Mercurial > sdl-ios-xcode
view docs/html/sdlglattr.html @ 2947:fec0db6c44b7
Date: Thu, 01 Jan 2009 21:32:12 +0100
From: Couriersud
Subject: Fusionsound audio driver
attached is a diff containing a audio driver for the FusionSound
library. This sound library is closely related to DirectFB and uses the
same transport (fusion) as DirectFB when running applications "remote",
i.e. over the network. As such, it natively redirects sound where
DirectFB redirects video. This may be handy for everyone using SDL over
DirectFB.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Thu, 01 Jan 2009 21:34:22 +0000 |
parents | 355632dca928 |
children |
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<HTML ><HEAD ><TITLE >SDL_GLattr</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="Video" HREF="video.html"><LINK REL="PREVIOUS" TITLE="SDL_FreeYUVOverlay" HREF="sdlfreeyuvoverlay.html"><LINK REL="NEXT" TITLE="SDL_Rect" HREF="sdlrect.html"></HEAD ><BODY CLASS="REFENTRY" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE SUMMARY="Header navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="sdlfreeyuvoverlay.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" ></TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="sdlrect.html" ACCESSKEY="N" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><H1 ><A NAME="SDLGLATTR" ></A >SDL_GLattr</H1 ><DIV CLASS="REFNAMEDIV" ><A NAME="AEN2971" ></A ><H2 >Name</H2 >SDL_GLattr -- SDL GL Attributes</DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN2974" ></A ><H2 >Attributes</H2 ><DIV CLASS="INFORMALTABLE" ><A NAME="AEN2976" ></A ><P ></P ><TABLE BORDER="0" CLASS="CALSTABLE" ><TBODY ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="LITERAL" >SDL_GL_RED_SIZE</TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Size of the framebuffer red component, in bits</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="LITERAL" >SDL_GL_GREEN_SIZE</TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Size of the framebuffer green component, in bits</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="LITERAL" >SDL_GL_BLUE_SIZE</TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Size of the framebuffer blue component, in bits</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="LITERAL" >SDL_GL_ALPHA_SIZE</TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Size of the framebuffer alpha component, in bits</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="LITERAL" >SDL_GL_DOUBLEBUFFER</TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >0 or 1, enable or disable double buffering</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="LITERAL" >SDL_GL_BUFFER_SIZE</TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Size of the framebuffer, in bits</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="LITERAL" >SDL_GL_DEPTH_SIZE</TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Size of the depth buffer, in bits</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="LITERAL" >SDL_GL_STENCIL_SIZE</TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Size of the stencil buffer, in bits</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="LITERAL" >SDL_GL_ACCUM_RED_SIZE</TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Size of the accumulation buffer red component, in bits</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="LITERAL" >SDL_GL_ACCUM_GREEN_SIZE</TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Size of the accumulation buffer green component, in bits</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="LITERAL" >SDL_GL_ACCUM_BLUE_SIZE</TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Size of the accumulation buffer blue component, in bits</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="LITERAL" >SDL_GL_ACCUM_ALPHA_SIZE</TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Size of the accumulation buffer alpha component, in bits</TD ></TR ></TBODY ></TABLE ><P ></P ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN3027" ></A ><H2 >Description</H2 ><P >While you can set most OpenGL attributes normally, the attributes list above must be known <SPAN CLASS="emphasis" ><I CLASS="EMPHASIS" >before</I ></SPAN > SDL sets the video mode. These attributes a set and read with <A HREF="sdlglsetattribute.html" ><TT CLASS="FUNCTION" >SDL_GL_SetAttribute</TT ></A > and <A HREF="sdlglgetattribute.html" ><TT CLASS="FUNCTION" >SDL_GL_GetAttribute</TT ></A >.</P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN3035" ></A ><H2 >See Also</H2 ><P ><A HREF="sdlglsetattribute.html" ><TT CLASS="FUNCTION" >SDL_GL_SetAttribute</TT ></A >, <A HREF="sdlglgetattribute.html" ><TT CLASS="FUNCTION" >SDL_GL_GetAttribute</TT ></A ></P ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE SUMMARY="Footer navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="sdlfreeyuvoverlay.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" ACCESSKEY="H" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="sdlrect.html" ACCESSKEY="N" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >SDL_FreeYUVOverlay</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="video.html" ACCESSKEY="U" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >SDL_Rect</TD ></TR ></TABLE ></DIV ></BODY ></HTML >