view docs/man3/SDL_PauseAudio.3 @ 485:ffa4ca907c67

Date: Sun, 1 Sep 2002 21:27:54 -0400 (EDT) From: "Ryan C. Gordon" Subject: [SDL] Minor X11 hack: Here's a patch to center a newly-created, non-fullscreen X11 window. While this may or may not be suitable for adding to SDL officially, I didn't want to put any Xlib dependencies in my code directly. To use: - Apply patch/rebuild. - export SDL_WINDOW_POS=center - Call SDL_SetVideoMode as needed. (Ideally, this could be expanded to handle other commands like SDL_WINDOW_POS=20x190, etc, and could be implemented for other targets, but this is really a hack to avoid API changes).
author Sam Lantinga <slouken@libsdl.org>
date Mon, 02 Sep 2002 15:58:29 +0000 (2002-09-02)
parents e5bc29de3f0a
children 546f7c1eb755
line wrap: on
line source
.TH "SDL_PauseAudio" "3" "Tue 11 Sep 2001, 22:58" "SDL" "SDL API Reference" 
.SH "NAME"
SDL_PauseAudio\- Pauses and unpauses the audio callback processing
.SH "SYNOPSIS"
.PP
\fB#include "SDL\&.h"
.sp
\fBvoid \fBSDL_PauseAudio\fP\fR(\fBint pause_on\fR);
.SH "DESCRIPTION"
.PP
This function pauses and unpauses the audio callback processing\&. It should be called with \fBpause_on\fR=0 after opening the audio device to start playing sound\&. This is so you can safely initialize data for your callback function after opening the audio device\&. Silence will be written to the audio device during the pause\&.
.SH "SEE ALSO"
.PP
\fI\fBSDL_GetAudioStatus\fP\fR, \fI\fBSDL_OpenAudio\fP\fR
...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:58