Mercurial > sdl-ios-xcode
view src/video/win32/SDL_win32keyboard.c @ 2947:fec0db6c44b7
Date: Thu, 01 Jan 2009 21:32:12 +0100
From: Couriersud
Subject: Fusionsound audio driver
attached is a diff containing a audio driver for the FusionSound
library. This sound library is closely related to DirectFB and uses the
same transport (fusion) as DirectFB when running applications "remote",
i.e. over the network. As such, it natively redirects sound where
DirectFB redirects video. This may be handy for everyone using SDL over
DirectFB.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Thu, 01 Jan 2009 21:34:22 +0000 |
parents | 99210400e8b9 |
children | f7b03b6838cb |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #include "SDL_win32video.h" #include "../../events/SDL_keyboard_c.h" #include "../../events/scancodes_win32.h" #ifndef MAPVK_VK_TO_VSC #define MAPVK_VK_TO_VSC 0 #endif #ifndef MAPVK_VSC_TO_VK #define MAPVK_VSC_TO_VK 1 #endif #ifndef MAPVK_VK_TO_CHAR #define MAPVK_VK_TO_CHAR 2 #endif /* Alphabetic scancodes for PC keyboards */ BYTE alpha_scancodes[26] = { 30, 48, 46, 32, 18, 33, 34, 35, 23, 36, 37, 38, 50, 49, 24, 25, 16, 19, 31, 20, 22, 47, 17, 45, 21, 44 }; BYTE keypad_scancodes[10] = { 82, 79, 80, 81, 75, 76, 77, 71, 72, 73 }; void WIN_InitKeyboard(_THIS) { SDL_VideoData *data = (SDL_VideoData *) _this->driverdata; SDL_Keyboard keyboard; int i; /* Make sure the alpha scancodes are correct. T isn't usually remapped */ if (MapVirtualKey('T', MAPVK_VK_TO_VSC) != alpha_scancodes['T' - 'A']) { #if 0 printf ("Fixing alpha scancode map, assuming US QWERTY layout!\nPlease send the following 26 lines of output to the SDL mailing list <sdl@libsdl.org>, including a description of your keyboard hardware.\n"); #endif for (i = 0; i < SDL_arraysize(alpha_scancodes); ++i) { alpha_scancodes[i] = MapVirtualKey('A' + i, MAPVK_VK_TO_VSC); #if 0 printf("%d = %d\n", i, alpha_scancodes[i]); #endif } } if (MapVirtualKey(VK_NUMPAD0, MAPVK_VK_TO_VSC) != keypad_scancodes[0]) { #if 0 printf ("Fixing keypad scancode map!\nPlease send the following 10 lines of output to the SDL mailing list <sdl@libsdl.org>, including a description of your keyboard hardware.\n"); #endif for (i = 0; i < SDL_arraysize(keypad_scancodes); ++i) { keypad_scancodes[i] = MapVirtualKey(VK_NUMPAD0 + i, MAPVK_VK_TO_VSC); #if 0 printf("%d = %d\n", i, keypad_scancodes[i]); #endif } } data->key_layout = win32_scancode_table; SDL_zero(keyboard); data->keyboard = SDL_AddKeyboard(&keyboard, -1); WIN_UpdateKeymap(data->keyboard); SDL_SetScancodeName(SDL_SCANCODE_APPLICATION, "Menu"); SDL_SetScancodeName(SDL_SCANCODE_LGUI, "Left Windows"); SDL_SetScancodeName(SDL_SCANCODE_RGUI, "Right Windows"); } void WIN_UpdateKeymap(int keyboard) { int i; SDL_scancode scancode; SDLKey keymap[SDL_NUM_SCANCODES]; SDL_GetDefaultKeymap(keymap); for (i = 0; i < SDL_arraysize(win32_scancode_table); i++) { /* Make sure this scancode is a valid character scancode */ scancode = win32_scancode_table[i]; if (scancode == SDL_SCANCODE_UNKNOWN || (keymap[scancode] & SDLK_SCANCODE_MASK)) { continue; } /* Alphabetic keys are handled specially, since Windows remaps them */ if (i >= 'A' && i <= 'Z') { BYTE vsc = alpha_scancodes[i - 'A']; keymap[scancode] = MapVirtualKey(vsc, MAPVK_VSC_TO_VK) + 0x20; } else { keymap[scancode] = (MapVirtualKey(i, MAPVK_VK_TO_CHAR) & 0x7FFF); } } SDL_SetKeymap(keyboard, 0, keymap, SDL_NUM_SCANCODES); } void WIN_QuitKeyboard(_THIS) { SDL_VideoData *data = (SDL_VideoData *) _this->driverdata; SDL_DelKeyboard(data->keyboard); } /* vi: set ts=4 sw=4 expandtab: */