view docs/html/sdlvideodrivername.html @ 79:ffadd05de74d

Allow the user to override the relative mouse mode. They almost never want to do this, as it seriously affects applications that rely on continuous relative mouse motion.
author Sam Lantinga <slouken@lokigames.com>
date Sat, 23 Jun 2001 22:00:59 +0000
parents 55f1f1b3e27d
children e5bc29de3f0a
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>SDL_VideoDriverName</TITLE
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><H1
><A
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>SDL_VideoDriverName</A
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><DIV
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><A
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><H2
>Name</H2
>SDL_VideoDriverName&nbsp;--&nbsp;Obtain the name of the video driver</DIV
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>Synopsis</H2
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><P
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><PRE
CLASS="FUNCSYNOPSISINFO"
>#include "SDL.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>char *<B
CLASS="FSFUNC"
>SDL_VideoDriverName</B
></CODE
>(char *namebuf, int maxlen);</CODE
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><H2
>Description</H2
><P
>The buffer pointed to by <TT
CLASS="PARAMETER"
><I
>namebuf</I
></TT
> is filled up to a maximum of <TT
CLASS="PARAMETER"
><I
>maxlen</I
></TT
> characters (include the NULL terminator) with the name of the initialised video driver. The driver name is a simple one word identifier like "x11" or "windib".</P
></DIV
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><A
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><H2
>Return Value</H2
><P
>Returns <TT
CLASS="LITERAL"
>NULL</TT
> if video has not been initialised with <TT
CLASS="FUNCTION"
>SDL_Init</TT
> or a pointer to <TT
CLASS="PARAMETER"
><I
>namebuf</I
></TT
> otherwise.</P
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><H2
>See Also</H2
><P
><A
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><TT
CLASS="FUNCTION"
>SDL_Init</TT
></A
>
<A
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><TT
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>SDL_InitSubSystem</TT
></A
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