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Allow the user to override the relative mouse mode. They almost never want to do this, as it seriously affects applications that rely on continuous relative mouse motion.
author Sam Lantinga <slouken@lokigames.com>
date Sat, 23 Jun 2001 22:00:59 +0000
parents 55f1f1b3e27d
children e5bc29de3f0a
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>Time based game loop</A
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>#define TICK_INTERVAL    30

Uint32 TimeLeft(void)
{
    static Uint32 next_time = 0;
    Uint32 now;

    now = SDL_GetTicks();
    if ( next_time &#60;= now ) {
        next_time = now+TICK_INTERVAL;
        return(0);
    }
    return(next_time-now);
}


/* main game loop

    while ( game_running ) {
        UpdateGameState();
        SDL_Delay(TimeLeft());
    }&#13;</PRE
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