Mercurial > sdl-ios-xcode
view src/audio/dc/SDL_dcaudio.c @ 2947:fec0db6c44b7
Date: Thu, 01 Jan 2009 21:32:12 +0100
From: Couriersud
Subject: Fusionsound audio driver
attached is a diff containing a audio driver for the FusionSound
library. This sound library is closely related to DirectFB and uses the
same transport (fusion) as DirectFB when running applications "remote",
i.e. over the network. As such, it natively redirects sound where
DirectFB redirects video. This may be handy for everyone using SDL over
DirectFB.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Thu, 01 Jan 2009 21:34:22 +0000 |
parents | 99210400e8b9 |
children |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* Output dreamcast aica */ #include "SDL_timer.h" #include "SDL_audio.h" #include "../SDL_audiomem.h" #include "../SDL_audio_c.h" #include "SDL_dcaudio.h" #include "aica.h" #include <dc/spu.h> #define SPU_RAM_BASE 0xa0800000 static void spu_memload_stereo8(int leftpos, int rightpos, void *src0, size_t size) { uint8 *src = src0; uint32 *left = (uint32 *) (leftpos + SPU_RAM_BASE); uint32 *right = (uint32 *) (rightpos + SPU_RAM_BASE); size = (size + 7) / 8; while (size--) { unsigned lval, rval; lval = *src++; rval = *src++; lval |= (*src++) << 8; rval |= (*src++) << 8; lval |= (*src++) << 16; rval |= (*src++) << 16; lval |= (*src++) << 24; rval |= (*src++) << 24; g2_write_32(left++, lval); g2_write_32(right++, rval); g2_fifo_wait(); } } static void spu_memload_stereo16(int leftpos, int rightpos, void *src0, size_t size) { uint16 *src = src0; uint32 *left = (uint32 *) (leftpos + SPU_RAM_BASE); uint32 *right = (uint32 *) (rightpos + SPU_RAM_BASE); size = (size + 7) / 8; while (size--) { unsigned lval, rval; lval = *src++; rval = *src++; lval |= (*src++) << 16; rval |= (*src++) << 16; g2_write_32(left++, lval); g2_write_32(right++, rval); g2_fifo_wait(); } } static void DCAUD_PlayDevice(_THIS) { SDL_AudioSpec *spec = &this->spec; unsigned int offset; if (this->hidden->playing) { /* wait */ while (aica_get_pos(0) / spec->samples == this->hidden->nextbuf) { thd_pass(); } } offset = this->hidden->nextbuf * spec->size; this->hidden->nextbuf ^= 1; /* Write the audio data, checking for EAGAIN on broken audio drivers */ if (spec->channels == 1) { spu_memload(this->hidden->leftpos + offset, this->hidden->mixbuf, this->hidden->mixlen); } else { offset /= 2; if ((this->spec.format & 255) == 8) { spu_memload_stereo8(this->hidden->leftpos + offset, this->hidden->rightpos + offset, this->hidden->mixbuf, this->hidden->mixlen); } else { spu_memload_stereo16(this->hidden->leftpos + offset, this->hidden->rightpos + offset, this->hidden->mixbuf, this->hidden->mixlen); } } if (!this->hidden->playing) { int mode; this->hidden->playing = 1; mode = (spec->format == AUDIO_S8) ? SM_8BIT : SM_16BIT; if (spec->channels == 1) { aica_play(0, mode, this->hidden->leftpos, 0, spec->samples * 2, spec->freq, 255, 128, 1); } else { aica_play(0, mode, this->hidden->leftpos, 0, spec->samples * 2, spec->freq, 255, 0, 1); aica_play(1, mode, this->hidden->rightpos, 0, spec->samples * 2, spec->freq, 255, 255, 1); } } } static Uint8 * DCAUD_GetDeviceBuf(_THIS) { return (this->hidden->mixbuf); } /* This function waits until it is possible to write a full sound buffer */ static void DCAUD_WaitDevice(_THIS) { if (this->hidden->playing) { /* wait */ while (aica_get_pos(0) / this->spec.samples == this->hidden->nextbuf) { thd_pass(); } } } static void DCAUD_CloseDevice(_THIS) { if (this->hidden != NULL) { aica_stop(0); if (this->spec.channels == 2) { aica_stop(1); } if (this->hidden->mixbuf != NULL) { SDL_FreeAudioMem(this->hidden->mixbuf); this->hidden->mixbuf = NULL; } SDL_free(this->hidden); this->hidden = NULL; /* !!! FIXME: is there a reverse of spu_init()? */ } } static int DCAUD_OpenDevice(_THIS, SDL_AudioSpec * spec) { SDL_AudioFormat test_format = SDL_FirstAudioFormat(spec->format); int valid_datatype = 0; /* Initialize all variables that we clean on shutdown */ this->hidden = (struct SDL_PrivateAudioData *) SDL_malloc((sizeof *this->hidden)); if (this->hidden == NULL) { SDL_OutOfMemory(); return 0; } SDL_memset(this->hidden, 0, (sizeof *this->hidden)); spu_init(); while ((!valid_datatype) && (test_format)) { spec->format = test_format; switch (test_format) { /* only formats Dreamcast accepts... */ case AUDIO_S8: case AUDIO_S16LSB: valid_datatype = 1; break; default: test_format = SDL_NextAudioFormat(); break; } } if (!valid_datatype) { /* shouldn't happen, but just in case... */ DCAUD_CloseDevice(this); SDL_SetError("Unsupported audio format"); return 0; } if (spec->channels > 2) spec->channels = 2; /* no more than stereo on the Dreamcast. */ /* Update the fragment size as size in bytes */ SDL_CalculateAudioSpec(spec); /* Allocate mixing buffer */ this->hidden->mixlen = spec->size; this->hidden->mixbuf = (Uint8 *) SDL_AllocAudioMem(this->hidden->mixlen); if (this->hidden->mixbuf == NULL) { DCAUD_CloseDevice(this); SDL_OutOfMemory(); return 0; } SDL_memset(this->hidden->mixbuf, spec->silence, spec->size); this->hidden->leftpos = 0x11000; this->hidden->rightpos = 0x11000 + spec->size; this->hidden->playing = 0; this->hidden->nextbuf = 0; /* We're ready to rock and roll. :-) */ return 1; } static int DCAUD_Init(SDL_AudioDriverImpl * impl) { /* Set the function pointers */ impl->OpenDevice = DCAUD_OpenDevice; impl->PlayDevice = DCAUD_PlayDevice; impl->WaitDevice = DCAUD_WaitDevice; impl->GetDeviceBuf = DCAUD_GetDeviceBuf; impl->CloseDevice = DCAUD_CloseDevice; impl->OnlyHasDefaultOutputDevice = 1; return 1; } AudioBootStrap DCAUD_bootstrap = { "dcaudio", "Dreamcast AICA audio", DCAUD_Init, 0 }; /* vi: set ts=4 sw=4 expandtab: */