Mercurial > sdl-ios-xcode
view test/testdyngl.c @ 2947:fec0db6c44b7
Date: Thu, 01 Jan 2009 21:32:12 +0100
From: Couriersud
Subject: Fusionsound audio driver
attached is a diff containing a audio driver for the FusionSound
library. This sound library is closely related to DirectFB and uses the
same transport (fusion) as DirectFB when running applications "remote",
i.e. over the network. As such, it natively redirects sound where
DirectFB redirects video. This may be handy for everyone using SDL over
DirectFB.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Thu, 01 Jan 2009 21:34:22 +0000 |
parents | 204be4fc2726 |
children | 8d0889509afb |
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/* * Small SDL example to demonstrate dynamically loading * OpenGL lib and functions * * (FYI it was supposed to look like snow in the wind or something...) * * Compile with : * gcc testdyngl.c `sdl-config --libs --cflags` -o testdyngl -DHAVE_OPENGL * * You can specify a different OpenGL lib on the command line, i.e. : * ./testdyngl /usr/X11R6/lib/libGL.so.1.2 * or * ./testdyngl /usr/lib/libGL.so.1.0.4496 * */ #include <stdio.h> #include <stdlib.h> #include "SDL.h" #ifdef __MACOS__ #define HAVE_OPENGL #endif #ifdef HAVE_OPENGL #include "SDL_opengl.h" /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */ static void quit(int rc) { SDL_Quit(); exit(rc); } void * get_funcaddr(const char *p) { void *f = SDL_GL_GetProcAddress(p); if (f) { return f; } else { printf("Unable to get function pointer for %s\n", p); quit(1); } return NULL; } typedef struct { void (APIENTRY * glBegin) (GLenum); void (APIENTRY * glEnd) (); void (APIENTRY * glVertex3f) (GLfloat, GLfloat, GLfloat); void (APIENTRY * glClearColor) (GLfloat, GLfloat, GLfloat, GLfloat); void (APIENTRY * glClear) (GLbitfield); void (APIENTRY * glDisable) (GLenum); void (APIENTRY * glEnable) (GLenum); void (APIENTRY * glColor4ub) (GLubyte, GLubyte, GLubyte, GLubyte); void (APIENTRY * glPointSize) (GLfloat); void (APIENTRY * glHint) (GLenum, GLenum); void (APIENTRY * glBlendFunc) (GLenum, GLenum); void (APIENTRY * glMatrixMode) (GLenum); void (APIENTRY * glLoadIdentity) (); void (APIENTRY * glOrtho) (GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble); void (APIENTRY * glRotatef) (GLfloat, GLfloat, GLfloat, GLfloat); void (APIENTRY * glViewport) (GLint, GLint, GLsizei, GLsizei); void (APIENTRY * glFogf) (GLenum, GLfloat); } glfuncs; void init_glfuncs(glfuncs * f) { f->glBegin = get_funcaddr("glBegin"); f->glEnd = get_funcaddr("glEnd"); f->glVertex3f = get_funcaddr("glVertex3f"); f->glClearColor = get_funcaddr("glClearColor"); f->glClear = get_funcaddr("glClear"); f->glDisable = get_funcaddr("glDisable"); f->glEnable = get_funcaddr("glEnable"); f->glColor4ub = get_funcaddr("glColor4ub"); f->glPointSize = get_funcaddr("glPointSize"); f->glHint = get_funcaddr("glHint"); f->glBlendFunc = get_funcaddr("glBlendFunc"); f->glMatrixMode = get_funcaddr("glMatrixMode"); f->glLoadIdentity = get_funcaddr("glLoadIdentity"); f->glOrtho = get_funcaddr("glOrtho"); f->glRotatef = get_funcaddr("glRotatef"); f->glViewport = get_funcaddr("glViewport"); f->glFogf = get_funcaddr("glFogf"); } #define NB_PIXELS 1000 int main(int argc, char *argv[]) { glfuncs f; int i; SDL_Event event; int done = 0; GLfloat pixels[NB_PIXELS * 3]; const char *gl_library = NULL; /* Use the default GL library */ if (argv[1]) { gl_library = argv[1]; } if (SDL_Init(SDL_INIT_VIDEO) < 0) { printf("Unable to init SDL : %s\n", SDL_GetError()); return (1); } if (SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1) < 0) { printf("Unable to set GL attribute : %s\n", SDL_GetError()); quit(1); } if (SDL_GL_LoadLibrary(gl_library) < 0) { printf("Unable to dynamically open GL lib : %s\n", SDL_GetError()); quit(1); } if (SDL_SetVideoMode(640, 480, 0, SDL_OPENGL) == NULL) { printf("Unable to open video mode : %s\n", SDL_GetError()); quit(1); } /* Set the window manager title bar */ SDL_WM_SetCaption("SDL Dynamic OpenGL Loading Test", "testdyngl"); init_glfuncs(&f); for (i = 0; i < NB_PIXELS; i++) { pixels[3 * i] = rand() % 250 - 125; pixels[3 * i + 1] = rand() % 250 - 125; pixels[3 * i + 2] = rand() % 250 - 125; } f.glViewport(0, 0, 640, 480); f.glMatrixMode(GL_PROJECTION); f.glLoadIdentity(); f.glOrtho(-100, 100, -100, 100, -500, 500); f.glMatrixMode(GL_MODELVIEW); f.glLoadIdentity(); f.glEnable(GL_DEPTH_TEST); f.glDisable(GL_TEXTURE_2D); f.glEnable(GL_BLEND); f.glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); f.glClearColor(0.0f, 0.0f, 0.0f, 0.0f); f.glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); f.glEnable(GL_POINT_SMOOTH); f.glHint(GL_POINT_SMOOTH_HINT, GL_NICEST); f.glPointSize(5.0f); f.glEnable(GL_FOG); f.glFogf(GL_FOG_START, -500); f.glFogf(GL_FOG_END, 500); f.glFogf(GL_FOG_DENSITY, 0.005); do { f.glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); f.glRotatef(2.0, 1.0, 1.0, 1.0); f.glRotatef(1.0, 0.0, 1.0, 1.0); f.glColor4ub(255, 255, 255, 255); f.glBegin(GL_POINTS); for (i = 0; i < NB_PIXELS; i++) { f.glVertex3f(pixels[3 * i], pixels[3 * i + 1], pixels[3 * i + 2]); } f.glEnd(); SDL_GL_SwapBuffers(); while (SDL_PollEvent(&event)) { if (event.type == SDL_KEYDOWN) done = 1; } SDL_Delay(20); } while (!done); SDL_Quit(); return 0; } #else /* HAVE_OPENGL */ int main(int argc, char *argv[]) { printf("No OpenGL support on this system\n"); return 1; } #endif /* HAVE_OPENGL */