ConfigurationName)" IntermediateDirectory="$(PlatformName)\$(ConfigurationName)" ConfigurationType="1" CharacterSet="1" > <Tool Name="VCPreBuildEventTool" /> <Tool Name="VCCustomBuildTool" /> <Tool Name="VCXMLDataGeneratorTool" /> <Tool Name="VCWebServiceProxyGeneratorTool" /> <Tool Name="VCMIDLTool" /> <Tool Name="VCCLCompilerTool" ExecutionBucket="7" Optimization="2" AdditionalIncludeDirectories="..\..\include" PreprocessorDefinitions="NDEBUG;_WIN32_WCE=$(CEVER);UNDER_CE;$(PLATFORMDEFINES);WINCE;_WINDOWS;$(ARCHFAM);$(_ARCHFAM_);_UNICODE;UNICODE" RuntimeLibrary="0" UsePrecompiledHeader="0" WarningLevel="3" DebugInformationFormat="3" /> <Tool Name="VCManagedResourceCompilerTool" /> <Tool Name="VCResourceCompilerTool" PreprocessorDefinitions="NDEBUG;_WIN32_WCE=$(CEVER);UNDER_CE;$(PLATFORMDEFINES)" Culture="1033" AdditionalIncludeDirectories="$(IntDir)" /> <Tool Name="VCPreLinkEventTool" /> <Tool Name="VCLinkerTool" AdditionalOptions=" /subsystem:windowsce,4.20 /machine:ARM /ARMPADCODE" AdditionalDependencies="secchk.lib ccrtrtti.lib" OutputFile="$(OutDir)/loopwave.exe" LinkIncremental="1" DelayLoadDLLs="$(NOINHERIT)" GenerateDebugInformation="true" ProgramDatabaseFile="$(OutDir)/loopwave.pdb" SubSystem="0" OptimizeReferences="2" EnableCOMDATFolding="2" RandomizedBaseAddress="1" DataExecutionPrevention="0" /> <Tool Name="VCALinkTool" /> <Tool Name="VCXDCMakeTool" /> <Tool Name="VCBscMakeTool" /> <Tool Name="VCFxCopTool" /> <Tool Name="VCCodeSignTool" /> <Tool Name="VCPostBuildEventTool" /> <DeploymentTool ForceDirty="-1" RemoteDirectory="" RegisterOutput="0" AdditionalFiles="sample.wav|$(SolutionDir)\..\test|\|0" /> <DebuggerTool /> </Configuration> <Configuration Name="Release|Windows Mobile 5.0 Pocket PC SDK (ARMV4I)" OutputDirectory="$(PlatformName)\$(ConfigurationName)" IntermediateDirectory="$(PlatformName)\$(ConfigurationName)" ConfigurationType="1" CharacterSet="1" > <Tool Name="VCPreBuildEventTool" /> <Tool Name="VCCustomBuildTool" /> <Tool Name="VCXMLDataGeneratorTool" /> <Tool Name="VCWebServiceProxyGeneratorTool" /> <Tool Name="VCMIDLTool" /> <Tool Name="VCCLCompilerTool" ExecutionBucket="7" Optimization="2" AdditionalIncludeDirectories="..\..\include" PreprocessorDefinitions="NDEBUG;_WIN32_WCE=$(CEVER);UNDER_CE;$(PLATFORMDEFINES);WINCE;_WINDOWS;$(ARCHFAM);$(_ARCHFAM_);_UNICODE;UNICODE" RuntimeLibrary="0" UsePrecompiledHeader="0" WarningLevel="3" DebugInformationFormat="3" /> <Tool Name="VCManagedResourceCompilerTool" /> <Tool Name="VCResourceCompilerTool" PreprocessorDefinitions="NDEBUG;_WIN32_WCE=$(CEVER);UNDER_CE;$(PLATFORMDEFINES)" Culture="1033" AdditionalIncludeDirectories="$(IntDir)" /> <Tool Name="VCPreLinkEventTool" /> <Tool Name="VCLinkerTool" AdditionalOptions=" /subsystem:windowsce,5.01" OutputFile="$(OutDir)/loopwave.exe" LinkIncremental="1" DelayLoadDLLs="$(NOINHERIT)" GenerateDebugInformation="true" ProgramDatabaseFile="$(OutDir)/loopwave.pdb" SubSystem="0" OptimizeReferences="2" EnableCOMDATFolding="2" RandomizedBaseAddress="1" DataExecutionPrevention="0" /> <Tool Name="VCALinkTool" /> <Tool Name="VCXDCMakeTool" /> <Tool Name="VCBscMakeTool" /> <Tool Name="VCFxCopTool" /> <Tool Name="VCCodeSignTool" /> <Tool Name="VCPostBuildEventTool" /> <DeploymentTool ForceDirty="-1" RemoteDirectory="" RegisterOutput="0" AdditionalFiles="" /> <DebuggerTool /> </Configuration> </Configurations> <References> </References> <Files> <Filter Name="Source Files" Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx" UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}" > <File RelativePath="..\..\test\loopwave.c" > </File> </Filter> <Filter Name="Header Files" Filter="h;hpp;hxx;hm;inl;inc;xsd" UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}" > </Filter> <Filter Name="Resource Files" Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav" UniqueIdentifier="{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}" > </Filter> </Files> <Globals> </Globals> </VisualStudioProject>