Mercurial > sdl-ios-xcode
view src/video/directfb/SDL_DirectFB_video.c @ 2947:fec0db6c44b7
Date: Thu, 01 Jan 2009 21:32:12 +0100
From: Couriersud
Subject: Fusionsound audio driver
attached is a diff containing a audio driver for the FusionSound
library. This sound library is closely related to DirectFB and uses the
same transport (fusion) as DirectFB when running applications "remote",
i.e. over the network. As such, it natively redirects sound where
DirectFB redirects video. This may be handy for everyone using SDL over
DirectFB.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Thu, 01 Jan 2009 21:34:22 +0000 |
parents | 6ce28e5287e9 |
children | d364ee9b9c15 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org SDL1.3 implementation by couriersud@arcor.de */ #include "SDL_config.h" /* DirectFB video driver implementation. */ #include <fcntl.h> #include <unistd.h> #include <sys/mman.h> #include <directfb.h> #include <directfb_version.h> #include "SDL_video.h" #include "SDL_mouse.h" #include "../SDL_sysvideo.h" #include "../SDL_pixels_c.h" #include "../../events/SDL_events_c.h" #include "SDL_DirectFB_video.h" #include "SDL_DirectFB_events.h" #include "SDL_DirectFB_render.h" #include "SDL_DirectFB_mouse.h" /* Initialization/Query functions */ static int DirectFB_VideoInit(_THIS); static void DirectFB_VideoQuit(_THIS); static int DirectFB_Available(void); static SDL_VideoDevice *DirectFB_CreateDevice(int devindex); static int DirectFB_SetDisplayGammaRamp(_THIS, Uint16 * ramp); static int DirectFB_GetDisplayGammaRamp(_THIS, Uint16 * ramp); VideoBootStrap DirectFB_bootstrap = { "directfb", "DirectFB", DirectFB_Available, DirectFB_CreateDevice }; /* DirectFB driver bootstrap functions */ static int DirectFB_Available(void) { return 1; } static void DirectFB_DeleteDevice(SDL_VideoDevice * device) { SDL_free(device->driverdata); SDL_free(device); } static SDL_VideoDevice * DirectFB_CreateDevice(int devindex) { SDL_VideoDevice *device; /* Initialize all variables that we clean on shutdown */ SDL_DFB_CALLOC(device, 1, sizeof(SDL_VideoDevice)); /* Set the function pointers */ /* Set the function pointers */ device->VideoInit = DirectFB_VideoInit; device->VideoQuit = DirectFB_VideoQuit; device->GetDisplayModes = DirectFB_GetDisplayModes; device->SetDisplayMode = DirectFB_SetDisplayMode; #if 0 device->SetDisplayGammaRamp = DirectFB_SetDisplayGammaRamp; device->GetDisplayGammaRamp = DirectFB_GetDisplayGammaRamp; #else device->SetDisplayGammaRamp = NULL; device->GetDisplayGammaRamp = NULL; #endif device->PumpEvents = DirectFB_PumpEventsWindow; device->CreateWindow = DirectFB_CreateWindow; device->CreateWindowFrom = DirectFB_CreateWindowFrom; device->SetWindowTitle = DirectFB_SetWindowTitle; device->SetWindowPosition = DirectFB_SetWindowPosition; device->SetWindowSize = DirectFB_SetWindowSize; device->ShowWindow = DirectFB_ShowWindow; device->HideWindow = DirectFB_HideWindow; device->RaiseWindow = DirectFB_RaiseWindow; device->MaximizeWindow = DirectFB_MaximizeWindow; device->MinimizeWindow = DirectFB_MinimizeWindow; device->RestoreWindow = DirectFB_RestoreWindow; device->SetWindowGrab = DirectFB_SetWindowGrab; device->DestroyWindow = DirectFB_DestroyWindow; device->GetWindowWMInfo = DirectFB_GetWindowWMInfo; #if SDL_DIRECTFB_OPENGL device->GL_LoadLibrary = DirectFB_GL_LoadLibrary; device->GL_GetProcAddress = DirectFB_GL_GetProcAddress; device->GL_MakeCurrent = DirectFB_GL_MakeCurrent; device->GL_CreateContext = DirectFB_GL_CreateContext; device->GL_SetSwapInterval = DirectFB_GL_SetSwapInterval; device->GL_GetSwapInterval = DirectFB_GL_GetSwapInterval; device->GL_SwapWindow = DirectFB_GL_SwapWindow; device->GL_DeleteContext = DirectFB_GL_DeleteContext; #endif device->free = DirectFB_DeleteDevice; return device; error: if (device) free(device); return (0); } static int DirectFB_VideoInit(_THIS) { IDirectFB *dfb = NULL; DFB_DeviceData *devdata; char *stemp; DFBResult ret; SDL_DFB_CHECKERR(DirectFBInit(NULL, NULL)); SDL_DFB_CHECKERR(DirectFBCreate(&dfb)); SDL_DFB_CALLOC(devdata, 1, sizeof(*devdata)); devdata->use_yuv_underlays = 0; /* default: off */ stemp = getenv(DFBENV_USE_YUV_UNDERLAY); if (stemp) devdata->use_yuv_underlays = atoi(stemp); /* Create global Eventbuffer for axis events */ if (LINUX_INPUT_SUPPORT) { SDL_DFB_CHECKERR(dfb-> CreateInputEventBuffer(dfb, DICAPS_ALL, DFB_TRUE, &devdata->events)); } else { SDL_DFB_CHECKERR(dfb-> CreateInputEventBuffer(dfb, DICAPS_AXES /*DICAPS_ALL */ , DFB_TRUE, &devdata->events)); } devdata->initialized = 1; devdata->dfb = dfb; devdata->firstwin = NULL; _this->driverdata = devdata; DirectFB_InitModes(_this); #if SDL_DIRECTFB_OPENGL DirectFB_GL_Initialize(_this); #endif DirectFB_AddRenderDriver(_this); DirectFB_InitMouse(_this); DirectFB_InitKeyboard(_this); return 0; error: SDL_DFB_RELEASE(dfb); return -1; } static void DirectFB_VideoQuit(_THIS) { DFB_DeviceData *devdata = (DFB_DeviceData *) _this->driverdata; DirectFB_QuitModes(_this); DirectFB_QuitKeyboard(_this); DirectFB_QuitMouse(_this); SDL_DFB_RELEASE(devdata->events); SDL_DFB_RELEASE(devdata->dfb); SDL_DFB_FREE(_this->driverdata); #if SDL_DIRECTFB_OPENGL DirectFB_GL_Shutdown(_this); #endif devdata->initialized = 0; } static int DirectFB_SetDisplayGammaRamp(_THIS, Uint16 * ramp) { return -1; } static int DirectFB_GetDisplayGammaRamp(_THIS, Uint16 * ramp) { return -1; }