Mercurial > sdl-ios-xcode
view test/testmmousetablet.c @ 2947:fec0db6c44b7
Date: Thu, 01 Jan 2009 21:32:12 +0100
From: Couriersud
Subject: Fusionsound audio driver
attached is a diff containing a audio driver for the FusionSound
library. This sound library is closely related to DirectFB and uses the
same transport (fusion) as DirectFB when running applications "remote",
i.e. over the network. As such, it natively redirects sound where
DirectFB redirects video. This may be handy for everyone using SDL over
DirectFB.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Thu, 01 Jan 2009 21:34:22 +0000 |
parents | ae653575d4af |
children | 975fd903466b |
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#include <stdio.h> #include "SDL.h" SDL_Surface *screen; int quit = 0; int main() { SDL_Event event; int mice; int i; printf("Initing...\n"); if (SDL_Init(0) != 0) { return 1; } if (SDL_InitSubSystem(SDL_INIT_VIDEO) != 0) { return 1; } else { screen = SDL_SetVideoMode(640, 480, 32, SDL_DOUBLEBUF); } mice = SDL_GetNumMice(); printf("%d pointing devices found\n", mice); for (i = 0; i < mice; ++i) { printf("device index: %d name:%s\n", i, SDL_GetMouseName(i)); } while (quit != 1) { if (SDL_PollEvent(&event) == 0) { } else { switch (event.type) { case SDL_MOUSEMOTION: printf ("Device id: %d x: %d y: %d relx: %d rely: %d pressure: %d\n \ pressure_max: %d pressure_min: %d current cursor:%d\n", event.motion.which, event.motion.x, event.motion.y, event.motion.xrel, event.motion.yrel, event.motion.pressure, event.motion.pressure_max, event.motion.pressure_min, event.motion.cursor); break; case SDL_PROXIMITYIN: printf("proximity in id: %d x: %d y: %d\n", (int) event.proximity.which, event.proximity.x, event.proximity.y); break; case SDL_PROXIMITYOUT: printf("proximity out id: %d x: %d y: %d\n", (int) event.proximity.which, event.proximity.x, event.proximity.y); break; case SDL_MOUSEBUTTONDOWN: printf("mouse button down id: %d button:%d\n", event.button.which, event.button.button); break; case SDL_MOUSEBUTTONUP: printf("mouse button up id: %d button: %d\n", event.button.which, event.button.button); break; case SDL_QUIT: printf("Quitting\n"); SDL_QuitSubSystem(SDL_INIT_VIDEO); SDL_Quit(); quit = 1; break; } } } return 0; }