Mercurial > sdl-ios-xcode
view docs/html/sdlfreewav.html @ 2947:fec0db6c44b7
Date: Thu, 01 Jan 2009 21:32:12 +0100
From: Couriersud
Subject: Fusionsound audio driver
attached is a diff containing a audio driver for the FusionSound
library. This sound library is closely related to DirectFB and uses the
same transport (fusion) as DirectFB when running applications "remote",
i.e. over the network. As such, it natively redirects sound where
DirectFB redirects video. This may be handy for everyone using SDL over
DirectFB.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Thu, 01 Jan 2009 21:34:22 +0000 |
parents | 355632dca928 |
children |
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<HTML ><HEAD ><TITLE >SDL_FreeWAV</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="Audio" HREF="audio.html"><LINK REL="PREVIOUS" TITLE="SDL_LoadWAV" HREF="sdlloadwav.html"><LINK REL="NEXT" TITLE="SDL_AudioCVT" HREF="sdlaudiocvt.html"></HEAD ><BODY CLASS="REFENTRY" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE SUMMARY="Header navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="sdlloadwav.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" ></TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="sdlaudiocvt.html" ACCESSKEY="N" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><H1 ><A NAME="SDLFREEWAV" ></A >SDL_FreeWAV</H1 ><DIV CLASS="REFNAMEDIV" ><A NAME="AEN6857" ></A ><H2 >Name</H2 >SDL_FreeWAV -- Frees previously opened WAV data</DIV ><DIV CLASS="REFSYNOPSISDIV" ><A NAME="AEN6860" ></A ><H2 >Synopsis</H2 ><DIV CLASS="FUNCSYNOPSIS" ><A NAME="AEN6861" ></A ><P ></P ><PRE CLASS="FUNCSYNOPSISINFO" >#include "SDL.h"</PRE ><P ><CODE ><CODE CLASS="FUNCDEF" >void <B CLASS="FSFUNC" >SDL_FreeWAV</B ></CODE >(Uint8 *audio_buf);</CODE ></P ><P ></P ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN6867" ></A ><H2 >Description</H2 ><P >After a WAVE file has been opened with <A HREF="sdlloadwav.html" ><TT CLASS="FUNCTION" >SDL_LoadWAV</TT ></A > its data can eventually be freed with <TT CLASS="FUNCTION" >SDL_FreeWAV</TT >. <TT CLASS="PARAMETER" ><I >audio_buf</I ></TT > is a pointer to the buffer created by <TT CLASS="FUNCTION" >SDL_LoadWAV</TT >.</P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN6875" ></A ><H2 >See Also</H2 ><P ><A HREF="sdlloadwav.html" ><TT CLASS="FUNCTION" >SDL_LoadWAV</TT ></A ></P ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE SUMMARY="Footer navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="sdlloadwav.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" ACCESSKEY="H" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="sdlaudiocvt.html" ACCESSKEY="N" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >SDL_LoadWAV</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="audio.html" ACCESSKEY="U" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >SDL_AudioCVT</TD ></TR ></TABLE ></DIV ></BODY ></HTML >