view docs/html/sdlpauseaudio.html @ 4412:c62835c40174 gsoc2008_manymouse

Closing obsolete gsoc2008_manymouse named branch
author Ryan C. Gordon <icculus@icculus.org>
date Sun, 28 Feb 2010 00:21:32 -0500
parents 355632dca928
children
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><H1
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>SDL_PauseAudio</H1
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>Name</H2
>SDL_PauseAudio&nbsp;--&nbsp;Pauses and unpauses the audio callback processing</DIV
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><PRE
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>#include "SDL.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>void <B
CLASS="FSFUNC"
>SDL_PauseAudio</B
></CODE
>(int pause_on);</CODE
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><H2
>Description</H2
><P
>This function pauses and unpauses the audio callback processing.
It should be called with <TT
CLASS="PARAMETER"
><I
>pause_on</I
></TT
>=0 after opening the audio
device to start playing sound.  This is so you can safely initialize
data for your callback function after opening the audio device.
Silence will be written to the audio device during the pause.</P
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>See Also</H2
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>SDL_GetAudioStatus</TT
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>,
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>SDL_OpenAudio</TT
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