Mercurial > sdl-ios-xcode
view src/audio/SDL_wave.h @ 485:ffa4ca907c67
Date: Sun, 1 Sep 2002 21:27:54 -0400 (EDT)
From: "Ryan C. Gordon"
Subject: [SDL] Minor X11 hack:
Here's a patch to center a newly-created, non-fullscreen X11 window.
While this may or may not be suitable for adding to SDL officially, I
didn't want to put any Xlib dependencies in my code directly.
To use:
- Apply patch/rebuild.
- export SDL_WINDOW_POS=center
- Call SDL_SetVideoMode as needed.
(Ideally, this could be expanded to handle other commands like
SDL_WINDOW_POS=20x190, etc, and could be implemented for other targets,
but this is really a hack to avoid API changes).
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 02 Sep 2002 15:58:29 +0000 |
parents | f6ffac90895c |
children | 90dfd3f5782c |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif /* WAVE files are little-endian */ /*******************************************/ /* Define values for Microsoft WAVE format */ /*******************************************/ #define RIFF 0x46464952 /* "RIFF" */ #define WAVE 0x45564157 /* "WAVE" */ #define FACT 0x74636166 /* "fact" */ #define LIST 0x5453494c /* "LIST" */ #define FMT 0x20746D66 /* "fmt " */ #define DATA 0x61746164 /* "data" */ #define PCM_CODE 0x0001 #define MS_ADPCM_CODE 0x0002 #define IMA_ADPCM_CODE 0x0011 #define WAVE_MONO 1 #define WAVE_STEREO 2 /* Normally, these three chunks come consecutively in a WAVE file */ typedef struct WaveFMT { /* Not saved in the chunk we read: Uint32 FMTchunk; Uint32 fmtlen; */ Uint16 encoding; Uint16 channels; /* 1 = mono, 2 = stereo */ Uint32 frequency; /* One of 11025, 22050, or 44100 Hz */ Uint32 byterate; /* Average bytes per second */ Uint16 blockalign; /* Bytes per sample block */ Uint16 bitspersample; /* One of 8, 12, 16, or 4 for ADPCM */ } WaveFMT; /* The general chunk found in the WAVE file */ typedef struct Chunk { Uint32 magic; Uint32 length; Uint8 *data; /* Data includes magic and length */ } Chunk;