view docs/html/sdlquitevent.html @ 79:ffadd05de74d

Allow the user to override the relative mouse mode. They almost never want to do this, as it seriously affects applications that rely on continuous relative mouse motion.
author Sam Lantinga <slouken@lokigames.com>
date Sat, 23 Jun 2001 22:00:59 +0000
parents 55f1f1b3e27d
children e5bc29de3f0a
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><A
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>SDL_QuitEvent</A
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><DIV
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><A
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><H2
>Name</H2
>SDL_QuitEvent&nbsp;--&nbsp;Quit requested event</DIV
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></A
><H2
>Structure Definition</H2
><PRE
CLASS="PROGRAMLISTING"
>typedef struct{
  Uint8 type
} SDL_QuitEvent;</PRE
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>Structure Data</H2
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><TT
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><TT
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>SDL_QUIT</TT
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><H2
>Description</H2
><P
><SPAN
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>SDL_QuitEvent</SPAN
> is a member of the <A
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><SPAN
CLASS="STRUCTNAME"
>SDL_Event</SPAN
></A
> union and is used whan an event of type <TT
CLASS="LITERAL"
>SDL_QUIT</TT
> is reported.</P
><P
>As can be seen, the SDL_QuitEvent structure serves no useful purpose. The event itself, on the other hand, is very important. If you filter out or ignore a quit event then it is impossible for the user to close the window. On the other hand, if you do accept a quit event then the application window will be closed, and screen updates will still report success event though the application will no longer be visible.</P
><DIV
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><BLOCKQUOTE
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><P
><B
>Note: </B
>The macro <TT
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>SDL_QuitRequested</TT
> will return non-zero if a quit event is pending</P
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>See Also</H2
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>SDL_Event</SPAN
></A
>,
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><TT
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>SDL_SetEventFilter</TT
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