Mercurial > sdl-ios-xcode
view README.AmigaOS @ 485:ffa4ca907c67
Date: Sun, 1 Sep 2002 21:27:54 -0400 (EDT)
From: "Ryan C. Gordon"
Subject: [SDL] Minor X11 hack:
Here's a patch to center a newly-created, non-fullscreen X11 window.
While this may or may not be suitable for adding to SDL officially, I
didn't want to put any Xlib dependencies in my code directly.
To use:
- Apply patch/rebuild.
- export SDL_WINDOW_POS=center
- Call SDL_SetVideoMode as needed.
(Ideally, this could be expanded to handle other commands like
SDL_WINDOW_POS=20x190, etc, and could be implemented for other targets,
but this is really a hack to avoid API changes).
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 02 Sep 2002 15:58:29 +0000 |
parents | 75a95f82bc1f |
children | 6d2e1961661a |
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This is the porting of 1.2.0 version of SDL (the latest stable one) to AmigaOS/68k. All the bugs known of the past version have been corrected. And I've added all the new SDL features. This version of SDL needs Cybergraphx V3 (r69+) or CyberGraphX V4 and AHI v3+. Probably it works also with P96 or CGXAga, but it's untested. This version is available as linked library for SAS/C and GCC, only 68k this time, a powerup (ppcemu compatible) and a morphos version will be ready quite soon (i hope). Implemented: - 8/16/24/32bit video modes, both fullscreen and windowed. - Hardware surfaces. - CGX blitting acceleration. - CGX colorkey blitting acceleration. - AHI audio (8/16 bit, with any audio format), always uses unit 0 for now. - Thread support (maybe not 100% compatible with other implementations) - Semaphores - Window resizing and backdrop windows (NEW) - Joystick/Joypad support. To do: - CDRom audio playing support - OpenGL (A guy was working on it but I've lost his tracks :( ) The SAS/C library is distributed with debug info attached, to strip debug info simply add STRIPDEBUG argument to the linker. NOTE: SDL includes debug output using kprintf, to disable it add to your project a function like this: void kprintf(char *a,...) { } Otherwise you can redirect the debug to a console window with sushi, sashimi or similar tools (the default output is the internal serial port). For info, support, bugfix and other feel free to mail me: Gabriele Greco (gabriele.greco@aruba.it) You can find also a small SDL Amiga page at: http://ggreco.interfree.it/sdl.html