view CREDITS @ 79:ffadd05de74d

Allow the user to override the relative mouse mode. They almost never want to do this, as it seriously affects applications that rely on continuous relative mouse motion.
author Sam Lantinga <slouken@lokigames.com>
date Sat, 23 Jun 2001 22:00:59 +0000
parents 74212992fb08
children 9841293e9e86
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Simple DirectMedia Layer CREDITS
Thanks to everyone who made this possible, including:

* Cliff Matthews, for giving me a reason to start this project. :)
 -- Executor rocks!  *grin*

* Scott Call, for making a home for SDL on the 'Net, Thanks! :)

* Michael Samuel and Loki Entertainment Software, for the SDL mailing list

* Patrick Trainor and Jim Boucher, for the QNX Neutrino port

* Gabriele Greco, for the Amiga port

* Stan Shebs, for the initial MacOS X port

* Carsten Griwodz for the AIX port

* Mattias Engdegerd, for help with the Solaris port and lots of other code

* Kent B Mein, for a place to do the IRIX port

* Ash, for a place to do the OSF/1 Alpha port

* David Sowsy, for help with the BeOS port

* Max Watson, Matt Slot, and Kyle for help with the MacOS port

* Jon Taylor for the GGI front-end

* Paulus Esterhazy, for the Visual C++ testing and libraries

* Brenda Tantzen, for Metrowerks CodeWarrior on MacOS

* Chris Nentwich, for the Hermes assembly blitters

* Michael Vance and Jim Kutter for the X11 OpenGL support

* Peter Wiklund, for the 1998 winning SDL logo,
  and Arto Hamara, Steven Wong, and Kent Mein for other logo entries.

* Stephane Peter, for the AAlib front-end and multi-threaded timer idea.

 And a big hand to everyone else who gave me appreciation, advice,
 and suggestions, especially the good folks on the SDL mailing list.

THANKS! :)

  -- Sam Lantinga			<slouken@libsdl.org>