view docs/html/sdlsemwait.html @ 79:ffadd05de74d

Allow the user to override the relative mouse mode. They almost never want to do this, as it seriously affects applications that rely on continuous relative mouse motion.
author Sam Lantinga <slouken@lokigames.com>
date Sat, 23 Jun 2001 22:00:59 +0000
parents 55f1f1b3e27d
children e5bc29de3f0a
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>SDL_SemWait</TITLE
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><H1
><A
NAME="SDLSEMWAIT"
>SDL_SemWait</A
></H1
><DIV
CLASS="REFNAMEDIV"
><A
NAME="AEN7474"
></A
><H2
>Name</H2
>SDL_SemWait&nbsp;--&nbsp;Lock a semaphore and suspend the thread if the semaphore value is zero.</DIV
><DIV
CLASS="REFSYNOPSISDIV"
><A
NAME="AEN7477"
></A
><H2
>Synopsis</H2
><DIV
CLASS="FUNCSYNOPSIS"
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><P
></P
><PRE
CLASS="FUNCSYNOPSISINFO"
>#include "SDL.h"
#include "SDL_thread.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>int <B
CLASS="FSFUNC"
>SDL_SemWait</B
></CODE
>(SDL_sem *sem);</CODE
></P
><P
></P
></DIV
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN7484"
></A
><H2
>Description</H2
><P
><TT
CLASS="FUNCTION"
>SDL_SemWait()</TT
> suspends the calling thread until either
the semaphore pointed to by <TT
CLASS="PARAMETER"
><I
>sem</I
></TT
> has a positive value,
the call is interrupted by a signal or error. If the call is successful it
will atomically decrement the semaphore value.</P
><P
>After <TT
CLASS="FUNCTION"
>SDL_SemWait()</TT
> is successful, the semaphore
can be released and its count atomically incremented by a successful call to
<A
HREF="sdlsempost.html"
>SDL_SemPost</A
>.</P
></DIV
><DIV
CLASS="REFSECT1"
><A
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></A
><H2
>Return Value</H2
><P
>Returns <SPAN
CLASS="RETURNVALUE"
>0</SPAN
> if successful or
<SPAN
CLASS="RETURNVALUE"
>-1</SPAN
> if there was an error (leaving the semaphore unchanged).</P
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN7497"
></A
><H2
>Examples</H2
><P
><PRE
CLASS="PROGRAMLISTING"
>if (SDL_SemWait(my_sem) == -1) {
        return WAIT_FAILED;
}

...

SDL_SemPost(my_sem);</PRE
></P
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><A
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></A
><H2
>See Also</H2
><P
><A
HREF="sdlcreatesemaphore.html"
><TT
CLASS="FUNCTION"
>SDL_CreateSemaphore</TT
></A
>,
<A
HREF="sdldestroysemaphore.html"
><TT
CLASS="FUNCTION"
>SDL_DestroySemaphore</TT
></A
>,
<A
HREF="sdlsemtrywait.html"
><TT
CLASS="FUNCTION"
>SDL_SemTryWait</TT
></A
>,
<A
HREF="sdlsemwaittimeout.html"
><TT
CLASS="FUNCTION"
>SDL_SemWaitTimeout</TT
></A
>,
<A
HREF="sdlsempost.html"
><TT
CLASS="FUNCTION"
>SDL_SemPost</TT
></A
>,
<A
HREF="sdlsemvalue.html"
><TT
CLASS="FUNCTION"
>SDL_SemValue</TT
></A
></P
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