view test/common.h @ 2947:fec0db6c44b7

Date: Thu, 01 Jan 2009 21:32:12 +0100 From: Couriersud Subject: Fusionsound audio driver attached is a diff containing a audio driver for the FusionSound library. This sound library is closely related to DirectFB and uses the same transport (fusion) as DirectFB when running applications "remote", i.e. over the network. As such, it natively redirects sound where DirectFB redirects video. This may be handy for everyone using SDL over DirectFB.
author Sam Lantinga <slouken@libsdl.org>
date Thu, 01 Jan 2009 21:34:22 +0000
parents 7ee5297340f7
children c18c03927a77
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/* A simple test program framework */

#include "SDL.h"

#define VERBOSE_VIDEO   0x00000001
#define VERBOSE_MODES   0x00000002
#define VERBOSE_RENDER  0x00000004
#define VERBOSE_EVENT   0x00000008
#define VERBOSE_AUDIO   0x00000010

typedef struct
{
    /* SDL init flags */
    char **argv;
    Uint32 flags;
    Uint32 verbose;

    /* Video info */
    const char *videodriver;
    int display;
    const char *window_title;
    Uint32 window_flags;
    int window_x;
    int window_y;
    int window_w;
    int window_h;
    int depth;
    int refresh_rate;
    int num_windows;
    SDL_WindowID *windows;

    /* Renderer info */
    const char *renderdriver;
    Uint32 render_flags;
    SDL_bool skip_renderer;

    /* Audio info */
    const char *audiodriver;
    SDL_AudioSpec audiospec;
} CommonState;

extern CommonState *CommonCreateState(char **argv, Uint32 flags);
extern int CommonArg(CommonState * state, int index);
extern const char *CommonUsage(CommonState * state);
extern SDL_bool CommonInit(CommonState * state);
extern void CommonEvent(CommonState * state, SDL_Event * event, int *done);
extern void CommonQuit(CommonState * state);