view src/video/x11/SDL_x11mouse.c @ 2947:fec0db6c44b7

Date: Thu, 01 Jan 2009 21:32:12 +0100 From: Couriersud Subject: Fusionsound audio driver attached is a diff containing a audio driver for the FusionSound library. This sound library is closely related to DirectFB and uses the same transport (fusion) as DirectFB when running applications "remote", i.e. over the network. As such, it natively redirects sound where DirectFB redirects video. This may be handy for everyone using SDL over DirectFB.
author Sam Lantinga <slouken@libsdl.org>
date Thu, 01 Jan 2009 21:34:22 +0000
parents 1e431c2631ee
children 79dee7da6ba5
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2009 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"
#include "SDL_x11video.h"
#include "SDL_x11mouse.h"
#include "../../events/SDL_mouse_c.h"

#if SDL_VIDEO_DRIVER_X11_XINPUT
static void
X11_FreeMouse(SDL_Mouse * mouse)
{
    X11_MouseData *data = (X11_MouseData *) mouse->driverdata;

    if (data) {
        XCloseDevice(data->display, mouse->id);
        SDL_free(data);
    }
}
#endif

void
X11_InitMouse(_THIS)
{
    SDL_Mouse mouse;
#if SDL_VIDEO_DRIVER_X11_XINPUT
    Display *display = ((SDL_VideoData *) _this->driverdata)->display;
    X11_MouseData *data;
    int i, j, n;
    XDeviceInfo *DevList;
    XAnyClassPtr deviceClass;
    int event_code;
    XEventClass xEvent;
#endif

    SDL_zero(mouse);
    SDL_AddMouse(&mouse, "CorePointer", 0, 0, 1);

#if SDL_VIDEO_DRIVER_X11_XINPUT
    if (!SDL_X11_HAVE_XINPUT) {
        /* should have dynamically loaded, but wasn't available. */
        return;
    }

    /* we're getting the list of input devices */
    DevList = XListInputDevices(display, &n);

    /* we're aquiring valuators: mice, tablets, etc. */
    for (i = 0; i < n; ++i) {
        /* if it's the core pointer or core keyborard we don't want it */
        if ((DevList[i].use != IsXPointer && DevList[i].use != IsXKeyboard)) {
            /* we have to check all of the device classes */
            deviceClass = DevList[i].inputclassinfo;
            for (j = 0; j < DevList[i].num_classes; ++j) {
                if (deviceClass->class == ValuatorClass) {      /* bingo ;) */
                    XValuatorInfo *valInfo;

                    data = (X11_MouseData *) SDL_calloc(1, sizeof(*data));
                    if (!data) {
                        continue;
                    }
                    data->display = display;
                    data->device = XOpenDevice(display, DevList[i].id);

                    /* motion events */
                    DeviceMotionNotify(data->device, event_code, xEvent);
                    if (xEvent) {
                        data->xevents[data->num_xevents++] = xEvent;
                        data->motion = event_code;
                    }

                    /* button events */
                    DeviceButtonPress(data->device, event_code, xEvent);
                    if (xEvent) {
                        data->xevents[data->num_xevents++] = xEvent;
                        data->button_pressed = event_code;
                    }
                    DeviceButtonRelease(data->device, event_code, xEvent);
                    if (xEvent) {
                        data->xevents[data->num_xevents++] = xEvent;
                        data->button_released = event_code;
                    }

                    /* proximity events */
                    ProximityIn(data->device, event_code, xEvent);
                    if (xEvent) {
                        data->xevents[data->num_xevents++] = xEvent;
                        data->proximity_in = event_code;
                    }
                    ProximityOut(data->device, event_code, xEvent);
                    if (xEvent) {
                        data->xevents[data->num_xevents++] = xEvent;
                        data->proximity_out = event_code;
                    }

                    SDL_zero(mouse);
                    mouse.id = DevList[i].id;
                    mouse.FreeMouse = X11_FreeMouse;
                    mouse.driverdata = data;

                    /* lets get the device parameters */
                    valInfo = (XValuatorInfo *) deviceClass;
                    /* if the device reports pressure, lets check it parameteres */
                    if (valInfo->num_axes > 2) {
                        SDL_AddMouse(&mouse, DevList[i].name,
                                     valInfo->axes[2].max_value,
                                     valInfo->axes[2].min_value, 1);
                    } else {
                        SDL_AddMouse(&mouse, DevList[i].name, 0, 0, 1);
                    }
                    break;
                }
                /* if it's not class we're interested in, lets go further */
                deviceClass =
                    (XAnyClassPtr) ((char *) deviceClass +
                                    deviceClass->length);
            }
        }
    }
    XFreeDeviceList(DevList);
#endif
}

void
X11_QuitMouse(_THIS)
{
    SDL_VideoData *data = (SDL_VideoData *) _this->driverdata;

    /* !!! FIXME: use XCloseDevice()? Or maybe handle under SDL_MouseQuit()? */

    /* let's delete all of the mice */
    SDL_MouseQuit();
}

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