view docs/html/sdljoystickname.html @ 79:ffadd05de74d

Allow the user to override the relative mouse mode. They almost never want to do this, as it seriously affects applications that rely on continuous relative mouse motion.
author Sam Lantinga <slouken@lokigames.com>
date Sat, 23 Jun 2001 22:00:59 +0000
parents 55f1f1b3e27d
children e5bc29de3f0a
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><H1
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>SDL_JoystickName</A
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><DIV
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><A
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><H2
>Name</H2
>SDL_JoystickName&nbsp;--&nbsp;Get joystick name.</DIV
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>Synopsis</H2
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><P
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><PRE
CLASS="FUNCSYNOPSISINFO"
>#include "SDL.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>const char *<B
CLASS="FSFUNC"
>SDL_JoystickName</B
></CODE
>(int index);</CODE
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><H2
>Description</H2
><P
>Get the implementation dependent name of joystick. The <TT
CLASS="PARAMETER"
><I
>index</I
></TT
> parameter refers to the N'th joystick on the system.</P
></DIV
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><A
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><H2
>Return Value</H2
><P
>Returns a char pointer to the joystick name.</P
></DIV
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NAME="AEN5536"
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><H2
>Examples</H2
><P
><PRE
CLASS="PROGRAMLISTING"
>/* Print the names of all attached joysticks */
int num_joy, i;
num_joy=SDL_NumJoysticks();
printf("%d joysticks found\n", num_joy);
for(i=0;i&#60;num_joy;i++)
  printf("%s\n", SDL_JoystickName(i);</PRE
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>See Also</H2
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><TT
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>SDL_JoystickOpen</TT
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