Mercurial > sdl-ios-xcode
view docs/html/sdlshowcursor.html @ 2947:fec0db6c44b7
Date: Thu, 01 Jan 2009 21:32:12 +0100
From: Couriersud
Subject: Fusionsound audio driver
attached is a diff containing a audio driver for the FusionSound
library. This sound library is closely related to DirectFB and uses the
same transport (fusion) as DirectFB when running applications "remote",
i.e. over the network. As such, it natively redirects sound where
DirectFB redirects video. This may be handy for everyone using SDL over
DirectFB.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Thu, 01 Jan 2009 21:34:22 +0000 |
parents | 355632dca928 |
children |
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<HTML ><HEAD ><TITLE >SDL_ShowCursor</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="Video" HREF="video.html"><LINK REL="PREVIOUS" TITLE="SDL_GetCursor" HREF="sdlgetcursor.html"><LINK REL="NEXT" TITLE="SDL_GL_LoadLibrary" HREF="sdlglloadlibrary.html"></HEAD ><BODY CLASS="REFENTRY" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE SUMMARY="Header navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="sdlgetcursor.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" ></TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="sdlglloadlibrary.html" ACCESSKEY="N" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><H1 ><A NAME="SDLSHOWCURSOR" ></A >SDL_ShowCursor</H1 ><DIV CLASS="REFNAMEDIV" ><A NAME="AEN2615" ></A ><H2 >Name</H2 >SDL_ShowCursor -- Toggle whether or not the cursor is shown on the screen.</DIV ><DIV CLASS="REFSYNOPSISDIV" ><A NAME="AEN2618" ></A ><H2 >Synopsis</H2 ><DIV CLASS="FUNCSYNOPSIS" ><A NAME="AEN2619" ></A ><P ></P ><PRE CLASS="FUNCSYNOPSISINFO" >#include "SDL.h"</PRE ><P ><CODE ><CODE CLASS="FUNCDEF" >int <B CLASS="FSFUNC" >SDL_ShowCursor</B ></CODE >(int toggle);</CODE ></P ><P ></P ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN2625" ></A ><H2 >Description</H2 ><P >Toggle whether or not the cursor is shown on the screen. Passing <TT CLASS="LITERAL" >SDL_ENABLE</TT > displays the cursor and passing <TT CLASS="LITERAL" >SDL_DISABLE</TT > hides it. The current state of the mouse cursor can be queried by passing <TT CLASS="LITERAL" >SDL_QUERY</TT >, either <TT CLASS="LITERAL" >SDL_DISABLE</TT > or <TT CLASS="LITERAL" >SDL_ENABLE</TT > will be returned.</P ><P >The cursor starts off displayed, but can be turned off.</P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN2634" ></A ><H2 >Return Value</H2 ><P >Returns the current state of the cursor.</P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN2637" ></A ><H2 >See Also</H2 ><P ><A HREF="sdlcreatecursor.html" ><TT CLASS="FUNCTION" >SDL_CreateCursor</TT ></A >, <A HREF="sdlsetcursor.html" ><TT CLASS="FUNCTION" >SDL_SetCursor</TT ></A ></P ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE SUMMARY="Footer navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="sdlgetcursor.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" ACCESSKEY="H" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="sdlglloadlibrary.html" ACCESSKEY="N" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >SDL_GetCursor</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="video.html" ACCESSKEY="U" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >SDL_GL_LoadLibrary</TD ></TR ></TABLE ></DIV ></BODY ></HTML >