Mercurial > sdl-ios-xcode
view docs/html/sdlsetcolorkey.html @ 2947:fec0db6c44b7
Date: Thu, 01 Jan 2009 21:32:12 +0100
From: Couriersud
Subject: Fusionsound audio driver
attached is a diff containing a audio driver for the FusionSound
library. This sound library is closely related to DirectFB and uses the
same transport (fusion) as DirectFB when running applications "remote",
i.e. over the network. As such, it natively redirects sound where
DirectFB redirects video. This may be handy for everyone using SDL over
DirectFB.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Thu, 01 Jan 2009 21:34:22 +0000 |
parents | 355632dca928 |
children |
line wrap: on
line source
<HTML ><HEAD ><TITLE >SDL_SetColorKey</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="Video" HREF="video.html"><LINK REL="PREVIOUS" TITLE="SDL_SaveBMP" HREF="sdlsavebmp.html"><LINK REL="NEXT" TITLE="SDL_SetAlpha" HREF="sdlsetalpha.html"></HEAD ><BODY CLASS="REFENTRY" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE SUMMARY="Header navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="sdlsavebmp.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" ></TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="sdlsetalpha.html" ACCESSKEY="N" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><H1 ><A NAME="SDLSETCOLORKEY" ></A >SDL_SetColorKey</H1 ><DIV CLASS="REFNAMEDIV" ><A NAME="AEN2045" ></A ><H2 >Name</H2 >SDL_SetColorKey -- Sets the color key (transparent pixel) in a blittable surface and RLE acceleration.</DIV ><DIV CLASS="REFSYNOPSISDIV" ><A NAME="AEN2048" ></A ><H2 >Synopsis</H2 ><DIV CLASS="FUNCSYNOPSIS" ><A NAME="AEN2049" ></A ><P ></P ><PRE CLASS="FUNCSYNOPSISINFO" >#include "SDL.h"</PRE ><P ><CODE ><CODE CLASS="FUNCDEF" >int <B CLASS="FSFUNC" >SDL_SetColorKey</B ></CODE >(SDL_Surface *surface, Uint32 flag, Uint32 key);</CODE ></P ><P ></P ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN2055" ></A ><H2 >Description</H2 ><P > Sets the color key (transparent pixel) in a blittable surface and enables or disables RLE blit acceleration.</P ><P >RLE acceleration can substantially speed up blitting of images with large horizontal runs of transparent pixels (i.e., pixels that match the <TT CLASS="PARAMETER" ><I >key</I ></TT > value). The <TT CLASS="PARAMETER" ><I >key</I ></TT > must be of the same pixel format as the <TT CLASS="PARAMETER" ><I >surface</I ></TT >, <A HREF="sdlmaprgb.html" ><TT CLASS="FUNCTION" >SDL_MapRGB</TT ></A > is often useful for obtaining an acceptable value.</P ><P >If <TT CLASS="PARAMETER" ><I >flag</I ></TT > is <TT CLASS="LITERAL" >SDL_SRCCOLORKEY</TT > then <TT CLASS="PARAMETER" ><I >key</I ></TT > is the transparent pixel value in the source image of a blit.</P ><P >If <TT CLASS="PARAMETER" ><I >flag</I ></TT > is OR'd with <TT CLASS="LITERAL" >SDL_RLEACCEL</TT > then the surface will be draw using RLE acceleration when drawn with <A HREF="sdlblitsurface.html" >SDL_BlitSurface</A >. The surface will actually be encoded for RLE acceleration the first time <A HREF="sdlblitsurface.html" >SDL_BlitSurface</A > or <A HREF="sdldisplayformat.html" >SDL_DisplayFormat</A > is called on the surface.</P ><P >If <TT CLASS="PARAMETER" ><I >flag</I ></TT > is 0, this function clears any current color key.</P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN2076" ></A ><H2 >Return Value</H2 ><P >This function returns <SPAN CLASS="RETURNVALUE" >0</SPAN >, or <SPAN CLASS="RETURNVALUE" >-1</SPAN > if there was an error.</P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN2081" ></A ><H2 >See Also</H2 ><P ><A HREF="sdlblitsurface.html" ><TT CLASS="FUNCTION" >SDL_BlitSurface</TT ></A >, <A HREF="sdldisplayformat.html" ><TT CLASS="FUNCTION" >SDL_DisplayFormat</TT ></A >, <A HREF="sdlmaprgb.html" ><TT CLASS="FUNCTION" >SDL_MapRGB</TT ></A >, <A HREF="sdlsetalpha.html" ><TT CLASS="FUNCTION" >SDL_SetAlpha</TT ></A ></P ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE SUMMARY="Footer navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="sdlsavebmp.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" ACCESSKEY="H" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="sdlsetalpha.html" ACCESSKEY="N" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >SDL_SaveBMP</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="video.html" ACCESSKEY="U" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >SDL_SetAlpha</TD ></TR ></TABLE ></DIV ></BODY ></HTML >