view docs/html/sdljoystickgetaxis.html @ 79:ffadd05de74d

Allow the user to override the relative mouse mode. They almost never want to do this, as it seriously affects applications that rely on continuous relative mouse motion.
author Sam Lantinga <slouken@lokigames.com>
date Sat, 23 Jun 2001 22:00:59 +0000
parents 55f1f1b3e27d
children e5bc29de3f0a
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><H1
><A
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>SDL_JoystickGetAxis</A
></H1
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><H2
>Name</H2
>SDL_JoystickGetAxis&nbsp;--&nbsp;Get the current state of an axis</DIV
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>Synopsis</H2
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><PRE
CLASS="FUNCSYNOPSISINFO"
>#include "SDL.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>Sint16 <B
CLASS="FSFUNC"
>SDL_JoystickGetAxis</B
></CODE
>(SDL_Joystick *joystick, int axis);</CODE
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><H2
>Description</H2
><P
><TT
CLASS="FUNCTION"
>SDL_JoystickGetAxis</TT
> returns the current state of the given <TT
CLASS="PARAMETER"
><I
>axis</I
></TT
> on the given <TT
CLASS="PARAMETER"
><I
>joystick</I
></TT
>.</P
><P
>On most modern joysticks the X axis is usually represented by <TT
CLASS="PARAMETER"
><I
>axis</I
></TT
> 0 and the Y axis by <TT
CLASS="PARAMETER"
><I
>axis</I
></TT
> 1. The value returned by <TT
CLASS="FUNCTION"
>SDL_JoystickGetAxis</TT
> is a signed integer (-32768 to 32768) representing the current position of the <TT
CLASS="PARAMETER"
><I
>axis</I
></TT
>, it maybe necessary to impose certain tolerances on these values to account for jitter. It is worth noting that some joysticks use axes 2 and 3 for extra buttons.</P
></DIV
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><H2
>Return Value</H2
><P
>Returns a 16-bit signed integer representing the current position of the <TT
CLASS="PARAMETER"
><I
>axis</I
></TT
>.</P
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><H2
>Examples</H2
><P
><PRE
CLASS="PROGRAMLISTING"
>Sint16 x_move, y_move;
SDL_Joystick *joy1;
.
.
x_move=SDL_JoystickGetAxis(joy1, 0);
y_move=SDL_JoystickGetAxis(joy1, 1);</PRE
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><H2
>See Also</H2
><P
><A
HREF="sdljoysticknumaxes.html"
><TT
CLASS="FUNCTION"
>SDL_JoystickNumAxes</TT
></A
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